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Makefile
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Makefile
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#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>/devkitpro/devkitPPC")
endif
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>/devkitpro/devkitARM")
endif
TOPDIR ?= $(CURDIR)
#-------------------------------------------------------------------------------
# APP_NAME sets the long name of the application
# APP_SHORTNAME sets the short name of the application
# APP_AUTHOR sets the author of the application
#-------------------------------------------------------------------------------
APP_NAME := Dumpling
APP_SHORTNAME := Dumpling
APP_AUTHOR := Crementif and emiyl
include $(DEVKITPRO)/wut/share/wut_rules
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# CONTENT is the path to the bundled folder that will be mounted as /vol/content/
# ICON is the game icon, leave blank to use default rule
# TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule
# DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule
#-------------------------------------------------------------------------------
TARGET := dumpling
BUILD := build
SOURCES := source/app \
source/app/interfaces \
source/utils \
source/utils/fatfs \
source/utils/libschrift
DATA := data
INCLUDES := include
CONTENT :=
ICON := dist/dumpling-icon.png
TV_SPLASH := dist/dumpling-tv-boot.png
DRC_SPLASH := dist/dumpling-drc-boot.png
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
CFLAGS := -g -Wall -Os -ffunction-sections -fdata-sections -Wno-narrowing \
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -D__wiiu__
ifdef USE_DEBUG_STUBS
CFLAGS += -DUSE_DEBUG_STUBS=1
else
CFLAGS += -DUSE_DEBUG_STUBS=0
endif
ifdef USE_RAMDISK
CFLAGS += -DUSE_RAMDISK=1
else
CFLAGS += -DUSE_RAMDISK=0
endif
CXXFLAGS := $(CFLAGS) -std=c++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lstdc++ -lwut -lmocha
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifneq (,$(strip $(CONTENT)))
export APP_CONTENT := $(TOPDIR)/$(CONTENT)
endif
ifneq (,$(strip $(ICON)))
export APP_ICON := $(TOPDIR)/$(ICON)
else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else ifneq (,$(wildcard $(TOPDIR)/icon.png))
export APP_ICON := $(TOPDIR)/icon.png
endif
ifneq (,$(strip $(TV_SPLASH)))
export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png))
export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_TV_SPLASH := $(TOPDIR)/splash.png
endif
ifneq (,$(strip $(DRC_SPLASH)))
export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH)
else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png
else ifneq (,$(wildcard $(TOPDIR)/splash.png))
export APP_DRC_SPLASH := $(TOPDIR)/splash.png
endif
.PHONY: $(BUILD) debug discimg reusediscimage clean dist all
#-------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@$(shell [ -d $@ ] || mkdir -p $@)
@$(MAKE) CC=$(DEVKITARM)/bin/arm-none-eabi-gcc CXX=$(DEVKITARM)/devkitARM/bin/arm-none-eabi-g++ -C $(CURDIR)/source/cfw/ios_usb
@$(MAKE) CC=$(DEVKITARM)/bin/arm-none-eabi-gcc CXX=$(DEVKITARM)/devkitARM/bin/arm-none-eabi-g++ -C $(CURDIR)/source/cfw/ios_mcp
@$(MAKE) CC=$(DEVKITARM)/bin/arm-none-eabi-gcc CXX=$(DEVKITARM)/devkitARM/bin/arm-none-eabi-g++ -C $(CURDIR)/source/cfw/ios_fs
@$(MAKE) CC=$(DEVKITARM)/bin/arm-none-eabi-gcc CXX=$(DEVKITARM)/devkitARM/bin/arm-none-eabi-g++ -C $(CURDIR)/source/cfw/ios_kernel
@$(MAKE) CC=$(DEVKITPPC)/bin/powerpc-eabi-gcc CXX=$(DEVKITPPC)/bin/powerpc-eabi-g++ -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
debug:
@$(shell [ -d $(BUILD) ] || mkdir -p $(BUILD))
@$(MAKE) USE_DEBUG_STUBS=1 -f $(CURDIR)/Makefile
discimg:
@$(shell [ -d $(BUILD) ] || mkdir -p $(BUILD))
@echo Recreating fatfs disk image...
@rm -f ./cemu/sdcard/split0.img ./cemu/sdcard/split1.img ./cemu/sdcard/split2.img ./cemu/sdcard/split3.img ./cemu/sdcard/split4.img
@cd ./cemu/sdcard/ && split -d --suffix-length=1 --bytes=2147483648 --additional-suffix=.img empty.img split || cd ./../../
@echo Recreated fatfs disk image!
@$(MAKE) USE_DEBUG_STUBS=1 USE_RAMDISK=1 -f $(CURDIR)/Makefile
reusediscimage:
@$(shell [ -d $(BUILD) ] || mkdir -p $(BUILD))
@$(MAKE) USE_DEBUG_STUBS=1 USE_RAMDISK=1 -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo Clean files from app...
@rm -fr $(BUILD) $(TARGET).wuhb $(TARGET).rpx $(TARGET).wua $(TARGET).elf
@rm -fr dist/wua/00050000103b3b3b_v0/code/$(TARGET).rpx
@rm -fr dist/wiiu/apps/dumpling/$(TARGET).rpx dist/wiiu/apps/dumpling/$(TARGET).wuhb
@$(MAKE) clean -C $(CURDIR)/source/cfw/ios_kernel
@$(MAKE) clean -C $(CURDIR)/source/cfw/ios_fs
@$(MAKE) clean -C $(CURDIR)/source/cfw/ios_mcp
@$(MAKE) clean -C $(CURDIR)/source/cfw/ios_usb
#-------------------------------------------------------------------------------
dist:
@echo Making dist folder
@mkdir -p dist/wiiu/apps/dumpling
@echo Put latest files into it
@cp dist/meta.xml dist/wiiu/apps/dumpling/meta.xml
@cp dist/dumpling-banner.png dist/wiiu/apps/dumpling/icon.png
@cp $(TARGET).rpx dist/wiiu/apps/dumpling/$(TARGET).rpx
@cp $(TARGET).wuhb dist/wiiu/apps/dumpling/$(TARGET).wuhb
@echo Zip up a release zip
@rm -f dist/dumpling.zip
@cd dist && zip -q -r ./dumpling.zip ./wiiu && cd ..
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all: $(OUTPUT).wuhb $(OUTPUT).wua
$(OUTPUT).wuhb : $(OUTPUT).rpx
$(OUTPUT).wua : $(OUTPUT).rpx
@echo Creating wua...
@cp $(OUTPUT).rpx $(TOPDIR)/dist/wua/00050000103b3b3b_v0/code/dumpling.rpx
@#rm -rf $(TOPDIR)/dist/wua/00050000103b3b3b_v0/content/
@#mkdir $(TOPDIR)/dist/wua/00050000103b3b3b_v0/content/
@#cp -r $(TOPDIR)/$(CONTENT)/. $(TOPDIR)/dist/wua/00050000103b3b3b_v0/content/
@rm -f $(OUTPUT).wua
@# Allow zarchive.exe to fail since on native Linux it will fail
@$(TOPDIR)/dist/zarchive.exe $(shell wslpath -m $(TOPDIR)/dist/wua || echo $(TOPDIR)/dist/wua) $(shell wslpath -m $(OUTPUT).wua || echo $(OUTPUT).wua) || echo "zarchive.exe couldn't be executed, skipping wua creation..."
@echo built ... sand.wua
$(OUTPUT).rpx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------