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zone.rb
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zone.rb
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require 'active_support/core_ext/hash'
class Zone < MongoModel
extend Forwardable
include Zones::Digging
include Zones::Exploration
include Zones::Explosions
include Zones::Machines
include Zones::MetaBlocks
include Zones::Persistence
include Zones::Protection
include Zones::Stats
include Zones::Timers
include Zones::Banning
fields [:bannings]
def_delegators :@ecosystem, :npcs, :questers, :mob_count, :transient_mob_count, :entities, :spawn_entity, :add_entity, :add_client_entity, :remove_entity, :change_entity, :characters, :entities_in_range, :players_in_range, :npcs_in_range, :npcs_at_position, :moved_entity_positions, :all_entity_positions, :find_player, :find_player_by_id, :servants_of_player, :blocked?, :blocked_to_player?
fields [:name, :data_path, :welcome_message, :last_active_at, :first_online_at, :last_activity_at, :last_missive_check_at, :liquid_step_time, :server_id, :entry_code, :players_count]
fields [:biome, :difficulty, :pvp, :scenario, :active_duration, :items_mined, :items_placed, :items_crafted, :deaths, :visits, :chunks_explored_count, :explored_percent, :development, :machines_discovered, :machines_configured, :acidity, :depth]
fields [:active, :shutting_down_at, :private, :premium, :static, :static_type, :locked, :scale, :competition_id, :last_screenshotted_at, :screenshot_token, :force_load, :config, :capacity]
fields [:version, :migrated_version, :display_name]
fields [:file_version, :file_versioned_at, :file_version_hist]
fields [:karma_required, :protection_level, :market, :item_player_limits]
fields [:geck_discovered] # Deprecated
fields :size, Vector2
fields :chunk_size, Vector2
fields :members, Array
fields :owners, Array
# {'command' => [executed_times, last_exectued_at], 'command2' => [executed_times, last_exectued_at]}
fields :command_history
attr_reader :kernel, :freed, :ecosystem, :static_zone, :boot_time, :last_saved_at, :minigames, :competition
attr_reader :chunk_width, :chunk_height, :chunk_count, :chunks_explored, :liquid_reserves, :surface, :surface_max, :time_gates, :time_ticks
attr_reader :recent_chats
attr_accessor :meta_blocks, :indexed_meta_blocks
# Status
attr_accessor :daytime, :temperature, :wind, :cloud_cover, :precipitation
attr_accessor :light, :liquid, :steam, :weather, :invasion, :daytime_cycle, :growth, :dungeon_master, :liquid_enabled, :spawner, :seismic, :cleaner, :frozen_until
attr_accessor :suppress_flight, :suppress_guns, :suppress_mining, :suppress_turrets, :suppress_spawners, :suppress_chat
# Message information queues
attr_accessor :block_update_queue
def after_initialize
if @after_initialized
Alert.create :zone_initialized_twice!, :critical, "Zone #{name}(#{id}) initialized twice"
end
@after_initialized = true
@config ||= {}
@premium = true if @premium.nil?
@biome ||= 'plain'
@biome = @biome.to_s
@market ||= false
@difficulty ||= 3
@file_write_lock = Mutex.new
@block_update_queue = {}
@dig_queue = []
@dig_queue_lock = Mutex.new
@block_timer_queue = {}
@block_timer_lock = Mutex.new
@last_block_updates = {}
@block_update_lock = Mutex.new
@time_gates = {}
@time_ticks = {}
@step_mod = 0
@kernel = nil
@liquid = nil
@steam = nil
@cache = Cache.new
@achievements = Game.config.achievements.select{ |ach, cfg| cfg.interval }.values.map{ |cfg| "Achievements::#{cfg['type']}".constantize.new }
@minigames = []
@owners ||= []
@members ||= []
@command_history ||= {}
@bannings ||= {}
@recent_chats ||= []
# =============================
# Timing
# =============================
@last_step ||= Time.now
@boot_time ||= Time.now
@last_activity_at ||= Time.now
@last_missive_check_at ||= Time.now
@last_active_at ||= Time.now
@time_since_last_run = Time.now - @last_active_at
@first_online_at ||= Time.now
# =============================
# Flags
# =============================
@paused = true
@liquid_enabled = true if @liquid_enabled.nil?
