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starter.js
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starter.js
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"use strict";
/**
* Constructor for emulator instances.
*
* Usage: `new V86(options);`
*
* Options can have the following properties (all optional, default in parenthesis):
*
* - `memory_size number` (64 * 1024 * 1024) - The memory size in bytes, should
* be a power of 2.
* - `vga_memory_size number` (8 * 1024 * 1024) - VGA memory size in bytes.
*
* - `autostart boolean` (false) - If emulation should be started when emulator
* is ready.
*
* - `disable_keyboard boolean` (false) - If the keyboard should be disabled.
* - `disable_mouse boolean` (false) - If the mouse should be disabled.
*
* - `network_relay_url string` (No network card) - The url of a server running
* websockproxy. See [networking.md](networking.md). Setting this will
* enable an emulated ne2k network card. Only provided for backwards
* compatibility, use `net_device` instead.
*
* - `net_device Object` (null) - An object with the following properties:
* - `relay_url: string` - See above
* - `type: "ne2k" | "virtio"` - the type of the emulated cards
*
* - `net_devices Array<Object>` - Like `net_device`, but allows specifying
* more than one network card (up to 4). (currently not implemented)
*
* - `bios Object` (No bios) - Either a url pointing to a bios or an
* ArrayBuffer, see below.
* - `vga_bios Object` (No VGA bios) - VGA bios, see below.
* - `hda Object` (No hard disk) - First hard disk, see below.
* - `fda Object` (No floppy disk) - First floppy disk, see below.
* - `cdrom Object` (No CD) - See below.
*
* - `bzimage Object` - A Linux kernel image to boot (only bzimage format), see below.
* - `initrd Object` - A Linux ramdisk image, see below.
* - `bzimage_initrd_from_filesystem boolean` - Automatically fetch bzimage and
* initrd from the specified `filesystem`.
*
* - `initial_state Object` (Normal boot) - An initial state to load, see
* [`restore_state`](#restore_statearraybuffer-state) and below.
*
* - `filesystem Object` (No 9p filesystem) - A 9p filesystem, see
* [filesystem.md](filesystem.md).
*
* - `serial_container HTMLTextAreaElement` (No serial terminal) - A textarea
* that will receive and send data to the emulated serial terminal.
* Alternatively the serial terminal can also be accessed programatically,
* see [serial.html](../examples/serial.html).
*
* - `screen_container HTMLElement` (No screen) - An HTMLElement. This should
* have a certain structure, see [basic.html](../examples/basic.html). Only
* provided for backwards compatibility, use `screen` instead.
*
* - `screen Object` (No screen) - An object with the following properties:
* - `container HTMLElement` - An HTMLElement, see above.
* - `scale` (1) - Set initial scale_x and scale_y, if 0 disable automatic upscaling and dpi-adaption
*
* ***
*
* There are two ways to load images (`bios`, `vga_bios`, `cdrom`, `hda`, ...):
*
* - Pass an object that has a url. Optionally, `async: true` and `size:
* size_in_bytes` can be added to the object, so that sectors of the image
* are loaded on demand instead of being loaded before boot (slower, but
* strongly recommended for big files). In that case, the `Range: bytes=...`
* header must be supported on the server.
*
* ```javascript
* // download file before boot
* bios: {
* url: "bios/seabios.bin"
* }
* // download file sectors as requested, size is required
* hda: {
* url: "disk/linux.iso",
* async: true,
* size: 16 * 1024 * 1024
* }
* ```
*
* - Pass an `ArrayBuffer` or `File` object as `buffer` property.
