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export_presets.cfg
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export_presets.cfg
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[preset.0]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="*.txt"
exclude_filter=""
patch_list=PoolStringArray( )
[preset.0.options]
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/64_bits=true
custom_template/release=""
custom_template/debug=""
[preset.1]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter="*.txt"
exclude_filter=""
patch_list=PoolStringArray( )
[preset.1.options]
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/64_bits=true
custom_template/release=""
custom_template/debug=""
application/icon=""
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
[preset.2]
name="Mac OSX"
platform="Mac OSX"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
patch_list=PoolStringArray( )
[preset.2.options]
custom_package/debug=""
custom_package/release=""
application/name=""
application/info="Made with Godot Engine"
application/icon=""
application/identifier="org.godotengine.macgame"
application/signature="godotmacgame"
application/short_version="1.0"
application/version="1.0"
application/copyright=""
application/bits_mode=0
display/high_res=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false