-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Showdown cleared on table that initiates synchronized breaks #1474
Comments
FWIW, the issue is that players' cards are swept before the status is sent, so we get these messages:
IIRC, mb2 didn't always do this, but it's been doing it for a while. I don't think the solution is to simply not clear players' cards where we do. I think the problem is we elide the three second I probably won't do any more work on this issue today. |
Oops. Didn't mean to close this one. |
For now, we want the hand before the break to be just like all the other hands: a three second (for now; customizable later) display of the showdown information before the players' cards are swept. The implementation should be fairly easy; just move the code that initiates a synchronized break from the end of a hand to the end of the relevant pauses. I'll have to double-check the way we do pauses, because we have both |
This is trickier than I had thought, so I've stripped the
I think we can just add a FWIW, currently So, I'll want to instrument This is sufficiently complex that I need to work on it with a solid block of time. I don't know if I'll have that today, because mom is getting up ten minutes late and I don't know how she's going to feel. |
Fix so the showdown isn't wiped as soon as the table goes on break.
This just happened to me at https://craftpoker.com/event/5423/player/10 I've seen it before. This was on table 5963
The text was updated successfully, but these errors were encountered: