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Omniverse Textures and Normal Maps #50
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@devlavigne - can you share the screenshot you had earlier or something closer up with some examples? We can discuss over screen share later. |
@devlavigne - any update on which textures were problematic? |
I have the same problem; for some reason, Omniverse applies a different material to each segment of the street where the Complete_Street rule is applied. This does not happen with other street rules. |
@AkindofMad can you share some screenshots of what is happening? Does it only happy when set to High LOD? What about low LOD? |
@d-wasserman I reached out to CityEngine support regarding this issue, and it appears to be related to how certain materirials are exported to Omniverse. |
Outside the scope of what a rule author could address? I am fine with that and I can close the issue if that is the case so please follow up! |
There is a issue with the textures and the rule that are creating unexpected results in Nvidia Omniverse.
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