diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 297ecc13433..7151aeef5e7 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -121,7 +121,6 @@ jobs: env: # macOS codesigning - APPLE_CODESIGN_IDENTITY: EF241CF990A9BE5477438AEE1F308F76F33FD100 MACOS_CODESIGN_CERTIFICATE_P12_BASE64: ${{ secrets.MACOS_CODESIGN_CERTIFICATE_P12_BASE64 }} MACOS_CODESIGN_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CODESIGN_CERTIFICATE_PASSWORD }} @@ -201,12 +200,15 @@ jobs: security unlock-keychain -p mixxx Mixxx.keychain security import ~/certificate.p12 -k Mixxx.keychain \ -P "${MACOS_CODESIGN_CERTIFICATE_PASSWORD}" -A + security find-certificate -a -Z Mixxx.keychain + APPLE_CODESIGN_IDENTITY="$(security find-certificate -a -Z Mixxx.keychain | grep ^SHA-1 | cut -d " " -f3 | uniq)" security set-key-partition-list -S "apple-tool:,apple:" -k mixxx Mixxx.keychain # Add keychain to search list security list-keychains -s Mixxx.keychain # Prevent keychain access from timing out security set-keychain-settings Mixxx.keychain echo "CMAKE_ARGS_EXTRA=${CMAKE_ARGS_EXTRA} -DAPPLE_CODESIGN_IDENTITY=${APPLE_CODESIGN_IDENTITY}" >> "${GITHUB_ENV}" + echo "APPLE_CODESIGN_IDENTITY=${APPLE_CODESIGN_IDENTITY}" >> $GITHUB_ENV - name: "[macOS/Linux] Set up build environment" if: matrix.buildenv_script != null && runner.os != 'Windows' diff --git a/CMakeLists.txt b/CMakeLists.txt index 6e0e1a3eb69..94ecb9ce26b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2325,7 +2325,7 @@ option(ENGINEPRIME "Support for library export to Denon Engine Prime" ON) if(ENGINEPRIME) # libdjinterop does not currently have a stable ABI, so we fetch sources for a specific tag, build here, and link # statically. This situation should be reviewed once libdjinterop hits version 1.x. - set(LIBDJINTEROP_VERSION 0.21.0) + set(LIBDJINTEROP_VERSION 0.22.1) # Look whether an existing installation of libdjinterop matches the required version. find_package(DjInterop ${LIBDJINTEROP_VERSION} EXACT CONFIG) if(NOT DjInterop_FOUND) @@ -2357,11 +2357,18 @@ if(ENGINEPRIME) # For offline builds download the archive file from the URL and # copy it into DOWNLOAD_DIR under DOWNLOAD_NAME prior to starting # the configuration. + # + # If you want to test (locally) an experimental fork/branch of libdjinterop, + # you can comment out URL and URL_HASH and use GIT_REPOSITORY instead: + # + # GIT_REPOSITORY "https://github.com/abcd/your-fork-of-libdjinterop" + # GIT_TAG "origin/name-of-your-branch" + # ExternalProject_Add(libdjinterop URL "https://github.com/xsco/libdjinterop/archive/refs/tags/${LIBDJINTEROP_VERSION}.tar.gz" "https://launchpad.net/~xsco/+archive/ubuntu/djinterop/+sourcefiles/libdjinterop/${LIBDJINTEROP_VERSION}-0ubuntu1/libdjinterop_${LIBDJINTEROP_VERSION}.orig.tar.gz" - URL_HASH SHA256=160d4e09b25e859816a6b664058e7c6bc5cd889adeb188a9721c2b65d2133641 + URL_HASH SHA256=e811158d42c3864f5b682bcf76e0af78278050439d82d14d592dd0a391da6b20 DOWNLOAD_DIR "${CMAKE_CURRENT_BINARY_DIR}/downloads" DOWNLOAD_NAME "libdjinterop-${LIBDJINTEROP_VERSION}.tar.gz" INSTALL_DIR ${DJINTEROP_INSTALL_DIR} diff --git a/packaging/debian/changelog b/packaging/debian/changelog index 246c4e72fe8..a7bfeaecc02 100644 --- a/packaging/debian/changelog +++ b/packaging/debian/changelog @@ -1,3 +1,9 @@ +mixxx (2.4.1-1~focal) focal; urgency=medium + + * Build of 2.4.1 + + -- RJ Skerry-Ryan Wed, 08 May 2024 21:39:18 +0000 + mixxx (2.4.0-1~focal) focal; urgency=medium * Build of 2.4.0 diff --git a/res/controllers/Pioneer-DDJ-400.midi.xml b/res/controllers/Pioneer-DDJ-400.midi.xml index 018d8dc682d..f7f68d11616 100644 --- a/res/controllers/Pioneer-DDJ-400.midi.xml +++ b/res/controllers/Pioneer-DDJ-400.midi.xml @@ -889,27 +889,6 @@ - - CUE Channel +SHIFT - press - Adjust BPM to match tapped BPM - [Channel1] - bpm_tap - 0x90 - 0x68 - - - - - - CUE Channel +SHIFT - press - Adjust BPM to match tapped BPM - [Channel2] - bpm_tap - 0x91 - 0x68 - - - - - HEADPHONES MIXING - rotate - Monitor Balance [Master] diff --git a/res/controllers/Pioneer-DDJ-FLX4.midi.xml b/res/controllers/Pioneer-DDJ-FLX4.midi.xml index 12875bbd5a4..0163734363c 100644 --- a/res/controllers/Pioneer-DDJ-FLX4.midi.xml +++ b/res/controllers/Pioneer-DDJ-FLX4.midi.xml @@ -899,27 +899,6 @@ - - CUE Channel +SHIFT - press - Adjust BPM to match tapped BPM - [Channel1] - bpm_tap - 0x90 - 0x68 - - - - - - CUE Channel +SHIFT - press - Adjust BPM to match tapped BPM - [Channel2] - bpm_tap - 0x91 - 0x68 - - - - - HEADPHONES MIXING - rotate - Monitor Balance [Master] diff --git a/res/controllers/Reloop-Mixage.midi.xml b/res/controllers/Reloop-Mixage.midi.xml new file mode 100644 index 00000000000..363d98cc690 --- /dev/null +++ b/res/controllers/Reloop-Mixage.midi.xml @@ -0,0 +1,1274 @@ + + + + Reloop Mixage + HorstBaerbel & gqzomer + Mapping for the Reloop Mixage Interface Edition MK1, Interface Edition MK2 and Controller Edition. + https://mixxx.discourse.group/t/reloop-mixage-mapping/14779 + https://github.com/mixxxdj/mixxx/wiki/Reloop%20Mixage + reloop_mixage + + + + + + + + + + + [Channel1] + rate_temp_down + 0x90 + 0x01 + + + + + + + [Channel1] + pitch_down + 0x90 + 0x40 + + + + + + + [Channel1] + rate_temp_up + 0x90 + 0x02 + + + + + + + [Channel1] + pitch_up + 0x90 + 0x41 + + + + + + + [Channel1] + Mixage.handleShift + 0x90 + 0x2A + + + + + + + [Channel1] + Mixage.handleLoop + 0x90 + 0x05 + + + + + + + [Channel1] + Mixage.handleLoopIn + 0x90 + 0x44 + + + + + + + [Channel1] + Mixage.handleLoopLength + 0xB0 + 0x20 + + + + + + + [Channel1] + Mixage.handleBeatMove + 0xB0 + 0x5F + + + + + + + [Channel1] + Mixage.handleLoopLengthPress + 0x90 + 0x20 + + + + + + + [Channel1] + Mixage.handleBeatLoopPress + 0x90 + 0x5F + + + + + + + [Channel1] + pregain + 0xB0 + 0x33 + + + + + + + [Channel1] + pregain + 0xB0 + 0x72 + + + + + + + [Channel1] + rate + 0xE0 + + + + + + + [Channel1] + rate + 0xE2 + + + + + + + [Channel1] + Mixage.handleReloop + 0x90 + 0x06 + + + + + + + [Channel1] + Mixage.handleLoopOut + 0x90 + 0x45 + + + + + + + [Channel1] + Mixage.nextEffect + 0x90 + 0x07 + + + + + + + [Channel1] + sync_leader + 0x90 + 0x46 + + + + + + + [Channel1] + Mixage.handleEffectDryWet + 0xB0 + 0x21 + + + + + + + [QuickEffectRack1_[Channel1]] + chain_preset_selector + 0xB0 + 0x60 + + + + + + + [Channel1] + Mixage.handleDryWetPressed + 0x90 + 0x21 + + + + + + + [QuickEffectRack1_[Channel1]] + enabled + 0x90 + 0x60 + + + + + + + [Channel1] + Mixage.handleFxAmount + 0xB0 + 0x34 + + + + + + + [Channel1] + Mixage.handleFilter + 0xB0 + 0x73 + + + + + + + + + + + [Channel1] + Mixage.handleFxPress + 0x90 + 0x08 + + + + + + + [Channel1] + keylock + 0x90 + 0x47 + + + + + + + [Channel1] + Mixage.scrollToggle + 0x90 + 0x03 + + + + + + + [Channel1] + Mixage.scrollToggle + 0x90 + 0x42 + + + + + + + [Channel1] + Mixage.scratchToggle + 0x90 + 0x04 + + + + + + + [Channel1] + Mixage.scratchToggle + 0x90 + 0x43 + + + + + + + [Channel1] + Mixage.wheelTouch + 0x90 + 0x24 + + + + + + + [Channel1] + Mixage.wheelTouch + 0x90 + 0x63 + + + + + + + [Channel1] + Mixage.wheelTurn + 0xB0 + 0x24 + + + + + + + [Channel1] + Mixage.wheelTurn + 0xB0 + 0x63 + + + + + + + [Channel1] + sync_enabled + 0x90 + 0x09 + + + + + + + [Channel1] + hotcue_1_activate + 0x90 + 0x48 + + + + + + + [Channel1] + cue_play + 0x90 + 0x0A + + + + + + + [Channel1] + hotcue_2_activate + 0x90 + 0x49 + + + + + + + [Channel1] + cue_default + 0x90 + 0x0B + + + + + + + [Channel1] + hotcue_3_activate + 0x90 + 0x4A + + + + + + + [Channel1] + Mixage.handlePlay + 0x90 + 0x0C + + + + + + + [Channel1] + hotcue_4_activate + 0x90 + 0x4B + + + + + + + [Channel1] + Mixage.handleTrackLoading + 0x90 + 0x0D + + + + + + + [Library] + MoveLeft + 0x90 + 0x4C + + + + + + + [EqualizerRack1_[Channel1]_Effect1] + parameter3 + 0xB0 + 0x35 + + + + + + + [EqualizerRack1_[Channel1]_Effect1] + parameter3 + 0xB0 + 0x74 + + + + + + + [EqualizerRack1_[Channel1]_Effect1] + parameter2 + 0xB0 + 0x36 + + + + + + + [EqualizerRack1_[Channel1]_Effect1] + parameter2 + 0xB0 + 0x75 + + + + + + + [EqualizerRack1_[Channel1]_Effect1] + parameter1 + 0xB0 + 0x37 + + + + + + + [EqualizerRack1_[Channel1]_Effect1] + parameter1 + 0xB0 + 0x76 + + + + + + + [Channel1] + pfl + 0x90 + 0x0E + + + + + + + [PreviewDeck1] + LoadSelectedTrackAndPlay + 0x90 + 0x4D + + + + + + + [Channel1] + volume + 0xB0 + 0x38 + + + + + + + [Channel1] + volume + 0xB0 + 0x77 + + + + + + + [Channel2] + rate_temp_down + 0x90 + 0x0F + + + + + + + [Channel2] + pitch_down + 0x90 + 0x4E + + + + + + + [Channel2] + rate_temp_up + 0x90 + 0x10 + + + + + + + [Channel2] + pitch_up + 0x90 + 0x4F + + + + + + + [Channel2] + Mixage.handleShift + 0x90 + 0x2B + + + + + + + [Channel2] + Mixage.handleLoop + 0x90 + 0x13 + + + + + + + [Channel2] + Mixage.handleLoopIn + 0x90 + 0x52 + + + + + + + [Channel2] + Mixage.handleLoopLength + 0xB0 + 0x22 + + + + + + + [Channel2] + Mixage.handleBeatMove + 0xB0 + 0x61 + + + + + + + [Channel2] + Mixage.handleLoopLengthPress + 0x90 + 0x22 + + + + + + + [Channel2] + Mixage.handleBeatLoopPress + 0x90 + 0x61 + + + + + + + [Channel2] + pregain + 0xB0 + 0x39 + + + + + + + [Channel2] + pregain + 0xB0 + 0x78 + + + + + + + [Channel2] + rate + 0xE1 + + + + + + + [Channel2] + rate + 0xE3 + + + + + + + [Channel2] + Mixage.handleReloop + 0x90 + 0x14 + + + + + + + [Channel2] + Mixage.handleLoopOut + 0x90 + 0x53 + + + + + + + [Channel2] + Mixage.nextEffect + 0x90 + 0x15 + + + + + + + [Channel2] + sync_leader + 0x90 + 0x54 + + + + + + + [Channel2] + Mixage.handleEffectDryWet + 0xB0 + 0x23 + + + + + + + [QuickEffectRack1_[Channel2]] + chain_preset_selector + 0xB0 + 0x62 + + + + + + + [Channel2] + Mixage.handleDryWetPressed + 0x90 + 0x23 + + + + + + + [QuickEffectRack1_[Channel2]] + enabled + 0x90 + 0x62 + + + + + + + [Channel2] + Mixage.handleFxAmount + 0xB0 + 0x3A + + + + + + + [Channel2] + Mixage.handleFilter + 0xB0 + 0x79 + + + + + + + + + + + [Channel2] + Mixage.handleFxPress + 0x90 + 0x16 + + + + + + + [Channel2] + keylock + 0x90 + 0x55 + + + + + + + [Channel2] + Mixage.scrollToggle + 0x90 + 0x11 + + + + + + + [Channel2] + Mixage.scrollToggle + 0x90 + 0x31 + + + + + + + [Channel2] + Mixage.scratchToggle + 0x90 + 0x12 + + + + + + + [Channel2] + Mixage.scratchToggle + 0x90 + 0x51 + + + + + + + [Channel2] + Mixage.wheelTouch + 0x90 + 0x25 + + + + + + + [Channel2] + Mixage.wheelTouch + 0x90 + 0x64 + + + + + + + [Channel2] + Mixage.wheelTurn + 0xB0 + 0x25 + + + + + + + [Channel2] + Mixage.wheelTurn + 0xB0 + 0x64 + + + + + + + [Channel2] + sync_enabled + 0x90 + 0x17 + + + + + + + [Channel2] + hotcue_1_activate + 0x90 + 0x56 + + + + + + + [Channel2] + cue_play + 0x90 + 0x18 + + + + + + + [Channel2] + hotcue_2_activate + 0x90 + 0x57 + + + + + + + [Channel2] + cue_default + 0x90 + 0x19 + + + + + + + [Channel2] + hotcue_3_activate + 0x90 + 0x58 + + + + + + + [Channel2] + Mixage.handlePlay + 0x90 + 0x1A + + + + + + + [Channel2] + hotcue_4_activate + 0x90 + 0x59 + + + + + + + [Channel2] + Mixage.handleTrackLoading + 0x90 + 0x1B + + + + + + + [Library] + MoveRight + 0x90 + 0x5A + + + + + + + [EqualizerRack1_[Channel2]_Effect1] + parameter3 + 0xB0 + 0x3B + + + + + + + [EqualizerRack1_[Channel2]_Effect1] + parameter3 + 0xB0 + 0x7A + + + + + + + [EqualizerRack1_[Channel2]_Effect1] + parameter2 + 0xB0 + 0x3C + + + + + + + [EqualizerRack1_[Channel2]_Effect1] + parameter2 + 0xB0 + 0x7B + + + + + + + [EqualizerRack1_[Channel2]_Effect1] + parameter1 + 0xB0 + 0x3D + + + + + + + [EqualizerRack1_[Channel2]_Effect1] + parameter1 + 0xB0 + 0x7C + + + + + + + [Channel2] + pfl + 0x90 + 0x1C + + + + + + + [PreviewDeck1] + stop + 0x90 + 0x5B + + + + + + + [Channel2] + volume + 0xB0 + 0x3E + + + + + + + [Channel2] + volume + 0xB0 + 0x7D + + + + + + + [Master] + Mixage.handleTraxPress + 0x90 + 0x1F + + + + + + + [Master] + Mixage.handleTraxPress + 0x90 + 0x5E + + + + + + + [Playlist] + Mixage.selectTrack + 0xB0 + 0x1F + + + + + + + [Playlist] + Mixage.selectPlaylist + 0xB0 + 0x5E + + + + + + + [Master] + headMix + 0xB0 + 0x32 + + + + + + + [Master] + crossfader + 0xB0 + 0x31 + + + + + + + + [Channel1] + pitch_down + 0x90 + 0x01 + 0.5 + + + [Channel1] + pitch_up + 0x90 + 0x02 + 0.5 + + + [Channel1] + rate_temp_down + 0x90 + 0x01 + 0.5 + + + [Channel1] + rate_temp_up + 0x90 + 0x02 + 0.5 + + + [Channel2] + pitch_down + 0x90 + 0x0F + 0.5 + + + [Channel2] + pitch_up + 0x90 + 0x10 + 0.5 + + + [Channel2] + rate_temp_down + 0x90 + 0x0F + 0.5 + + + [Channel2] + rate_temp_up + 0x90 + 0x10 + 0.5 + + + + diff --git a/res/controllers/Reloop-Mixage.scripts.js b/res/controllers/Reloop-Mixage.scripts.js new file mode 100644 index 00000000000..168a13fd725 --- /dev/null +++ b/res/controllers/Reloop-Mixage.scripts.js @@ -0,0 +1,780 @@ +// Name: Reloop Mixage +// Author: HorstBaerbel / gqzomer +// Version: 1.1.4 requires Mixxx 2.4 or higher + +var Mixage = {}; + +// ----- User-configurable settings ----- +Mixage.scratchByWheelTouch = false; // Set to true to scratch by touching the jog wheel instead of having to toggle the disc button. Default is false +Mixage.scratchTicksPerRevolution = 620; // Number of jog wheel ticks that make a full revolution when scratching. Reduce to "scratch more" of the track, increase to "scratch less". Default is 620 (measured) +Mixage.jogWheelScrollSpeed = 1.0; // Scroll speed when the jog wheel is used to scroll through the track. The higher, the faster. Default is 1.0 +Mixage.shortPressTimeout = 400; // timeout to decide between a short press or a long press for various controls, default 400 +Mixage.doublePressTimeout = 800; // timeout to decide between a single or double press, default 800 (currently only used on the Traxx button) + +// ----- Internal variables (don't touch) ----- + +// engine connections +Mixage.vuMeterConnection = []; +Mixage.trackLoadedConnection = []; +Mixage.fxOnConnection = []; +Mixage.fxSelectConnection = []; + +// timers +Mixage.traxxPressTimer = 0; +Mixage.loopLengthPressTimer = { + "[Channel1]": 0, + "[Channel2]": 0, +}; +Mixage.dryWetPressTimer = { + "[Channel1]": 0, + "[Channel2]": 0, +}; +Mixage.scratchTogglePressTimer = { + "[Channel1]": 0, + "[Channel2]": 0, +}; + +// constants +Mixage.numEffectUnits = 4; +Mixage.numEffectSlots = 3; +const ON = 0x7F, OFF = 0x00, DOWN = 0x7F; +const QUICK_PRESS = 1, DOUBLE_PRESS = 2; + +// these objects store the state of different buttons and modes +Mixage.channels = [ + "[Channel1]", + "[Channel2]", +]; + +Mixage.scratchToggleState = { + "[Channel1]": false, + "[Channel2]": false, +}; + +Mixage.scrollToggleState = { + "[Channel1]": false, + "[Channel2]": false, +}; + +Mixage.wheelTouched = { + "[Channel1]": false, + "[Channel2]": false, +}; + +Mixage.loopLengthPressed = { + "[Channel1]": false, + "[Channel2]": false, +}; + +Mixage.dryWetPressed = { + "[Channel1]": false, + "[Channel2]": false, +}; + +Mixage.scratchPressed = { + "[Channel1]": false, + "[Channel2]": false, +}; + +Mixage.adjustLoop = { + "[Channel1]": false, + "[Channel2]": false, +}; + +Mixage.adjustLoopIn = { + "[Channel1]": false, + "[Channel2]": false, +}; + +Mixage.adjustLoopOut = { + "[Channel1]": false, + "[Channel2]": false, +}; + +Mixage.effectSlotState = { + "[EffectRack1_EffectUnit1]": new Array(Mixage.numEffectSlots).fill(1), + "[EffectRack1_EffectUnit2]": new Array(Mixage.numEffectSlots).fill(1), +}; + +Mixage.blinkTimer = { + "[Channel1]": {}, + "[Channel2]": {}, +}; + +Mixage.amountValue = { + "[Channel1]": 0, + "[Channel2]": 0, +}; + +// Maps channels and their controls to a MIDI control number to toggle their LEDs +Mixage.ledMap = { + "[Channel1]": { + "cue_indicator": 0x0B, + "cue_play": 0x0A, + "play_indicator": 0x0C, + "load_indicator": 0x0D, + "pfl": 0x0E, + "loop": 0x05, + "reloop": 0x06, + "sync_enabled": 0x09, + "fx_on": 0x08, + "fx_sel": 0x07, + "scratch_active": 0x04, + "scroll_active": 0x03, + "vu_meter": 0x1D, + }, + "[Channel2]": { + "cue_indicator": 0x19, + "cue_play": 0x18, + "play_indicator": 0x1A, + "load_indicator": 0x1B, + "pfl": 0x1C, + "loop": 0x13, + "reloop": 0x14, + "sync_enabled": 0x17, + "fx_on": 0x16, + "fx_sel": 0x15, + "scratch_active": 0x12, + "scroll_active": 0x11, + "vu_meter": 0x1E, + } +}; + +// Maps mixxx controls to a function that toggles their LEDs +Mixage.connectionMap = { + "cue_indicator": {"function": function(v, g, c) { Mixage.toggleLED(v, g, c); }}, + "cue_play": {"function": function(v, g, c) { Mixage.toggleLED(v, g, c); }}, + "play_indicator": {"function": function(v, g, c) { Mixage.toggleLED(v, g, c); Mixage.toggleLED(v, g, "load_indicator"); }}, + "pfl": {"function": function(v, g, c) { Mixage.toggleLED(v, g, c); }}, + "loop_enabled": {"function": function(v, g) { Mixage.toggleLoopLEDS(v, g); }}, + "loop_in": {"function": function(v, g) { if (v === 1) { Mixage.toggleLED(ON, g, "loop"); } }}, + "loop_out": {"function": function(v, g) { if (v === 1) { Mixage.toggleLED(ON, g, "reloop"); } }}, + "sync_enabled": {"function": function(v, g, c) { Mixage.toggleLED(v, g, c); }}, +}; + +// ----- Internal variables functions ----- + +// Set or remove functions to call when the state of a mixxx control changes +Mixage.connectControlsToFunctions = function(group, remove) { + for (const control in Mixage.connectionMap) { + if (remove !