-
Notifications
You must be signed in to change notification settings - Fork 3
/
CEvent.cpp
executable file
·239 lines (197 loc) · 5.86 KB
/
CEvent.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
#include "CEvent.h"
CEvent::CEvent() {
}
CEvent::~CEvent() {
//Do nothing
}
void CEvent::OnEvent(SDL_Event* Event) {
switch(Event->type) {
case SDL_ACTIVEEVENT: {
switch(Event->active.state) {
case SDL_APPMOUSEFOCUS: {
if ( Event->active.gain )
OnMouseFocus();
else
OnMouseBlur();
break;
}
case SDL_APPINPUTFOCUS: {
if ( Event->active.gain )
OnInputFocus();
else
OnInputBlur();
break;
}
case SDL_APPACTIVE: {
if ( Event->active.gain )
OnRestore();
else
OnMinimize();
break;
}
}
break;
}
case SDL_KEYDOWN: {
OnKeyDown(Event->key.keysym.sym,Event->key.keysym.mod,Event->key.keysym.unicode);
break;
}
case SDL_KEYUP: {
OnKeyUp(Event->key.keysym.sym,Event->key.keysym.mod,Event->key.keysym.unicode);
break;
}
case SDL_MOUSEMOTION: {
OnMouseMove(Event->motion.x,Event->motion.y,Event->motion.xrel,Event->motion.yrel,(Event->motion.state&SDL_BUTTON(SDL_BUTTON_LEFT))!=0,(Event->motion.state&SDL_BUTTON(SDL_BUTTON_RIGHT))!=0,(Event->motion.state&SDL_BUTTON(SDL_BUTTON_MIDDLE))!=0);
break;
}
case SDL_MOUSEBUTTONDOWN: {
switch(Event->button.button) {
case SDL_BUTTON_LEFT: {
OnLButtonDown(Event->button.x,Event->button.y);
break;
}
case SDL_BUTTON_RIGHT: {
OnRButtonDown(Event->button.x,Event->button.y);
break;
}
case SDL_BUTTON_MIDDLE: {
OnMButtonDown(Event->button.x,Event->button.y);
break;
}
}
break;
}
case SDL_MOUSEBUTTONUP: {
switch(Event->button.button) {
case SDL_BUTTON_LEFT: {
OnLButtonUp(Event->button.x,Event->button.y);
break;
}
case SDL_BUTTON_RIGHT: {
OnRButtonUp(Event->button.x,Event->button.y);
break;
}
case SDL_BUTTON_MIDDLE: {
OnMButtonUp(Event->button.x,Event->button.y);
break;
}
}
break;
}
case SDL_JOYAXISMOTION: {
OnJoyAxis(Event->jaxis.which,Event->jaxis.axis,Event->jaxis.value);
break;
}
case SDL_JOYBALLMOTION: {
OnJoyBall(Event->jball.which,Event->jball.ball,Event->jball.xrel,Event->jball.yrel);
break;
}
case SDL_JOYHATMOTION: {
OnJoyHat(Event->jhat.which,Event->jhat.hat,Event->jhat.value);
break;
}
case SDL_JOYBUTTONDOWN: {
OnJoyButtonDown(Event->jbutton.which,Event->jbutton.button);
break;
}
case SDL_JOYBUTTONUP: {
OnJoyButtonUp(Event->jbutton.which,Event->jbutton.button);
break;
}
case SDL_QUIT: {
OnExit();
break;
}
case SDL_SYSWMEVENT: {
//Ignore
break;
}
case SDL_VIDEORESIZE: {
OnResize(Event->resize.w,Event->resize.h);
break;
}
case SDL_VIDEOEXPOSE: {
OnExpose();
break;
}
default: {
OnUser(Event->user.type,Event->user.code,Event->user.data1,Event->user.data2);
break;
}
}
}
void CEvent::OnInputFocus() {
//Pure virtual, do nothing
}
void CEvent::OnInputBlur() {
//Pure virtual, do nothing
}
void CEvent::OnKeyDown(SDLKey sym, SDLMod mod, Uint16 unicode) {
//Pure virtual, do nothing
}
void CEvent::OnKeyUp(SDLKey sym, SDLMod mod, Uint16 unicode) {
//Pure virtual, do nothing
}
void CEvent::OnMouseFocus() {
//Pure virtual, do nothing
}
void CEvent::OnMouseBlur() {
//Pure virtual, do nothing
}
void CEvent::OnMouseMove(int mX, int mY, int relX, int relY, bool Left,bool Right,bool Middle) {
//Pure virtual, do nothing
}
void CEvent::OnMouseWheel(bool Up, bool Down) {
//Pure virtual, do nothing
}
void CEvent::OnLButtonDown(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnLButtonUp(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnRButtonDown(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnRButtonUp(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnMButtonDown(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnMButtonUp(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnJoyAxis(Uint8 which,Uint8 axis,Sint16 value) {
//Pure virtual, do nothing
}
void CEvent::OnJoyButtonDown(Uint8 which,Uint8 button) {
//Pure virtual, do nothing
}
void CEvent::OnJoyButtonUp(Uint8 which,Uint8 button) {
//Pure virtual, do nothing
}
void CEvent::OnJoyHat(Uint8 which,Uint8 hat,Uint8 value) {
//Pure virtual, do nothing
}
void CEvent::OnJoyBall(Uint8 which,Uint8 ball,Sint16 xrel,Sint16 yrel) {
//Pure virtual, do nothing
}
void CEvent::OnMinimize() {
//Pure virtual, do nothing
}
void CEvent::OnRestore() {
//Pure virtual, do nothing
}
void CEvent::OnResize(int w,int h) {
//Pure virtual, do nothing
}
void CEvent::OnExpose() {
//Pure virtual, do nothing
}
void CEvent::OnExit() {
//Pure virtual, do nothing
}
void CEvent::OnUser(Uint8 type, int code, void* data1, void* data2) {
//Pure virtual, do nothing
}