@shutting_down_at ||= nil
@last_saved_at ||= Time.now
@spawn = %w{no false}.include?(ENV['SPAWN']) || %w{no false}.include?(ENV['SPAWN_MOBS']) ? false : true
# =============================
# Statistics
# =============================
@active_duration ||= 0
@items_mined ||= 0
@items_placed ||= 0
@items_crafted ||= 0
@deaths ||= 0
@visits ||= 0
@machines_discovered ||= { purifier: @geck_discovered }
@machines_configured ||= {}
@machines_discovered = @machines_discovered.with_indifferent_access
@benchmarks = {}
@frozen_until = Time.now - 1.second
if ENV['VANILLA']
ENV['DAY'] = '999999999'
ENV['LIQUID'] = 'no'
ENV['WEATHER'] = 'no'
@active_duration = 999999999 * 0.5
end
if ['test','development'].include?(Deepworld::Env.environment)
load_local!
sleep ENV['ZONE_SLEEP'].to_i if ENV['ZONE_SLEEP']
else
load_s3!
end
@weather = Dynamics::Weather.new(self) unless @biome == "space" || %w{no false}.include?(ENV['WEATHER'].try(:downcase))
@weather.rain = Dynamics::Weather::Rain.random_rain(:wet) if @weather && ENV['RAIN']
@spawner = Npcs::Spawner.new(self)
@seismic = Dynamics::Seismic.new(self) unless @biome == "space" || competition?
@cleaner = Dynamics::Cleaner.new(self) unless @biome == "space" || competition?
@dungeon_master = Dynamics::DungeonMaster.new(self)
@invasion = Dynamics::Invasion.new(self)
@happenings = Dynamics::Happenings.new(self) unless tutorial?
# Status
@daytime_cycle = ENV['DAY'] ? ENV['DAY'].to_f : 20.0 * 60.0
@daytime = ENV['DAY'] ? 0.5 : ((@active_duration + @daytime_cycle*0.5) % @daytime_cycle) / @daytime_cycle
@temperature = (0.7..0.9).random
@wind = (0..0.4).random
@cloud_cover = (0.1..0.4).random
@precipitation = 0
@acidity ||= 1.0
@item_player_limits ||= {}
@item_player_limits.dup.each_pair do |i, q|
@item_player_limits[Game.item_code(i)] = q
end
initialize_competition
# Set up staticness
@static_zone = StaticZone.new(self) if static
@ecosystem = Ecosystem.new(self)
migrate!
simulate! @time_since_last_run
clear_portals
own_portals
@biome_module = "Biomes::#{@biome.capitalize}".constantize.new(self) rescue nil
@biome_module.load if @biome_module
@scenario_module = "Scenarios::#{@scenario.camelize}".constantize.new(self) rescue nil
@scenario_module.load if @scenario_module
@responders = {
kill: [Zones::KillResponder.new(self)]
}
end
# For testing ocean stats
def liquify_air!(starting_y = 0)
([email protected]).each do |x|
([email protected]).each do |y|
update_block(nil, x, y, LIQUID, 100, 5) if peek(x, y, LIQUID)[0] == 0
end
end
end
def name_to_display
if self.display_name.present?
self.display_name
elsif self.static?
@static_zone.name
elsif scenario && scenario =~ /Tutorial/
"Tutorial"
elsif beginner?
"H.M.S. Challenge"
else
@name
end
end
def to_s
"#<Zone:#{self.id} #{self.name}>"
end
def queue_message(message, chunk_index = nil)
Game.queue_message self.id, message, chunk_index
end
def validate_command(command)
@scenario_module.validate_command command if @scenario_module
end
# Does a dumb non-collision detected attempt, and return nil if collision
def recode!(&block)
code = "z" + Deepworld::Token.generate(6)
Zone.where({entry_code: code}).fields(:_id).callbacks(false).first do |z|
if z.nil?
self.update(entry_code: code) do
yield code if block_given?
end
else
yield nil if block_given?
end
end
end
def rename!(new_name)
# Change the welcome message
welcome = self.welcome_message.gsub(/#{self.name}/, new_name)
self.update({welcome_message: welcome, name: new_name, name_downcase: new_name.downcase}) do
yield new_name if block_given?
end
end
def reconnect_all!(msg = nil)
players.each { |p| p.connection.kick(msg, true) }
end
def owned?
@owners.present?
end
def unowned?
@owners.blank?
end
def can_trade?
@market || self.private
end
def default_capacity
50
end
def initialize_competition
if competition_id
Competition.find_by_id(competition_id) do |comp|
if comp
@competition = comp
@competition.setup_zone self
end
end
end
end
def competition?
@competition_id.present?
end
def chat(player, text, recipient)
player_event player, :chat, text
@recent_chats.shift if @recent_chats.size > 40
@recent_chats << [player.id, player.name, text, recipient.try(:id), Time.now]
end
def player_event(player, event, data)
@scenario_module.player_event player, event, data if @scenario_module
@minigames.each do |m|
m.player_event player, event, data
end
if responders = @responders[event]
responders.each do |r|
r.player_event player, data
end
end
player.quest_event event, data
end
def end_minigames
@minigames.dup.each{ |m| m.finish! }
end
# ===== Main zone game loop ===== #
def step!(force = false)
return if @freed
raise "Meta blocks not indexed!" if @indexed_meta_blocks.nil?
@step_mod += 1
@step_mod = 0 if @step_mod % 32 == 0
return if @paused and !force
zone_step_benchmark = Benchmark.measure do
begin
now = Time.now
delta_time = now - @last_step
@active_duration += delta_time
@daytime += delta_time * (1.0 / @daytime_cycle)
@daytime -= 1.0 if @daytime >= 1.0
@kernel.step! active_chunk_indexes.keys
# Every 1/4 second
if @step_mod % 2 == 0
EM.next_tick { liquid_step! }
EM.next_tick { process_block_timers }
else
EM.next_tick { send_block_changes }
EM.next_tick { step_players }
end
# Every second
EM.next_tick { steam_step! } if @step_mod % 8 == 0
EM.next_tick { process_achievements } if @step_mod % 8 == 1
EM.next_tick { process_timers } if @step_mod % 8 == 2
EM.next_tick { process_field_damage } if @step_mod % 8 == 3
# Every 4 seconds
EM.next_tick { process_purifier 4.0 } if @step_mod % 32 == 0
EM.next_tick { send_zone_status } if @step_mod % 32 == 8
EM.next_tick { get_missives } if @step_mod % 32 == 16
EM.next_tick do
@weather.step! delta_time if @weather && !Deepworld::Env.test?
@seismic.step! delta_time if @seismic
@cleaner.step! delta_time if @cleaner
@happenings.step! delta_time if @happenings
@ecosystem.step! if @ecosystem
@spawner.spawn_entities if @spawn && @spawner
step_minigames delta_time
end
EM.next_tick do
@biome_module.step(delta_time) if @biome_module
@scenario_module.step(delta_time) if @scenario_module
tick_benchmarks
end
@time_ticks.keys.each do |k|
@time_ticks[k] -= delta_time
@time_ticks[k] = 0 if @time_ticks[k] < 0
end
@last_step = now
rescue
self.info({ message: "Zone step exception: #{$!}", backtrace: $!.backtrace.first(7) }, true)
raise if Deepworld::Env.test?
end
end
Game.add_benchmark :zone_step, zone_step_benchmark.real
end
def behave!(delta_time)
EM.next_tick do
@ecosystem.behave_entities delta_time if @ecosystem
end
end
# Simulate world for a bit
def simulate!(time = 0)
return unless time > 0
time = [time, 3.days].min # Max of 3 days of simulation
Game.info "Simulating zone #{name} for #{(time/60).to_i} minutes"
# Purification
process_purifier(time)
time = [time, 1.day].min # Less simulation for growth / seismic
# Growth
self.growth_step!(time / 20.minutes) if acidity < 0.05
# Seismic
self.seismic.simulate! time if self.seismic
end
def clear_portals
portals = @indexed_meta_blocks[:zone_teleporter].values + @indexed_meta_blocks[:teleporter].values
portals.each do |meta|
size = meta.item.block_size.map{|v| v.clamp(1,3)}
right = [meta.x + (size[0] - 1), self.size.x - 1].min
bottom = [meta.y - (size[1] - 1), self.size.y - 1].min
(meta.x..right).each do |x|
(bottom..meta.y).each do |y|
next if x < 0 || y < 0
update_block nil, x, y, FRONT, 0 unless x == meta.x && y == meta.y
update_block nil, x, y, LIQUID, 0, 0
end
end
end
end
# Attach world owner to world teleporters if necessary
def own_portals
if owner = owners.first
@indexed_meta_blocks[:zone_teleporter].values.each do |meta|
meta.player_id = owner.to_s
end
end
end
def teleporters_in_range(origin, range)
((@indexed_meta_blocks[:teleporter].values || []) + (@indexed_meta_blocks[:zone_teleporter].values || [])).select do |t|
Math.within_range?(origin, t.position, range)
end
end
def spawns_in_range(origin, range)
(@indexed_meta_blocks[:zone_teleporter].values || []).select do |t|
Math.within_range?(origin, t.position, range)
end
end
def meta_blocks_in_range(origin, range, _index)
(@indexed_meta_blocks[_index].values || []).select do |t|
Math.within_range?(origin, t.position, range)
end
end
def process_achievements
return unless @ecosystem
Game.add_benchmark :process_achievements do
players.each do |player|
@achievements.each do |ach|
ach.check player
end
end
end
end
def process_timers
return unless @ecosystem
Game.add_benchmark :process_timers do
players.each do |player|
player.process_timers
end
end
end
def process_field_damage
Game.add_benchmark :process_field_damage do
field_damage_blocks = @indexed_meta_blocks[:field_damage].values
players.each do |player|
player.damage_if_in_field_range! field_damage_blocks
end
end
end
def tick_benchmarks
@benchmarks.each_pair { |key, time| Game.add_benchmark key, time }
@benchmarks.clear
end
def increment_benchmark(key, time)
@benchmarks[key] = (@benchmarks[key] || 0) + time
end
def rain_complete
self.growth_step! if purified? || @biome == 'hell'
end
def purified?
acidity < 0.05
end
def growth_step!(rain_cycles=1)
return if @growth_processing
@growth_processing = true
process_growth = Proc.new do
growth_benchmark = Benchmark.measure { @growth.step!(rain_cycles) }
growth_benchmark.real
end
growth_complete = Proc.new do |time|
@growth_processing = false
end
# Call growth step directly if test, otherwise defer it
if Deepworld::Env.environment == 'test'
process_growth.call
else
EventMachine.defer(process_growth, growth_complete)
end
end
def liquid_step!
return unless (@liquid && Game.liquid_enabled and @liquid_enabled && !@liquid_processing)
@liquid_processing = true
process_liquid = Proc.new do
liquid_benchmark = Benchmark.measure { @liquid.step! }
liquid_benchmark.real
end
liquid_complete = Proc.new do |time|
Game.add_benchmark :liquid_step, time
@liquid_processing = false
end
# Call liquid step directly if test, otherwise defer it
if Deepworld::Env.environment == 'test'
process_liquid.call
else
EventMachine.defer(process_liquid, liquid_complete)
end
end
def steam_step!
return unless (@steam && Game.steam_enabled && !@steam_processing)
@steam_processing = true
process_steam = Proc.new do
collectors = @indexed_meta_blocks[:collector].values.map(&:position_array)
machines = @indexed_meta_blocks[:steam].values.map(&:position_array)
steam_benchmark = Benchmark.measure { @steam.step!(collectors, machines, always_activate_collectors?) }
steam_benchmark.real
end
steam_complete = Proc.new do |time|
Game.add_benchmark :steam_step, time
@steam_processing = false
end
# Call steam step directly if test, otherwise defer it
if Deepworld::Env.environment == 'test'
process_steam.call
else
EventMachine.defer(process_steam, steam_complete)
end
end
def always_activate_collectors?
competition?