== undefined) { + Mixage.connectionMap[control][group].disconnect(); + } else { + Mixage.connectionMap[control][group] = engine.makeConnection(group, control, Mixage.connectionMap[control].function); + } + } +}; + +Mixage.init = function(_id, _debugging) { + + // all button LEDs off + for (let i = 0; i < 255; i++) { + midi.sendShortMsg(0x90, i, 0); + } + + // find controls and make engine connections for each channel in Mixage.channels + // A predefined list with channels is used instead of a for loop to prevent engine connections to be overwritten + Mixage.channels.forEach(function(channel) { + const deck = script.deckFromGroup(channel); + Mixage.connectControlsToFunctions(channel); + const effectUnit = `[EffectRack1_EffectUnit${deck}]`; + + // set soft takeovers for effect slot Meta knobs + for (let effectSlot = 1; effectSlot <= Mixage.numEffectSlots; effectSlot++) { + const groupString = `[EffectRack1_EffectUnit${deck}_Effect${effectSlot}]`; + engine.softTakeover(groupString, "meta", true); + } + + for (let effectUnit = 1; effectUnit <= Mixage.numEffectUnits; effectUnit++) { + // make connections for the fx on LEDs + const fxControl = `group_${channel}_enable`; + const fxGroup = `[EffectRack1_EffectUnit${effectUnit}]`; + Mixage.fxOnConnection.push(engine.makeConnection(fxGroup, fxControl, function() { Mixage.toggleFxLED(channel); })); + + // set soft takeovers for effectunit meta + engine.softTakeover(fxGroup, "super1", true); + engine.setValue(fxGroup, "show_focus", 1); + } + + // set soft takeover for Quick Effect + engine.softTakeover(`[QuickEffectRack1_${channel}]`, "super1", true); + + // make connections for status LEDs + Mixage.vuMeterConnection.push(engine.makeUnbufferedConnection(channel, "vu_meter", function(val) { midi.sendShortMsg(0x90, Mixage.ledMap[channel].vu_meter, val * 7); })); + Mixage.trackLoadedConnection.push(engine.makeConnection(channel, "track_loaded", function() { if (Mixage.adjustLoop[channel]) { Mixage.stopLoopAdjust(channel); } })); + Mixage.fxSelectConnection.push(engine.makeConnection(effectUnit, "focused_effect", function(value) { Mixage.handleFxSelect(value, channel); })); + + // get current status and set LEDs accordingly + Mixage.toggleFxLED(channel); + Mixage.handleFxSelect(engine.getValue(effectUnit, "focused_effect"), channel); + }); +}; + +Mixage.shutdown = function() { + + // Disconnect all engine connections that are present + Mixage.vuMeterConnection.forEach(function(connection) { connection.disconnect(); }); + Mixage.trackLoadedConnection.forEach(function(connection) { connection.disconnect(); }); + Mixage.fxSelectConnection.forEach(function(connection) { connection.disconnect(); }); + Mixage.fxOnConnection.forEach(function(connection) { connection.disconnect(); }); + + // Disconnect all controls from functions + Mixage.channels.forEach(function(channel) { Mixage.connectControlsToFunctions(channel, true); }); + + // all button LEDs off + for (let i = 0; i < 255; i++) { + midi.sendShortMsg(0x90, i, 0); + } +}; + +// Toggle the LED on the MIDI controller by sending a MIDI message +Mixage.toggleLED = function(value, group, control) { + midi.sendShortMsg(0x90, Mixage.ledMap[group][control], value ? 0x7F : 0); +}; + +// Toggles the FX On LED / Off when no effect unit is activated for a channel / On when any effect unit is active for a channel +Mixage.toggleFxLED = function(group) { + const fxChannel = `group_${group}_enable`; + const enabledFxGroups = []; + + for (let i = 1; i <= Mixage.numEffectUnits; i++) { + enabledFxGroups.push(engine.getValue(`[EffectRack1_EffectUnit${i}]`, fxChannel)); + } + + if (enabledFxGroups.indexOf(1) !== -1) { + Mixage.toggleLED(ON, group, "fx_on"); + } else { + Mixage.toggleLED(OFF, group, "fx_on"); + } +}; + +// Turns the loop in and reloop LEDs on or off +Mixage.toggleLoopLEDS = function(value, group) { + Mixage.toggleLED(value, group, "loop"); + Mixage.toggleLED(value, group, "reloop"); +}; + +// Enable the adjustment of the loop end or start position with the jogwheel +Mixage.startLoopAdjust = function(group, adjustpoint) { + + // enable adjustment of the loop in point + if (adjustpoint === "start" || adjustpoint === undefined) { + Mixage.adjustLoopIn[group] = true; + Mixage.blinkLED(Mixage.ledMap[group].loop, group, 250); + + if (Mixage.adjustLoopOut[group] && adjustpoint === "start") { + Mixage.adjustLoopOut[group] = false; + Mixage.blinkLED(Mixage.ledMap[group].reloop, group, 0); + Mixage.toggleLED(ON, group, "reloop"); + } + } + + // enable adjustment of the loop out point + if (adjustpoint === "end" || adjustpoint === undefined) { + Mixage.adjustLoopOut[group] = true; + Mixage.blinkLED(Mixage.ledMap[group].reloop, group, 