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Using dynamiclight_add as a player attached light source with a "flashlight" cubemap results in what appears to be a dynamic light illuminating models outside of the "cone" of the dynamic light.
While the QuakeC code I used for this flashlight where this effect is used is from the FreeHL project, the specific issue seems to be with dynamiclight_add with a cubemap, as using a point dynamic light at the end of a raycast on a surface does not have this issue. It isn't a model surface shader issue since this effect also appears without a Q3 shader or Nuclide material on a model.
The text was updated successfully, but these errors were encountered:
Using
dynamiclight_add
as a player attached light source with a "flashlight" cubemap results in what appears to be a dynamic light illuminating models outside of the "cone" of the dynamic light.While the QuakeC code I used for this flashlight where this effect is used is from the FreeHL project, the specific issue seems to be with
dynamiclight_add
with a cubemap, as using a point dynamic light at the end of a raycast on a surface does not have this issue. It isn't a model surface shader issue since this effect also appears without a Q3 shader or Nuclide material on a model.The text was updated successfully, but these errors were encountered: