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ctkXnatConnectionFactory.cpp
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ctkXnatConnectionFactory.cpp
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/*=============================================================================
Plugin: org.commontk.xnat
Copyright (c) University College London,
Centre for Medical Image Computing
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
=============================================================================*/
#include "ctkXnatConnectionFactory.h"
#include "ctkXnatConnection.h"
#include "ctkXnatException.h"
#include "ctkXnatObject.h"
#include "ctkXnatServer.h"
// ctkXnatConnectionFactory class
ctkXnatConnectionFactory::ctkXnatConnectionFactory()
{
}
ctkXnatConnectionFactory::~ctkXnatConnectionFactory()
{
}
ctkXnatConnectionFactory& ctkXnatConnectionFactory::instance()
{
static ctkXnatConnectionFactory connectionFactory;
return connectionFactory;
}
ctkXnatConnection* ctkXnatConnectionFactory::makeConnection(const QString& url, const QString& user, const QString& password)
{
// create XNAT connection
ctkXnatConnection* connection = new ctkXnatConnection;
// test XNAT connection
try
{
testConnection(connection);
}
catch (ctkXnatException& e)
{
delete connection;
throw;
}
connection->setUrl(url);
connection->setUserName(user);
connection->setPassword(password);
// return XNAT connection
return connection;
}
void ctkXnatConnectionFactory::testConnection(ctkXnatConnection* connection)
{
// test connection by retrieving project names from XNAT
ctkXnatServer* server = NULL;
try
{
// create XNAT root
server = connection->server();
// TODO E.g. get version
}
catch (ctkXnatException& e)
{
if (server != NULL)
{
delete server;
}
throw;
}
}