250); + + if (Mixage.adjustLoopIn[group] && adjustpoint === "end") { + Mixage.adjustLoopIn[group] = false; + Mixage.blinkLED(Mixage.ledMap[group].loop, group, 0); + Mixage.toggleLED(ON, group, "loop"); + } + } + + // disable scratch mode if active + if (Mixage.scratchToggleState[group]) { + Mixage.toggleLED(OFF, group, "scratch_active"); + Mixage.scratchToggleState[group] = false; + } + + // disable scroll mode if active + if (Mixage.scrollToggleState[group]) { + Mixage.toggleLED(OFF, group, "scroll_active"); + Mixage.scrollToggleState[group] = false; + } +}; + +// Disable the adjustment of the loop end or start position with the jogwheel +Mixage.stopLoopAdjust = function(group, adjustpoint) { + if (adjustpoint === "start" | adjustpoint === undefined) { + Mixage.adjustLoopIn[group] = false; + Mixage.blinkLED(Mixage.ledMap[group].loop, group, 0); + } + + if (adjustpoint === "end" | adjustpoint === undefined) { + Mixage.adjustLoopOut[group] = false; + Mixage.blinkLED(Mixage.ledMap[group].reloop, group, 0); + } + + if (adjustpoint === undefined) { + Mixage.adjustLoop[group] = false; + } + + if (engine.getValue(group, "loop_enabled") === 1) { + Mixage.toggleLoopLEDS(ON, group); + } +}; + +// Start blinking the LED for a given control based on the time parameter, stops blinking a control light if time is set to zero +// blinking is synchronized with the "indicator_250millis" control and the time parameter is rounded to the closest division of 250ms +Mixage.blinkLED = function(control, group, time) { + + // remove any connection that might be present + if (Object.prototype.hasOwnProperty.call(Mixage.blinkTimer[group], control)) { + Mixage.blinkTimer[group][control].timer.disconnect(); + delete Mixage.blinkTimer[group][control]; + midi.sendShortMsg(0x90, control, OFF); + } + + if (time > 0) { // if a time is given start blinking the led + const cycles = Math.round(time / 250); //convert time to cycles of 250ms + Mixage.blinkTimer[group][control] = {}; + Mixage.blinkTimer[group][control].toggle = 0; + Mixage.blinkTimer[group][control].counter = 0; + + Mixage.blinkTimer[group][control].timer = engine.makeConnection("[App]", "indicator_250ms", function() { + Mixage.blinkTimer[group][control].counter += 1; + + if (Mixage.blinkTimer[group][control].counter === cycles) { + Mixage.blinkTimer[group][control].toggle = !Mixage.blinkTimer[group][control].toggle; + midi.sendShortMsg(0x90, control, Mixage.blinkTimer[group][control].toggle); + Mixage.blinkTimer[group][control].counter = 0; + } + }); + } +}; + +// Runs every time the focused_effect for a channel is changed either by controller or mixxx +Mixage.handleFxSelect = function(value, group) { + const unitNr = script.deckFromGroup(group); + const effectUnit = `[EffectRack1_EffectUnit${unitNr}]`; + if (value === 0) { + Mixage.toggleLED(OFF, group, "fx_sel"); + if (engine.getValue(effectUnit, "super1") !== Mixage.amountValue[group]) { + engine.softTakeoverIgnoreNextValue(effectUnit, "super1"); + } + } else { + Mixage.toggleLED(ON, group, "fx_sel"); + const effectSlot = `[EffectRack1_EffectUnit${unitNr}_Effect${value}]`; + if (engine.getValue(effectSlot, "meta") !== Mixage.amountValue[group]) { + engine.softTakeoverIgnoreNextValue(effectSlot, "meta"); + } + } +}; + +// Callback function for handleTraxPress +// previews a track on a quick press and maximize/minimize the library on double press +Mixage.TraxPressCallback = function(_channel, _control, _value, _status, group, event) { + if (event === QUICK_PRESS) { + if (engine.getValue("[PreviewDeck1]", "play")) { + engine.setValue("[PreviewDeck1]", "stop", true); + } else { + engine.setValue("[PreviewDeck1]", "LoadSelectedTrackAndPlay", true); + } + } + if (event === DOUBLE_PRESS) { + script.toggleControl(group, "maximize_library"); + } + Mixage.traxxPressTimer = 0; +}; + +// toggles the focussed effect or all effect slots in an effect unit on or off +Mixage.toggleEffect = function(group) { + const unitNr = script.deckFromGroup(group); + const effectUnit = `EffectRack1_EffectUnit${unitNr}`; + const effectUnitGroup = `[${effectUnit}]`; + const focusedEffect = engine.getValue(effectUnitGroup, "focused_effect"); + const enabledFxSlots = []; + + if (focusedEffect === 0) { + for (let effectSlot = 1; effectSlot <= Mixage.numEffectSlots; effectSlot++) { + enabledFxSlots.push(engine.getValue(`[${effectUnit}_Effect${effectSlot}]`, "enabled")); + } + + if (enabledFxSlots.indexOf(1) === -1) { + Mixage.effectSlotState[effectUnitGroup].map(function(state, effect) { + engine.setValue(`[${effectUnit}_Effect${effect+1}]`, "enabled", state); + }); + } else { + Mixage.effectSlotState[effectUnitGroup] = enabledFxSlots; + for (let effectSlot = 1; effectSlot <= Mixage.numEffectSlots; effectSlot++) { + engine.setValue(`[${effectUnit}_Effect${effectSlot}]`, "enabled", 0); + } + } + } else { + script.toggleControl(`[${effectUnit}_Effect${focusedEffect}]`, "enabled"); + } +}; + +// ----- functions mapped to buttons ----- + +// selects the loop in point in loop adjustment mode, otherwise trigger "beatloop_activate" +Mixage.handleLoop = function(_channel, _control, value, _status, group) { + if (Mixage.adjustLoop[group]) { // loop adjustment mode is active + if (Mixage.adjustLoopOut[group] && value === DOWN) { // loop out is currently being adjusted, switch to loop in + Mixage.startLoopAdjust(group, "start"); + } else if (Mixage.adjustLoopIn[group] && value === DOWN) { // loop in is currently being adjusted switch to loop in and out + Mixage.startLoopAdjust(group); + } + } else { + if (value === DOWN) { // loop adjustment mode is not active + engine.setValue(group, "beatloop_activate", 1); + } else { + engine.setValue(group, "beatloop_activate", 0); + } + } +}; + +// selects the loop out point in loop adjustment mode, otherwise trigger reloop +Mixage.handleReloop = function(_channel, _control, value, _status, group) { + if (Mixage.adjustLoop[group]) { // loop adjustment mode is active + if (Mixage.adjustLoopIn[group] && value === DOWN) { // loop in is currently being adjusted, switch to loop out + Mixage.startLoopAdjust(group, "end"); + } else if (Mixage.adjustLoopOut[group] && value === DOWN) { // loop out is currently being adjusted switch to loop in and out + Mixage.startLoopAdjust(group); + } + } else { + if (value === DOWN) { // loop adjustment mode is not active + engine.setValue(group, "reloop_toggle", 1); + } else { + engine.setValue(group, "reloop_toggle", 0); + } + } +}; + +// set a loop in point if none is defined, otherwise enable adjustment of the start position with the jogwheel +Mixage.handleLoopIn = function(_channel, _control, value, _status, group) { + if (Mixage.adjustLoop[group]) { // loop adjustment mode is active + if (Mixage.adjustLoopOut[group] && value === DOWN) { // loop out is currently being adjusted, switch to loop in + Mixage.startLoopAdjust(group, "start"); + } else if (Mixage.adjustLoopIn[group] && value === DOWN) { // loop in is currently being adjusted switch to loop in and out + Mixage.startLoopAdjust(group); + } + } else { // loop adjustment mode is not active + if (value === DOWN) { + engine.setValue(group, "loop_in", 1); + } else { + engine.setValue(group, "loop_in", 0); + } + } +}; + +// set a loop in point if none is defined, otherwise enable adjustment of the start position with the jogwheel +Mixage.handleLoopOut = function(_channel, _control, value, _status, group) { + if (Mixage.adjustLoop[group]) { // loop adjustment mode is active + if (Mixage.adjustLoopIn[group] && value === DOWN) { // loop in is currently being adjusted, switch to loop out + Mixage.startLoopAdjust(group, "end"); + } else if (Mixage.adjustLoopOut[group] && value === DOWN) { // loop out is currently being adjusted switch to loop in and out + Mixage.startLoopAdjust(group); + } + } else { + if (value === DOWN) { // loop adjustment mode is not active + engine.setValue(group, "loop_out", 1); + } else { + engine.setValue(group, "loop_out", 0); + } + } +}; + +// Toggle play and make sure the preview deck stops when starting to play in a deck +// brake or softStart a while the scratch toggle button is held +Mixage.handlePlay = function(_channel, _control, value, _status, group) { + const deck = script.deckFromGroup(group); + if (value === DOWN && Mixage.scratchPressed[group]) { // scratch toggle is pressed + if (engine.getValue(group, "play") === 0) { + engine.softStart(deck, true, 1.5); + } else { + engine.brake(deck, true, 0.75); + } + } else if (value === DOWN) { // scratch toggle is not pressed + script.toggleControl(group, "play"); + } +}; + +// Checks whether the Traxx button is double pressed +Mixage.handleTraxPress = function(channel, control, value, status, group) { + if (value === DOWN) { + if (Mixage.traxxPressTimer === 0) { // first press + Mixage.traxxPressTimer = engine.beginTimer(Mixage.doublePressTimeout, function() { + Mixage.TraxPressCallback(channel, control, value, status, group, QUICK_PRESS); + }, true); + } else { // 2nd press (before timer's out) + engine.stopTimer(Mixage.traxxPressTimer); + Mixage.TraxPressCallback(channel, control, value, status, group, DOUBLE_PRESS); + } + } +}; + +// select track when turning the Traxx button +Mixage.selectTrack = function(_channel, _control, value, _status, _group) { + const diff = value - 64; // 0x40 (64) centered control + engine.setValue("[Playlist]", "SelectTrackKnob", diff); +}; + +// select playlist when turning the Traxx button +Mixage.selectPlaylist = function(_channel, _control, value, _status, _group) { + const diff = value - 64; // 0x40 (64) centered control + engine.setValue("[Playlist]", "SelectPlaylist", diff); +}; + +// Stops a preview that might be playing and loads the selected track regardless +Mixage.handleTrackLoading = function(_channel, _control, value, _status, group) { + if (value === DOWN) { + engine.setValue("[PreviewDeck1]", "stop", true); + engine.setValue(group, "LoadSelectedTrack", true); + } +}; + +// Cycle through the effectslots of the effectunit that corresponds to a channel +Mixage.nextEffect = function(_channel, _control, value, _status, group) { + const unitNr = script.deckFromGroup(group); + const controlString = `[EffectRack1_EffectUnit${unitNr}]`; + if (value === DOWN) { + if (engine.getValue(controlString, "focused_effect") === Mixage.numEffectSlots) { // after cycling through all effectslot go back to the start + engine.setValue(controlString, "focused_effect", 0); + } else { // next effect slot + const currentSelection = engine.getValue(controlString, "focused_effect"); + engine.setValue(controlString, "focused_effect", currentSelection + 1); + } + } +}; + +// Handle turning of the Dry/Wet nob +// control the dry/wet when no effect slot is selected else selects the effect for the currently selected effect slot +Mixage.handleEffectDryWet = function(_channel, _control, value, _status, group) { + const