*
* ```javascript
* // use <input type=file>
* bios: {
* buffer: document.all.hd_image.files[0]
* }
* // start with empty hard disk
* hda: {
* buffer: new ArrayBuffer(16 * 1024 * 1024)
* }
* ```
*
* @param {{
disable_mouse: (boolean|undefined),
disable_keyboard: (boolean|undefined),
wasm_fn: (Function|undefined),
screen: ({
scale: (number|undefined),
} | undefined),
}} options
* @constructor
*/
function V86(options)
{
if(typeof options.log_level === "number")
{
// XXX: Shared between all emulator instances
LOG_LEVEL = options.log_level;
}
//var worker = new Worker("src/browser/worker.js");
//var adapter_bus = this.bus = WorkerBus.init(worker);
this.cpu_is_running = false;
this.cpu_exception_hook = function(n) {};
const bus = Bus.create();
const adapter_bus = this.bus = bus[0];
this.emulator_bus = bus[1];
var cpu;
var wasm_memory;
const wasm_table = new WebAssembly.Table({ element: "anyfunc", initial: WASM_TABLE_SIZE + WASM_TABLE_OFFSET });
const wasm_shared_funcs = {
"cpu_exception_hook": n => this.cpu_exception_hook(n),
"run_hardware_timers": function(a, t) { return cpu.run_hardware_timers(a, t); },
"cpu_event_halt": () => { this.emulator_bus.send("cpu-event-halt"); },
"abort": function() { dbg_assert(false); },
"microtick": v86.microtick,
"get_rand_int": function() { return v86util.get_rand_int(); },
"apic_acknowledge_irq": function() { return cpu.devices.apic.acknowledge_irq(); },
"stop_idling": function() { return cpu.stop_idling(); },
"io_port_read8": function(addr) { return cpu.io.port_read8(addr); },
"io_port_read16": function(addr) { return cpu.io.port_read16(addr); },
"io_port_read32": function(addr) { return cpu.io.port_read32(addr); },
"io_port_write8": function(addr, value) { cpu.io.port_write8(addr, value); },
"io_port_write16": function(addr, value) { cpu.io.port_write16(addr, value); },
"io_port_write32": function(addr, value) { cpu.io.port_write32(addr, value); },
"mmap_read8": function(addr) { return cpu.mmap_read8(addr); },
"mmap_read16": function(addr) { return cpu.mmap_read16(addr); },
"mmap_read32": function(addr) { return cpu.mmap_read32(addr); },
"mmap_write8": function(addr, value) { cpu.mmap_write8(addr, value); },
"mmap_write16": function(addr, value) { cpu.mmap_write16(addr, value); },
"mmap_write32": function(addr, value) { cpu.mmap_write32(addr, value); },
"mmap_write64": function(addr, value0, value1) { cpu.mmap_write64(addr, value0, value1); },
"mmap_write128": function(addr, value0, value1, value2, value3) {
cpu.mmap_write128(addr, value0, value1, value2, value3);
},
"log_from_wasm": function(offset, len) {
const str = v86util.read_sized_string_from_mem(wasm_memory, offset, len);
dbg_log(str, LOG_CPU);
},
"console_log_from_wasm": function(offset, len) {
const str = v86util.read_sized_string_from_mem(wasm_memory, offset, len);
console.error(str);
},
"dbg_trace_from_wasm": function() {
dbg_trace(LOG_CPU);
},
"codegen_finalize": (wasm_table_index, start, state_flags, ptr, len) => {
cpu.codegen_finalize(wasm_table_index, start, state_flags, ptr, len);
},
"jit_clear_func": (wasm_table_index) => cpu.jit_clear_func(wasm_table_index),
"jit_clear_all_funcs": () => cpu.jit_clear_all_funcs(),
"__indirect_function_table": wasm_table,
};
let wasm_fn = options.wasm_fn;
if(!wasm_fn)
{
wasm_fn = env =>
{
return new Promise(resolve => {
let v86_bin = DEBUG ? "v86-debug.wasm" : "v86.wasm";
let v86_bin_fallback = "v86-fallback.wasm";
if(options.wasm_path)
{
v86_bin = options.wasm_path;
const slash = v86_bin.lastIndexOf("/");
const dir = slash === -1 ? "" : v86_bin.substr(0, slash);
v86_bin_fallback = dir + "/" + v86_bin_fallback;
}
else if(typeof window === "undefined" && typeof __dirname === "string")
{
v86_bin = __dirname + "/" + v86_bin;
v86_bin_fallback = __dirname + "/" + v86_bin_fallback;
}
else
{
v86_bin = "build/" + v86_bin;
v86_bin_fallback = "build/" + v86_bin_fallback;
}
v86util.load_file(v86_bin, {
done: async bytes =>
{
try
{
const { instance } = await WebAssembly.instantiate(bytes, env);
this.wasm_source = bytes;
resolve(instance.exports);
}
catch(err)
{
v86util.load_file(v86_bin_fallback, {
done: async bytes => {
const { instance } = await WebAssembly.instantiate(bytes, env);
this.wasm_source = bytes;
resolve(instance.exports);
},
});
}
},
progress: e =>
{
this.emulator_bus.send("download-progress", {
file_index: 0,
file_count: 1,
file_name: v86_bin,
lengthComputable: e.lengthComputable,
total: e.total,
loaded: e.loaded,
});
}
});
});
};
}
wasm_fn({ "env": wasm_shared_funcs })
.then((exports) => {
wasm_memory = exports.memory;
exports["rust_init"]();
const emulator = this.v86 = new v86(this.emulator_bus, { exports, wasm_table });
cpu = emulator.cpu;
this.continue_init(emulator, options);
});
this.zstd_worker = null;
this.zstd_worker_request_id = 0;
}
V86.prototype.continue_init = async function(emulator, options)
{
this.bus.register("emulator-stopped", function()
{
this.cpu_is_running = false;
this.screen_adapter.pause();
}, this);
this.bus.register("emulator-started", function()
{
this.cpu_is_running = true;
this.screen_adapter.continue();
}, this);
var settings = {};
this.disk_images = {
fda: undefined,
fdb: undefined,
hda: undefined,
hdb: undefined,
cdrom: undefined,
};
const boot_order =
options.boot_order ? options.boot_order :
options.fda ? BOOT_ORDER_FD_FIRST :
options.hda ? BOOT_ORDER_HD_FIRST : BOOT_ORDER_CD_FIRST;
settings.acpi = options.acpi;
settings.disable_jit = options.disable_jit;
settings.load_devices = true;
settings.memory_size = options.memory_size || 64 * 1024 * 1024;
settings.vga_memory_size = options.vga_memory_size || 8 * 1024 * 1024;
settings.boot_order = boot_order;
settings.fastboot = options.fastboot || false;
settings.fda = undefined;
settings.fdb = undefined;
settings.uart1 = options.uart1;
settings.uart2 = options.uart2;
settings.uart3 = options.uart3;
settings.cmdline = options.cmdline;
settings.preserve_mac_from_state_image = options.preserve_mac_from_state_image;
settings.mac_address_translation = options.mac_address_translation;
settings.cpuid_level = options.cpuid_level;
settings.virtio_console = options.virtio_console;
settings.virtio_net = options.virtio_net;
settings.screen_options = options.screen_options;
const relay_url = options.network_relay_url || options.net_device && options.net_device.relay_url;
if(relay_url)
{
// TODO: remove bus, use direct calls instead
if(relay_url === "fetch")
{
this.network_adapter = new FetchNetworkAdapter(this.bus);
}
else if(relay_url.startsWith("wisp://") || relay_url.startsWith("wisps://"))
{
this.network_adapter = new WispNetworkAdapter(relay_url, this.bus, options);
}
else
{
this.network_adapter = new NetworkAdapter(relay_url, this.bus);
}
}
// Enable unconditionally, so that state images don't miss hardware
// TODO: Should be properly fixed in restore_state
settings.net_device = options.net_device || { type: "ne2k" };
const screen_options = options.screen || {};
if(options.screen_container)
{
screen_options.container = options.screen_container;
}
if(!options.disable_keyboard)
{
this.keyboard_adapter = new KeyboardAdapter(this.bus);
}
if(!options.disable_mouse)
{
this.mouse_adapter = new MouseAdapter(this.bus, screen_options.container);
}
if(screen_options.container)
{
this.screen_adapter = new ScreenAdapter(screen_options, () => this.v86.cpu.devices.vga && this.v86.cpu.devices.vga.screen_fill_buffer());
}
else
{
this.screen_adapter = new DummyScreenAdapter();
}
settings.screen = this.screen_adapter;
settings.screen_options = screen_options;
if(options.serial_container)
{
this.serial_adapter = new SerialAdapter(options.serial_container, this.bus);
//this.recording_adapter = new SerialRecordingAdapter(this.bus);
}
if(options.serial_container_xtermjs)
{
this.serial_adapter = new SerialAdapterXtermJS(options.serial_container_xtermjs, this.bus);
}
if(!options.disable_speaker)
{
this.speaker_adapter = new SpeakerAdapter(this.bus);
}
// ugly, but required for closure compiler compilation
function put_on_settings(name, buffer)
{
switch(name)
{
case "hda":
settings.hda = this.disk_images.hda = buffer;
break;
case "hdb":
settings.hdb = this.disk_images.hdb = buffer;
break;
case "cdrom":
settings.cdrom = this.disk_images.cdrom = buffer;
break;
case "fda":
settings.fda = this.disk_images.fda = buffer;
break;
case "fdb":
settings.fdb = this.disk_images.fdb = buffer;
break;
case "multiboot":
settings.multiboot = this.disk_images.multiboot = buffer.buffer;
break;
case "bzimage":
settings.bzimage = this.disk_images.bzimage = buffer.buffer;
break;
case "initrd":
settings.initrd = this.disk_images.initrd = buffer.buffer;
break;
case "bios":
settings.bios = buffer.buffer;
break;
case "vga_bios":
settings.vga_bios = buffer.buffer;
break;
case "initial_state":
settings.initial_state = buffer.buffer;
break;
case "fs9p_json":
settings.fs9p_json = buffer;
break;
default:
dbg_assert(false, name);
}
}
var files_to_load = [];
const add_file = (name, file) =>
{
if(!file)
{
return;
}
if(file.get && file.set && file.load)
{
files_to_load.push({
name: name,
loadable: file,
});
return;
}
if(name === "bios" || name === "vga_bios" ||
name === "initial_state" || name === "multiboot" ||
name === "bzimage" || name === "initrd")
{
// Ignore async for these because they must be available before boot.
// This should make result.buffer available after the object is loaded
file.async = false;
}
if(name === "fda" || name === "fdb")
{
// small, doesn't make sense loading asynchronously
file.async = false;
}
if(file.url && !file.async)
{
files_to_load.push({
name: name,
url: file.url,
size: file.size,
});
}
else
{
files_to_load.push({
name,
loadable: v86util.buffer_from_object(file, this.zstd_decompress_worker.bind(this)),
});
}
};
if(options.state)
{
console.warn("Warning: Unknown option 'state'. Did you mean 'initial_state'?");
}
add_file("bios", options.bios);
add_file("vga_bios", options.vga_bios);
add_file("cdrom", options.cdrom);
add_file("hda", options.hda);
add_file("hdb", options.hdb);
add_file("fda", options.fda);
add_file("fdb", options.fdb);
add_file("initial_state", options.initial_state);
add_file("multiboot", options.multiboot);
add_file("bzimage", options.bzimage);
add_file("initrd", options.initrd);
if(options.filesystem)
{
var fs_url = options.filesystem.basefs;
var base_url = options.filesystem.baseurl;
let file_storage = new MemoryFileStorage();
if(base_url)
{
file_storage = new ServerFileStorageWrapper(file_storage, base_url);
}
settings.fs9p = this.fs9p = new FS(file_storage);
if(fs_url)
{
dbg_assert(base_url, "Filesystem: baseurl must be specified");
var size;
if(typeof fs_url === "object")
{
size = fs_url.size;
fs_url = fs_url.url;
}
dbg_assert(typeof fs_url === "string");
files_to_load.push({
name: "fs9p_json",
url: fs_url,
size: size,
as_json: true,
});
}
}
var starter = this;
var total = files_to_load.length;
var cont = function(index)
{
if(index === total)
{
setTimeout(done.bind(this), 0);
return;
}
var f = files_to_load[index];
if(f.loadable)
{
f.loadable.onload = function(e)
{
put_on_settings.call(this, f.name, f.loadable);
cont(index + 1);
}.bind(this);
f.loadable.load();
}
else
{
v86util.load_file(f.url, {
done: function(result)
{
if(f.url.endsWith(".zst") && f.name !== "initial_state")
{
dbg_assert(f.size, "A size must be provided for compressed images");
result = this.zstd_decompress(f.size, new Uint8Array(result));
}
put_on_settings.call(this, f.name, f.as_json ? result : new v86util.SyncBuffer(result));
cont(index + 1);
}.bind(this),
progress: function progress(e)
{
if(e.target.status === 200)
{
starter.emulator_bus.send("download-progress", {
file_index: index,
file_count: total,
file_name: f.url,
lengthComputable: e.lengthComputable,
total: e.total || f.size,
loaded: e.loaded,
});
}
else
{
starter.emulator_bus.send("download-error", {
file_index: index,
file_count: total,
file_name: f.url,
request: e.target,
});
}
},
as_json: f.as_json,
});
}
}.bind(this);
cont(0);
async function done()
{
//if(settings.initial_state)
//{
// // avoid large allocation now, memory will be restored later anyway
// settings.memory_size = 0;
//}
if(settings.fs9p && settings.fs9p_json)
{
if(!settings.initial_state)
{
settings.fs9p.load_from_json(settings.fs9p_json);
if(options.bzimage_initrd_from_filesystem)
{
const { bzimage_path, initrd_path } = this.get_bzimage_initrd_from_filesystem(settings.fs9p);
dbg_log("Found bzimage: " + bzimage_path + " and initrd: " + initrd_path);
const [initrd, bzimage] = await Promise.all([
settings.fs9p.read_file(initrd_path),
settings.fs9p.read_file(bzimage_path),
]);
put_on_settings.call(this, "initrd", new v86util.SyncBuffer(initrd.buffer));
put_on_settings.call(this, "bzimage", new v86util.SyncBuffer(bzimage.buffer));
}
}
else
{
dbg_log("Filesystem basefs ignored: Overridden by state image");
}
}
else
{
dbg_assert(
!options.bzimage_initrd_from_filesystem || settings.initial_state,
"bzimage_initrd_from_filesystem: Requires a filesystem");
}
this.serial_adapter && this.serial_adapter.show && this.serial_adapter.show();
this.v86.init(settings);
if(settings.initial_state)
{
emulator.restore_state(settings.initial_state);
// The GC can't free settings, since it is referenced from
// several closures. This isn't needed anymore, so we delete it
// here
settings.initial_state = undefined;
}
if(options.autostart)
{
this.v86.run();
}
this.emulator_bus.send("emulator-loaded");
}
};
/**
* @param {number} decompressed_size
* @param {Uint8Array} src
* @return {ArrayBuffer}
*/
V86.prototype.zstd_decompress = function(decompressed_size, src)
{
const cpu = this.v86.cpu;
dbg_assert(!this.zstd_context);
this.zstd_context = cpu.zstd_create_ctx(src.length);
new Uint8Array(cpu.wasm_memory.buffer).set(src, cpu.zstd_get_src_ptr(this.zstd_context));
const ptr = cpu.zstd_read(this.zstd_context, decompressed_size);
const result = cpu.wasm_memory.buffer.slice(ptr, ptr + decompressed_size);
cpu.zstd_read_free(ptr, decompressed_size);
cpu.zstd_free_ctx(this.zstd_context);
this.zstd_context = null;
return result;
