Extending "Find All References" and "Rename" functionality #53519
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VolodymyrBS
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We don't have hooks for rename directly in Visual Studio from Roslyn, but there's a standard way that components get notified. We trigger IVSRefactorNotify operations for when we rename symbols. You should be able to use that as the event to update unity files. What are you thinking of specifically to add to Find All References? |
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Hello everyone!
I want to write Visual Studio extension to search methods and classes in Unity prefab and scenes.
But to do it I need a some way extend Find all reference result with my own search result.
Also it will be cool if I can get some kind of callback about symbol rename to update class/method name in Unity files.
So my question if it possible to extend reference search with custom search result?
and if it possible to get callback about symbol rename?
Sorry if it's wrong repo for such question.
Thanks in advance.
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