end
def players
@ecosystem ? @ecosystem.players : []
end
def entities
@ecosystem ? @ecosystem.entities : []
end
def add_player(player)
@ecosystem.add_entity(player)
@visits += 1
update players_count: @ecosystem.players.count
# Send entry messages to peers
player.send_peers_status_update
player.queue_peer_messages EntityPositionMessage.new([player.position_array])
player.send_peers_pvp_team_message
true
end
def remove_player(player)
# Send status to other players
player.queue_peer_messages EntityStatusMessage.new(player.status(Entity::STATUS_EXITED))
# Remove from ecosystem
@ecosystem.remove_entity(player) if @ecosystem
update players_count: players.count
end
def step_players
Game.add_benchmark :step_players do
players.each{ |p| p.step }
end
end
def send_entity_positions_to_all
players.each do |player|
player.send_entity_positions
end
end
# Send zone status (weather, etc.) to all players
def send_zone_status
players.each do |player|
player.queue_message ZoneStatusMessage.new(status_info(player))
end
end
def send_block_changes
Game.add_benchmark :send_block_changes do
process_dig_queue Time.now
updates = nil
@block_update_lock.synchronize do
updates = @block_update_queue.dup
@block_update_queue.clear
end
# Discard changes that were the exact same last frame
updates.reject! { |k, v| v == @last_block_updates[k] }
@last_block_updates = updates.dup
block_changes = {}
updates.each do |u|
idx = chunk_index(u.first[0], u.first[1])
block_changes[idx] ||= []
block_changes[idx] << u.flatten
end
block_changes.each do |idx, msg|
queue_message BlockChangeMessage.new(msg), idx
end
end
end
# Pause the zone game loop
def pause
@paused = true
end
# Resume the zone game loop
def play
@paused = false
end
# Positioning
def next_spawn_point(player)
# Attempt to find a zone teleport and place there
[934, 891, 890].each do |spawn_item|
item = Game.item(spawn_item)
item_width = item.block_size[0]
spawns = []
@meta_blocks.each_pair do |idx, meta|
if meta.item.code == spawn_item
spawns << meta
end
end
if spawns.size > 0
spawns.sort_by!(&:x)
spawn = player.quests.size < 5 && spawns.size > 1 ? spawns[1] : spawns.random # Newbs always at middle spawn
x_offset = (item_width-1)*0.5
return Vector2.new(spawn.x + x_offset, spawn.y)
end
end
# If no zone spawn points, put em in the air
Vector2[size.x / 2, 2]
end
def random_point
Vector2.new(rand(size.x), rand(size.y))
end
def tutorial?
self.static? && self.static_type == 'tutorial'
end
def beginner?
scenario && (scenario == 'Beginner' || scenario =~ /Tutorial/)
end
def static?
!!self.static
end
def show_hints?
!tutorial? && !beginner? && scenario != 'HomeWorld'
end
def status!(type, val)
case type
when :suppress_flight
@suppress_flight = val
queue_message ZoneStatusMessage.new('suppress_flight' => val)
when :suppress_guns
@suppress_guns = val
queue_message ZoneStatusMessage.new('suppress_guns' => val)
when :suppress_mining
@suppress_mining = val
queue_message ZoneStatusMessage.new('suppress_mining' => val)
end
end
def status_info(player = nil)
info = [@daytime, @temperature, @wind, @cloud_cover, @precipitation, @acidity].map{ |i| (i * 10000).to_i }
player.try(:client_version?, '2.1.0') ? { 'w' => info } : info
end
def position_description(position, markup = true)
x = (position.x - (@size.x * 0.5)).to_i
y = (position.y - 200).to_i
east_west = x > 0 ? "east" : (x < 0 ? "west" : "central")
up_down = markup ? " #{y.abs}m#{y > 0 ? ":down:" : ":up:"}" : ", #{y.abs}m #{y > 0 ? "down" : "up"}"
"#{x.abs} #{east_west}#{up_down}"
end
def normalized_position(position)
if position && position.x.abs < @size.x/2 && ([email protected]).include?(position.y)
