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[Feature request] Note: Don't lock DLSS, FG and RR to being the same versions #219
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DLSS Swapper does not support FG at this time. But when it is added I'll be sure to allow people to mix and match. Thanks for the info on that. Do you know if it has ever worked the other way, game releases with a higher version DLSS but FG is lower? |
Not that I'm aware of, at least! But I assume it might be possible. |
When I get around to testing (when it is added) I will see if it breaks things. I know there are issues with DLSS 1.X and 2.X, there was plans to prevent a DLSS 1.X game using a DLSS 2.X (or 3.X) dll. I don't think it ever got added, but it may have. I'll keep this issue open so I don't forget the above notes. |
While it's not FG, The First Descendant game is out now and it implements DLSS 3.7.0 with Ray Reconstruction 3.7.10. I guess same could happen with FG. |
Currently DLSSD (Ray Reconstruction) version 3.7.10 is a downgrade from 3.7.0 as it either lacks ShaRC or has a broken implementation of it, so I second this request, for when the other two DLLs get added to the app, to let us choose a version per DLL per app. DLSSD didn't get a public or leaked 3.7.1 version to match DLSS and DLSSG, by the way. |
I'm not sure how frequent this is, but, with Hellblade II's release, the FG update got updated to 3.7.1, while the main DLSS one is still on 3.7.0. Considering that, it might be a good idea to make all DLLs independent from one another. That way, you could replace the version of DLSS, DLSS RR, and DLSS FG with your choice.
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