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Mesh doesn't get merged with NaNimation when object's default state is off #126
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Do you have |
Oh are you doing WD ON? Fury should have a component to make the animator WD OFF, try that. NaNimation toggles specifically states:
Edit: It specifically checks if there is any layer that has only bindings for turning the mesh off but not on and vice versa. Though now that I think about it only a stray state turning it only on should be a problem and it should allow stray states that only turn it off. |
I have a VRCFury Toggle configured in the image below. The intended behavior is to swap between two states and sync the objects being toggled exclusively. As a result, one of the toggles is off by default. However, it seems the optimizer doesn't detect this from being able to use nanimation to merge the mesh. When I remove exclusivity and their default state on, mesh merging works.
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