unitNr = script.deckFromGroup(group); + const controlString = `[EffectRack1_EffectUnit${unitNr}]`; + const diff = (value - 64); // 0x40 (64) centered control + if (Mixage.dryWetPressed[group]) { + engine.setValue(controlString, "chain_preset_selector", diff); + } else if (engine.getValue(controlString, "focused_effect") === 0) { // no effect slot is selected + const dryWetValue = engine.getValue(controlString, "mix"); + engine.setValue(controlString, "mix", dryWetValue + (diff / 16.0)); + } else { + const focussedEffect = engine.getValue(controlString, "focused_effect"); + engine.setValue(`[EffectRack1_EffectUnit${unitNr}_Effect${focussedEffect}]`, "effect_selector", diff); + } +}; + +// Turns a currently selected effect slot on, if none are selected all effect slots are turned off +Mixage.handleDryWetPressed = function(_channel, _control, value, _status, group) { + if (value === DOWN) { + Mixage.dryWetPressed[group] = true; + Mixage.dryWetPressTimer[group] = engine.beginTimer(Mixage.shortPressTimeout, function() { + Mixage.dryWetPressTimer[group] = 0; + }, true); + } else { + Mixage.dryWetPressed[group] = false; + if (Mixage.dryWetPressTimer[group] !== 0) { + engine.stopTimer(Mixage.dryWetPressTimer[group]); + Mixage.dryWetPressTimer[group] = 0; + Mixage.toggleEffect(group); + } + } +}; + +// Controls the meta for an effect slot if selected, otherwise controls the meta for an effect unit +Mixage.handleFxAmount = function(_channel, _control, value, _status, group) { + const unitNr = script.deckFromGroup(group); + const controlString = `[EffectRack1_EffectUnit${unitNr}]`; + const focussedEffect = engine.getValue(controlString, "focused_effect"); + const amountValue = value / 127; + Mixage.amountValue[group] = amountValue; + // Mixage.takeOver[group] = true; + if (focussedEffect === 0) { // no effect slot is selected + engine.setValue(controlString, "super1", amountValue); + } else { + engine.setValue(`[EffectRack1_EffectUnit${unitNr}_Effect${focussedEffect}]`, "meta", amountValue); + } +}; + +// Turn off any effect units that are enabled for the channel, if none are enabled enable the corresponding effect unit +Mixage.handleFxPress = function(_channel, _control, value, _status, group) { + if (value === DOWN) { + const fxChannel = `group_${group}_enable`; + const unitNr = script.deckFromGroup(group); + const enabledFxGroups = []; + + for (let i = 1; i <= Mixage.numEffectUnits; i++) { + enabledFxGroups.push(engine.getValue(`[EffectRack1_EffectUnit${i}]`, fxChannel)); + } + + if (enabledFxGroups.indexOf(1) !== -1) { + for (let effectUnit = 1; effectUnit <= Mixage.numEffectUnits; effectUnit++) { + engine.setValue(`[EffectRack1_EffectUnit${effectUnit}]`, fxChannel, false); + } + } else { + engine.setValue(`[EffectRack1_EffectUnit${unitNr}]`, fxChannel, true); + } + } +}; + +// This function is necessary to allow for soft takeover of the filter amount button +// see https://github.com/mixxxdj/mixxx/wiki/Midi-Scripting#soft-takeover +Mixage.handleFilter = function(_channel, _control, value, _status, group) { + const amountValue = value / 127; + Mixage.amountValue[group] = amountValue; + engine.setValue(`[QuickEffectRack1_${group}]`, "super1", value / 127); +}; + +// Handles setting soft takeovers when pressing shift +Mixage.handleShift = function(_channel, _control, value, _status, group) { + const unitNr = script.deckFromGroup(group); + if (value === DOWN) { + if (engine.getValue(`[QuickEffectRack1_${group}]`, "super1") !== Mixage.amountValue[group]) { + engine.softTakeoverIgnoreNextValue(`[QuickEffectRack1_${group}]`, "super1"); + } + } else { + const effectUnit = `[EffectRack1_EffectUnit${unitNr}]`; + const focusedEffect = engine.getValue(effectUnit, "focused_effect"); + if (focusedEffect === 0) { + if (engine.getValue(effectUnit, "super1") !== Mixage.amountValue[group]) { + engine.softTakeoverIgnoreNextValue(effectUnit, "super1"); + } + } else { + const effectSlot = `[EffectRack1_EffectUnit${unitNr}_Effect${focusedEffect}]`; + if (engine.getValue(effectSlot, "meta") !== Mixage.amountValue[group]) { + engine.softTakeoverIgnoreNextValue(effectSlot, "meta"); + } + } + } +}; + +// The "disc" button that enables/disables scratching +Mixage.scratchToggle = function(_channel, _control, value, _status, group) { + if (value === DOWN) { + Mixage.scratchPressed[group] = true; + Mixage.scratchTogglePressTimer[group] = engine.beginTimer(Mixage.shortPressTimeout, function() { + Mixage.scratchTogglePressTimer[group] = 0; + }, true); + } else { + Mixage.scratchPressed[group] = false; + if (Mixage.scratchTogglePressTimer[group] !== 0) { + engine.stopTimer(Mixage.scratchTogglePressTimer[group]); + Mixage.scratchTogglePressTimer[group] = 0; + Mixage.stopLoopAdjust(group); + Mixage.scratchToggleState[group] = !Mixage.scratchToggleState[group]; + Mixage.toggleLED(Mixage.scratchToggleState[group], group, "scratch_active"); + if (Mixage.scrollToggleState[group]) { + Mixage.scrollToggleState[group] = !Mixage.scrollToggleState[group]; + Mixage.toggleLED(Mixage.scrollToggleState[group], group, "scroll_active"); + } + } + } +}; + +// The "loupe" button that enables/disables track scrolling +Mixage.scrollToggle = function(_channel, _control, value, _status, group) { + if (value === DOWN) { + Mixage.stopLoopAdjust(group); + Mixage.scrollToggleState[group] = !Mixage.scrollToggleState[group]; + Mixage.toggleLED(Mixage.scrollToggleState[group], group, "scroll_active"); + if (Mixage.scratchToggleState[group]) { + Mixage.scratchToggleState[group] = !Mixage.scratchToggleState[group]; + Mixage.toggleLED(Mixage.scratchToggleState[group], group, "scratch_active"); + } + } +}; + +// The touch function on the wheels that enables/disables scratching +Mixage.wheelTouch = function(_channel, _control, value, _status, group) { + const unitNr = script.deckFromGroup(group); + + if (value === DOWN) { + Mixage.wheelTouched[group] = true; + } else { + Mixage.wheelTouched[group] = false; + } + + if (Mixage.scratchByWheelTouch || Mixage.scratchToggleState[group]) { + if (value === DOWN) { + const alpha = 1.0 / 8.0; + const beta = alpha / 32.0; + engine.scratchEnable(unitNr, Mixage.scratchTicksPerRevolution, 33.33, alpha, beta); + } else { + engine.scratchDisable(unitNr); + } + } +}; + +// The wheel that controls the scratching / jogging +Mixage.wheelTurn = function(_channel, _control, value, _status, group) { + const diff = value - 64; // 0x40 (64) centered control + if (Mixage.adjustLoop[group]) { // loop adjustment + // triple the adjustment rate if the top of the jogwheel is being touched + const factor = Mixage.wheelTouched[group] ? 100 : 33; + if (Mixage.adjustLoopIn[group]) { + const newStartPosition = engine.getValue(group, "loop_start_position") + (diff * factor); + if (newStartPosition < engine.getValue(group, "loop_end_position")) { + engine.setValue(group, "loop_start_position", newStartPosition); + } + } + if (Mixage.adjustLoopOut[group]) { + const newEndPosition = engine.getValue(group, "loop_end_position") + (diff * factor); + if (newEndPosition > engine.getValue(group, "loop_start_position")) { + engine.setValue(group, "loop_end_position", newEndPosition); + } + } + } else if (Mixage.scratchByWheelTouch || Mixage.scratchToggleState[group] || Mixage.scrollToggleState[group]) { + if (Mixage.scrollToggleState[group]) { // scroll deck + // triple the scroll rate if the top of the jogwheel is being touched + const speedFactor = Mixage.wheelTouched[group] ? 0.00020 : 0.000066; + const currentPosition = engine.getValue(group, "playposition"); + engine.setValue(group, "playposition", currentPosition + speedFactor * diff * Mixage.jogWheelScrollSpeed); + } else if (Mixage.wheelTouched[group]) { + const deckNr = script.deckFromGroup(group); + engine.scratchTick(deckNr, diff); // scratch deck + } else { + engine.setValue(group, "jog", diff); // pitch bend deck + } + } +}; + +// stop or start loop adjustment mode +Mixage.handleBeatLoopPress = function(_channel, _control, value, _status, group) { + if (Mixage.adjustLoop[group] && value === DOWN) { + Mixage.stopLoopAdjust(group); + } else if (value === DOWN && engine.getValue(group, "loop_start_position") !== -1 && engine.getValue(group, "loop_end_position") !== -1) { + Mixage.adjustLoop[group] = true; + Mixage.startLoopAdjust(group); + } +}; + +// move the track or an active loop "beatjump_size" number of beats +Mixage.handleBeatMove = function(_channel, _control, value, _status, group) { + const beatjumpSize = (value - 64) * engine.getValue(group, "beatjump_size"); + engine.setValue(group, "beatjump", beatjumpSize); +}; + +// clears a loop on a short press, set internal variable to true to adjust "beatjump_size" +Mixage.handleLoopLengthPress = function(_channel, _control, value, _status, group) { + if (value === DOWN) { + Mixage.loopLengthPressed[group] = true; + Mixage.loopLengthPressTimer[group] = engine.beginTimer(Mixage.shortPressTimeout, function() { + Mixage.loopLengthPressTimer[group] = 0; + }, true); + } else { + Mixage.loopLengthPressed[group] = false; + if (Mixage.loopLengthPressTimer[group] !== 0) { + engine.stopTimer(Mixage.loopLengthPressTimer[group]); + Mixage.loopLengthPressTimer[group] = 0; + if (Mixage.adjustLoop[group]) { + Mixage.stopLoopAdjust(group); + } + script.triggerControl(group, "loop_remove", 100); + } + } +}; + +// changes the loop length if Mixage.loopLengthPressed[group] is false otherwise adjusts the "beatjump_size" +Mixage.handleLoopLength = function(_channel, _control, value, _status, group) { + const diff = (value - 64); // 0x40 (64) centered control + if (Mixage.loopLengthPressed[group]) { + const beatjumpSize = engine.getParameter(group, "beatjump_size"); + const newBeatJumpSize = diff > 0 ? 2 * beatjumpSize : beatjumpSize / 2; + engine.setParameter(group, "beatjump_size", newBeatJumpSize); + } else { + const loopScale = diff > 0 ? "loop_double" : "loop_halve"; + engine.setValue(group, loopScale, true); + } +}; diff --git a/res/skins/LateNight (64 Samplers)/skin.xml b/res/skins/LateNight (64 Samplers)/skin.xml index f28effc55a2..95685fbac44 100644 --- a/res/skins/LateNight (64 Samplers)/skin.xml +++ b/res/skins/LateNight (64 Samplers)/skin.xml @@ -137,7 +137,35 @@ SliderScheme ...exactly! StyleScheme icons & backgrounds for library, splitters, spinnies, VU meter, default cover art etc. --> + + LaunchImage { + background-color: #0f0f0f; + } + QLabel { + image: url(skins:LateNight/palemoon/style/mixxx_logo.svg); + padding: 0; + margin: 0px 2px 0px 2px; + border: none; + min-width: 160px; + max-width: 160px; + min-height: 40px; + max-height: 40px; + } + QProgressBar { + background: url(skins:LateNight/palemoon/style/progressbar_bg.svg); + border: none; + min-width: 164px; + max-width: 164px; + min-height: 5px; + max-height: 5px; + } + QProgressBar::chunk { + background: url(skins:LateNight/palemoon/style/progressbar.svg); + } + +