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Omniverse Textures and Normal Maps #50

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devlavigne opened this issue Aug 16, 2023 · 6 comments
Open

Omniverse Textures and Normal Maps #50

devlavigne opened this issue Aug 16, 2023 · 6 comments

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@devlavigne
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There is a issue with the textures and the rule that are creating unexpected results in Nvidia Omniverse.

@d-wasserman
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Owner

@devlavigne - can you share the screenshot you had earlier or something closer up with some examples? We can discuss over screen share later.

@d-wasserman
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Owner

@devlavigne - any update on which textures were problematic?

@AkindofMad
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I have the same problem; for some reason, Omniverse applies a different material to each segment of the street where the Complete_Street rule is applied. This does not happen with other street rules.

@d-wasserman
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@AkindofMad can you share some screenshots of what is happening? Does it only happy when set to High LOD? What about low LOD?

@AkindofMad
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@d-wasserman I reached out to CityEngine support regarding this issue, and it appears to be related to how certain materirials are exported to Omniverse.

@d-wasserman
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Outside the scope of what a rule author could address? I am fine with that and I can close the issue if that is the case so please follow up!
Thanks again!

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3 participants