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Hi,
I've been testing both engines lately and both have almost the same API (porting cide fron xygine to crogine is basically copy pasting).
Development on Xygine seems yo have been stopped. Are You still maintaining both, or is it better to just use crogine?
The text was updated successfully, but these errors were encountered:
Hi!
Thanks for testing out the engines - I'm interested in hearing what you think (and seeing what you make)!
I've pretty much stopped on xygine now - it kind of reached the limits of what I wanted to do, especially in 3D. It's more or less feature complete though, so if you're used to SFML there's no real reason to not use it. And if you have any questions about it, I'm happy to answer. Crogine is always under construction because I'm using it to make Super Video Golf - so I can't say for sure which is better to use, it depends on what you want to do 😁 If you want to make a 2D game with a tested engine, use xygine, if you want to go full 3D on an engine you can hack away with to add you own features, try crogine :D
Hi,
I've been testing both engines lately and both have almost the same API (porting cide fron xygine to crogine is basically copy pasting).
Development on Xygine seems yo have been stopped. Are You still maintaining both, or is it better to just use crogine?
The text was updated successfully, but these errors were encountered: