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Here's a map with an array of golem models that get their .effects field refreshed every 4 seconds (so you can have a chance to see EF_MUZZLEFLASH fade etc.)
Tested in both 1.11 and Hammer of Thyrion (they look identical there as well)
The text was updated successfully, but these errors were encountered:
Certain effects appear different in FTEQW than they do in HeXen II.
rendertest.zip
Here's a map with an array of golem models that get their .effects field refreshed every 4 seconds (so you can have a chance to see EF_MUZZLEFLASH fade etc.)
Tested in both 1.11 and Hammer of Thyrion (they look identical there as well)
The text was updated successfully, but these errors were encountered: