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q2vkpt: src/refresh/vkpt/main.c:916: upload_entity_transforms: Assertion `bsp_mesh_idx < SHADER_MAX_BSP_ENTITIES' failed.
Reproduce: run to a closed door in the save file attached in release data of quake2. save11.zip
Fixed by increasing to 48. Didn't notice any issues with this value so far in my run.
The text was updated successfully, but these errors were encountered:
q2vkpt: src/refresh/vkpt/main.c:916: upload_entity_transforms: Assertion `bsp_mesh_idx < SHADER_MAX_BSP_ENTITIES' failed.
Reproduce: run to a closed door in the save file attached in release data of quake2.
save11.zip
Fixed by increasing to 48. Didn't notice any issues with this value so far in my run.
The text was updated successfully, but these errors were encountered: