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Using g++ compiler for building macOS packages. #49906

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agudys opened this issue Aug 8, 2024 · 3 comments
Open

Using g++ compiler for building macOS packages. #49906

agudys opened this issue Aug 8, 2024 · 3 comments

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@agudys
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agudys commented Aug 8, 2024

Hello,

In our software we use some modern C++ multithreading features. Unfortunately, these features are currently not supported by clang and require g++-11 or higher for compilation. Therefore, I would like to ask if there is some way to deploy macOS package with g++ compiler instead of clang.

Thank you!
Adam

@martin-g
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martin-g commented Aug 8, 2024

Do you talk about #47764 ?

@agudys
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agudys commented Aug 8, 2024

Hello,

We started the discussion under the thread you have mentioned, but it actually concerns #49740. Sorry for the confusion!

Best,
Adam

@peterjc
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peterjc commented Aug 23, 2024

I was looking at this too for bindash (added in #18853 without macOS support). The authors say on https://github.com/zhaoxiaofei/bindash they recommend gcc 13 for compiling on macOS. I asked on Gitter last week:

https://matrix.to/#/!MhHkICgthNLZeLiygG:gitter.im/$fGLkv1QDKnEeLYdOGX5_TlyHrOXs4zCnOIyud6vDnVg

Björn also suggested looking at conda_build_config.yaml but I couldn't find a precedent.

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