Vector2[position.x + @size.x/2, position.y+200]
else
nil
end
end
def get_missives
if !tutorial? && scenario != 'Beginner'
Missive.query_for_players players, { '$gt' => last_missive_check_at }, 1, 50
@last_missive_check_at = Time.now
end
end
# ===== Blocks / Chunks ===== #
def block_index(x, y)
y * @size.x + x
end
def block_position(idx)
Vector2[idx % @size.x, idx / @size.x]
end
# Gives you the index of the chunk at the provided zone coordinates
def chunk_index(x, y)
return nil unless in_bounds?(x, y)
chunk_pos = chunk_position(x, y)
chunk_pos.y * @chunk_width + chunk_pos.x
end
def chunk_at_position(pos)
get_chunk(chunk_index(pos.x, pos.y))
end
def chunks_in_rect(rect)
chunks = []
(rect.left/@chunk_size.x..rect.right/@chunk_size.x).each do |ch_x|
(rect.top/@chunk_size.y..rect.bottom/@chunk_size.y).each do |ch_y|
pos = Vector2[ch_x*@chunk_size.x, ch_y*@chunk_size.y]
if in_bounds?(pos.x, pos.y)
chunks << chunk_at_position(pos)
end
end
end
chunks
end
# Chunk vector for block
def chunk_position(x, y)
Vector2.new (x / @chunk_size.x).floor, (y / @chunk_size.y).floor
end
def client_config(player = nil, allow_for_tests = false)
return {} if (Deepworld::Env.test? && !allow_for_tests)
cfg = {
'id' => @id.to_s,
'biome' => @biome,
'size' => [@size.x, @size.y],
'chunk_size' => [@chunk_size.x, @chunk_size.y],
'time' => run_time.to_f,
'surface' => @surface,
'chunks_explored' => @chunks_explored,
'chunks_explored_count' => @chunks_explored_count,
'seed' => @id.to_s[0..7].hex
}
cfg['static'] = true if @static
cfg['owner'] = true if player && self.owners.include?(player.id)
cfg['member'] = true if player && (cfg['owner'] || self.members.include?(player.id))
cfg['pvp'] = true if @pvp
cfg['bookmarked'] = true if player.bookmarked_zones.include?(self.id)
cfg['name'] = self.name_to_display + (Deepworld::Env.production? ? '' : " [#{Deepworld::Env.development? ? 'Dev' : Deepworld::Env.environment.capitalize}]")
cfg['suppress_flight'] = true if @suppress_flight
cfg['suppress_guns'] = true if @suppress_guns
cfg['suppress_mining'] = true if @suppress_mining
if @depth
if player.v3?
cfg['depth'] = {
"ground/earth" => [
[@depth[3], "ground/earth-deepest"],
[@depth[2], "ground/earth-deeper"],
[@depth[1], "ground/earth-deep"]
]
}
else
key = biome == "plain" ? "temperate" : biome
cfg['depth'] = {
"#{key}/earth-front" => [
[@depth[1], "#{key}/earth-front-deep"],
[@depth[2], "#{key}/earth-front-deeper"],
[@depth[3], "#{key}/earth-front-deepest"]
]
}
end
end
if player.client_version?('3.1.5')
cfg['private'] = @private.nil? ? false : @private
cfg['protected'] = @protection_level.to_i > 0
cfg['protected_player'] = protected_against?(player)
cfg['protected_reason'] = 'This world is reserved for high-level players' if (1..9).include?(@protection_level)
else
if protected_against?(player)
cfg['protected'] = true
cfg['protected_reason'] = 'This world is reserved for high-level players' if (1..9).include?(@protection_level)
end
end
cfg
end
def update_player_configuration(player, cfg)
@scenario_module.update_player_configuration player, cfg if @scenario_module
end
def in_bounds?(x, y)
x >= 0 && x < size.x && y >= 0 && y < size.y
end
def get_chunk(chunk_index)
return nil unless chunk_index and (0..@chunk_count-1).include?(chunk_index)
Chunk.new(self, chunk_index)
end
def peek(x, y, layer)
@kernel.block_peek(x, y, layer)
end
# Returns array:
# [base.item, back.item, back.mod, front.item, front.mod, liquid.item, liquid.mod]
def all_peek(x, y)
@kernel.all_peek(x, y)
end
def block_owner(x, y, layer)
@kernel.block_owner(x, y, layer)
end
def block_natural?(x, y, layer = FRONT)
