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rabbitholes

Game Programming - Group 3

Game Description

Shooting game developed on 2D generated destructible terrain with strategy features. The game will make use of physics for the weapons, with the addition of pickups appearing on the game world. Dynamic way of rendering and building the world, with the characters’ ability of building new terrain and camera movements supporting the player. Physics also involved in the implementation of portals for weapons and worms, making the game much more fun and strategic.

Setup

  • Clone the repo with the submodules: git clone --recurse-submodules
  • Set the C++ language level do C++17
  • Build using CMake

Working with this repository

  • General/Reusable engine code can be found in src/engine/
  • Game specific code is in src/game

How to play

  • Left stick moves the character
  • Right stick is for shooting
  • Jump with the face button bottom (XBox: A, PS: X (untested))