};
/**
* @param {number} decompressed_size
* @param {Uint8Array} src
* @return {Promise<ArrayBuffer>}
*/
V86.prototype.zstd_decompress_worker = async function(decompressed_size, src)
{
if(!this.zstd_worker)
{
function the_worker()
{
let wasm;
globalThis.onmessage = function(e)
{
if(!wasm)
{
const env = Object.fromEntries([
"cpu_exception_hook", "run_hardware_timers",
"cpu_event_halt", "microtick", "get_rand_int",
"apic_acknowledge_irq", "stop_idling",
"io_port_read8", "io_port_read16", "io_port_read32",
"io_port_write8", "io_port_write16", "io_port_write32",
"mmap_read8", "mmap_read16", "mmap_read32",
"mmap_write8", "mmap_write16", "mmap_write32", "mmap_write64", "mmap_write128",
"codegen_finalize",
"jit_clear_func", "jit_clear_all_funcs",
].map(f => [f, () => console.error("zstd worker unexpectedly called " + f)]));
env["__indirect_function_table"] = new WebAssembly.Table({ element: "anyfunc", initial: 1024 });
env["abort"] = () => { throw new Error("zstd worker aborted"); };
env["log_from_wasm"] = env["console_log_from_wasm"] = (off, len) => {
console.log(String.fromCharCode(...new Uint8Array(wasm.exports.memory.buffer, off, len)));
};
env["dbg_trace_from_wasm"] = () => console.trace();
wasm = new WebAssembly.Instance(new WebAssembly.Module(e.data), { "env": env });
return;
}
const { src, decompressed_size, id } = e.data;
const exports = wasm.exports;
const zstd_context = exports["zstd_create_ctx"](src.length);
new Uint8Array(exports.memory.buffer).set(src, exports["zstd_get_src_ptr"](zstd_context));
const ptr = exports["zstd_read"](zstd_context, decompressed_size);
const result = exports.memory.buffer.slice(ptr, ptr + decompressed_size);
exports["zstd_read_free"](ptr, decompressed_size);
exports["zstd_free_ctx"](zstd_context);
postMessage({ result, id }, [result]);
};
}
const url = URL.createObjectURL(new Blob(["(" + the_worker.toString() + ")()"], { type: "text/javascript" }));
this.zstd_worker = new Worker(url);
URL.revokeObjectURL(url);
this.zstd_worker.postMessage(this.wasm_source, [this.wasm_source]);
}
return new Promise(resolve => {
const id = this.zstd_worker_request_id++;
const done = async e =>
{
if(e.data.id === id)
{
this.zstd_worker.removeEventListener("message", done);
dbg_assert(decompressed_size === e.data.result.byteLength);
resolve(e.data.result);
}
};
this.zstd_worker.addEventListener("message", done);
this.zstd_worker.postMessage({ src, decompressed_size, id }, [src.buffer]);
});
};
V86.prototype.get_bzimage_initrd_from_filesystem = function(filesystem)
{
const root = (filesystem.read_dir("/") || []).map(x => "/" + x);
const boot = (filesystem.read_dir("/boot/") || []).map(x => "/boot/" + x);
let initrd_path;
let bzimage_path;
for(const f of [].concat(root, boot))
{
const old = /old/i.test(f) || /fallback/i.test(f);
const is_bzimage = /vmlinuz/i.test(f) || /bzimage/i.test(f);
const is_initrd = /initrd/i.test(f) || /initramfs/i.test(f);
if(is_bzimage && (!bzimage_path || !old))
{
bzimage_path = f;
}
if(is_initrd && (!initrd_path || !old))
{
initrd_path = f;
}
}
if(!initrd_path || !bzimage_path)
{
console.log("Failed to find bzimage or initrd in filesystem. Files:");
console.log(root.join(" "));
console.log(boot.join(" "));
}
return { initrd_path, bzimage_path };
};
/**
* Start emulation. Do nothing if emulator is running already. Can be
* asynchronous.
* @export
*/
V86.prototype.run = async function()
{
this.v86.run();
};
/**
* Stop emulation. Do nothing if emulator is not running. Can be asynchronous.
* @export
*/
V86.prototype.stop = async function()
{
if(!this.cpu_is_running)
{
return;
}
await new Promise(resolve => {
const listener = () => {
this.remove_listener("emulator-stopped", listener);
resolve();
};
this.add_listener("emulator-stopped", listener);
this.v86.stop();
});
};
/**
* @ignore
* @export
*/
V86.prototype.destroy = async function()
{
await this.stop();
this.v86.destroy();
this.keyboard_adapter && this.keyboard_adapter.destroy();
this.network_adapter && this.network_adapter.destroy();
this.mouse_adapter && this.mouse_adapter.destroy();
this.screen_adapter && this.screen_adapter.destroy();
this.serial_adapter && this.serial_adapter.destroy();
this.speaker_adapter && this.speaker_adapter.destroy();
};
/**
* Restart (force a reboot).
* @export
*/
V86.prototype.restart = function()
{
this.v86.restart();
};
/**
* Add an event listener (the emulator is an event emitter). A list of events
* can be found at [events.md](events.md).
*
* The callback function gets a single argument which depends on the event.
*
* @param {string} event Name of the event.
* @param {function(?)} listener The callback function.
* @export
*/
V86.prototype.add_listener = function(event, listener)
{
this.bus.register(event, listener, this);
};
/**
* Remove an event listener.
*
* @param {string} event
* @param {function(*)} listener
* @export
*/
V86.prototype.remove_listener = function(event, listener)
{
this.bus.unregister(event, listener);
};
/**
* Restore the emulator state from the given state, which must be an
* ArrayBuffer returned by
* [`save_state`](#save_statefunctionobject-arraybuffer-callback).
*
* Note that the state can only be restored correctly if this constructor has
* been created with the same options as the original instance (e.g., same disk
* images, memory size, etc.).
*
* Different versions of the emulator might use a different format for the
* state buffer.
*
* @param {ArrayBuffer} state
* @export
*/
V86.prototype.restore_state = async function(state)
{
dbg_assert(arguments.length === 1);
this.v86.restore_state(state);
};
/**
* Asynchronously save the current state of the emulator.
*
* @return {Promise<ArrayBuffer>}
* @export
*/
V86.prototype.save_state = async function()
{
dbg_assert(arguments.length === 0);
return this.v86.save_state();
};
/**
* @return {number}
* @ignore
* @export
*/
V86.prototype.get_instruction_counter = function()
{
if(this.v86)
{
return this.v86.cpu.instruction_counter[0] >>> 0;
}
else
{
// TODO: Should be handled using events
return 0;
}
};
/**
* @return {boolean}
* @export
*/
V86.prototype.is_running = function()
{
return this.cpu_is_running;
};
/**
* Set the image inserted in the floppy drive. Can be changed at runtime, as
* when physically changing the floppy disk.
* @export
*/
V86.prototype.set_fda = async function(file)
{
if(file.url && !file.async)
{
v86util.load_file(file.url, {
done: result =>
{
this.v86.cpu.devices.fdc.set_fda(new v86util.SyncBuffer(result));
},
});
}
else
{
const image = v86util.buffer_from_object(file, this.zstd_decompress_worker.bind(this));
image.onload = () =>
{
this.v86.cpu.devices.fdc.set_fda(image);
};
await image.load();
}
};
/**
* Eject the floppy drive.
* @export
*/
V86.prototype.eject_fda = function()
{
this.v86.cpu.devices.fdc.eject_fda();
};
/**
* Send a sequence of scan codes to the emulated PS2 controller. A list of
* codes can be found at http://stanislavs.org/helppc/make_codes.html.
* Do nothing if there is no keyboard controller.
*
* @param {Array.<number>} codes
* @export
*/
V86.prototype.keyboard_send_scancodes = function(codes)
{
for(var i = 0; i < codes.length; i++)
{
this.bus.send("keyboard-code", codes[i]);
}
};
/**
* Send translated keys
* @ignore
* @export
*/
V86.prototype.keyboard_send_keys = function(codes)
{
for(var i = 0; i < codes.length; i++)
{
this.keyboard_adapter.simulate_press(codes[i]);
}
};
/**
* Send text