block_owner(x, y, layer) == 0
end
def chunk_data(indexes)
@kernel.chunk_data(indexes)
end
def raycast(origin, destination, liquid = false, items = false)
result = nil
b = Benchmark.measure do
begin
result = @kernel.raycast(origin.x, origin.y, destination.x, destination.y, false, liquid, false, false, items)
rescue
Game.info({error: "zone#raycast called with origin: #{origin.x}, #{origin.y} destination: #{destination.x}, #{destination.y}", fid: self.id, exception: Kernel.caller.first}, true)
nil
end
end
increment_benchmark :raycast, b.real
result
end
def raynext(origin, destination, liquid = false)
result = nil
b = Benchmark.measure do
begin
path = @kernel.raycast(origin.x, origin.y, destination.x, destination.y, true, liquid, false, true, false)
result = path[1] if path # The first position is the origin
rescue
Game.info({error: "zone#raycast called with origin: #{origin.x}, #{origin.y} destination: #{destination.x}, #{destination.y}", zone_id: self.id, exception: Kernel.caller.first}, true)
nil
end
end
increment_benchmark :raynext, b.real
result
end
def raypath(origin, destination, liquid = false, all = false, items = false)
result = nil
b = Benchmark.measure do
begin
result = @kernel.raycast(origin.x, origin.y, destination.x, destination.y, true, liquid, all, false, items)
rescue
Game.info({error: "zone#raycast called with origin: #{origin.x}, #{origin.y} destination: #{destination.x}, #{destination.y}", zone_id: self.id, exception: Kernel.caller.first}, true)
nil
end
end
increment_benchmark :raypath, b.real
result
end
def update_block_owner(x, y, layer, player)
item, mod = peek(x, y, layer)
@kernel.block_update(x, y, layer, item, mod, player.digest)
if meta = get_meta_block(x, y)
meta.player_id = player.id.to_s
end
queue_block_update(nil, x, y, layer, item, mod)
queue_message meta_blocks_message({ block_index(x, y) => meta }) if meta
end
def update_block(entity_id, x, y, layer, item = nil, mod = nil, player_or_digest = nil, meta = nil)
return unless item or mod
item_config = item ? Game.item(item) : nil
# Deal with meta information if necessary
unless meta == :skip
if item_config && layer == FRONT
if item_config.meta
player = player_or_digest.respond_to?(:player?) ? player_or_digest : @ecosystem.find(entity_id)
set_meta_block x, y, item_config, player, meta
elsif meta = get_meta_block(x, y)
meta.clear!
set_meta_block x, y, nil
end
end
end
digest = player_or_digest.respond_to?(:digest) ? player_or_digest.digest : player_or_digest
@kernel.block_update(x, y, layer, item || peek(x, y, layer)[0], mod, digest)
if layer == FRONT
# Update light info if front
light.recalculate x if light.light_at(x, y)
# Remove any block timer at this position
remove_block_timer Vector2[x, y]
end
# Queue update to be sent out
queue_block_update(entity_id, x, y, layer, item, mod)
end
def queue_block_update(entity_id, x, y, layer, item, mod)
@block_update_lock.synchronize do
@block_update_queue[[x, y, layer]] = [entity_id, item, mod]
end
end
def queue_light_update(x, y)
queue_message LightMessage.new([[x, 0, 0, [y].flatten]])
end
def active_chunk_indexes
@cache.get(:active_chunk_indexes, 0.25) do
@active_chunk_hash = nil
players.map(&:active_indexes).flatten.inject({}){ |hash, i| hash[i]=true; hash }
end
end
# Chunks that are directly around players
def immediate_chunk_indexes
@cache.get(:immediate_chunk_indexes, 0.25) do
players.select{|p| !p.position.nil? }.map do |p|
[
p.position + Vector2.new(-@chunk_size.x, -@chunk_size.y),
p.position + Vector2.new(0, -@chunk_size.y),
p.position + Vector2.new(@chunk_size.x, -@chunk_size.y),
p.position + Vector2.new(-@chunk_size.x, 0),
p.position,