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players_changelog
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This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.11.2+svn:
* Language and i18n:
* Updated translations:
Version 1.11.2:
* Add-ons client:
* Add a button to the Filter Options dialog to toggle all currently
displayed add-on categories at once.
* AI:
* Experimental Multiplayer AI
* Improve recruitment, notably first turn choices and units with poison.
* Improve selection of units for village stealing.
* Remove dependency on AI-demos add-on.
* Fix bug when playing on maps with a turn limit.
* Fix bug handling regeneration.
* Minor improvements in switching between castles.
* Add healer support micro AI to improve healer use.
* Retreat badly injured units more effectively.
* New [micro_ai] tag, 18 different Micro AIs, and 14 test scenarios
* This includes AIs for 7 different animal behaviors, bottleneck defense,
2 different guardians and a coward, healer support, lurkers,
messenger escort, patrol, protect and move a unit, and 2 alternative
recruiting strategies.
* Documentation at http://wiki.wesnoth.org/Micro_AIs
* Campaigns:
* New world maps for Heir to the Throne, The South Guard, Sceptre of Fire and
Son of the Black Eye.
* Sceptre of Fire:
* Allow game to continue after completing scenario (reported in forums).
* Son of the Black Eye:
* Prevent infinite loop if fewer than two transport ships (bug #20389).
* Graphics:
* New title screen background.
* Language and i18n:
* Updated translations: British English, Chinese (Traditional), Dutch,
Estonian, French, Galician, German, Italian, Japanese, Latin, Lithuanian,
Portuguese, Portuguese (Brazil), Slovak, Vietnamese.
* Multiplayer
* Fixed some issues with Dark Forecast skipping spawns and failing to end.
* User interface:
* Allow copying the selection in the old (default) lobby using
Ctrl+C/Command+C.
* Color coded the resistance table in the hp display's tooltip.
* Tooltip for the movement points display shows the movement costs.
* Updating the shroud after delaying shroud updates is done gradually instead
of instantly.
* Fixed viewport centering issues with the Next Unit action, and some WML
actions such as [scroll_to], [scroll_to_unit], and [message] (bug #18793).
* Removed the "move unit to hexfield" feature.
* WML Engine:
* When a map is replaced the number of owned villages for a side is updated
properly.
* Miscellaneous and bug fixes:
* The undo stack is preserved across a save-reload.
* Fixed the present in-game command line autocompletion feature so it
actually works without using :debug.
* Make drakes fly on volcano tiles (bug #20485).
Version 1.11.1:
* AI:
* New AI: Experimental AI
* Improved recruitment, castle and village management over current default AI.
* Campaigns:
* Dead Water:
* Stunned units are now marked with a status icon.
* Delfador's Memoirs
* Add dummy side to cutscene to avoid crash at end of story part
(bug #20208).
* Eastern Invasion:
* New set of portraits.
* Legend of Wesmere
* Scenario 02: Replaced the moveto events for checking the
dwarvish borders with enter_hex events.
* Scenario 08: Add dummy side to cutscene to avoid crash at end of story
part (bug #20208).
* Under the Burning Suns:
* Keep a spawned unit from disappearing on reload in scenario 6b.
* Stunned units are now marked with a status icon.
* Language and i18n:
* New translation: Scottish Gaelic.
* Updated translations: British English, Chinese (Traditional), Croatian,
French, Galician, German, Hungarian, Italian, Latin, Lithuanian, Polish,
Portuguese (Brazil), Russian, Slovak, Ukrainian.
* Multiplayer
* New add-on type: modifications.
* GUI2 configuration options for eras, scenarios and modifications.
* Dependency system for eras, scenarios and modifications.
* Silver Mage no longer allowed as a leader in Age of Heroes.
* Terrain:
* New Unwalkable Overlay (^Qov), Dense Palm (^Ftp), Savanna (^Fts) and
Rainforest (^Ftr) terrains.
* User interface:
* Healing animations are now played when poison is cured.
* Moving units to a selected hex field
* Units in reach of a hex field are highlighted during selection.
* Highlighting and labeling the selected hex field with the amount of in
range units.
* Left click on a controlled one triggers the move.
* Preferences
* "Hotkey Settings" dialog redisigned.
* Features a tab for each hotkey scope.
* Truncates hotkey descriptions to keep the dialog functional,
but shows their full description as help tooltips.
* Allows reasigning hotkeys
* Cancel button to discard any changes
* Assigning of more than one hotkey per action possible
* Support for assigning mouse buttons to actions
* The recruit and recall commands are restored when right-clicking on a
leader, but with new semantics -- only that leader's recruits/recalls will
be presented as options.
* The statistics window can now show per-scenario statistics.
* The sidebar now includes specials when reporting a weapon's damage.
* The sidebar now includes all specials when reporting a weapon's number of
attacks (not just swarm).
* Active/inactive highlighting for abilities and weapon specials in the
sidebar.
* The "repeat recruit" command now refers to the last recruit by the current
side, rather than the last recruit by the current game client.
* Refinements to undo stack management, sometimes allowing moves to be undone
after "update shroud now" (if those moves did not affect fog/shroud).
* Whiteboard
* Don't end turn if executing all actions in another way than using the
"end turn" button/hotkey. (bug #19901)
* Miscellaneous and bug fixes:
* Fix invalid memory access crash resulting from deleting all saved games
in the Load Game dialog.
* Fix OOS when dismissing a recall in a multiplayer campaign (bug #19924).
* Fix OOS when observe scenario 2 in a multiplayer campaign (bug #20217).
Version 1.11.0:
* Add-ons client:
* The Update Add-ons dialog has been replaced with an alternate view mode
for the main Add-ons Manager.
* The Add-ons Manager now allows filtering add-ons by installation status
(all, installed, not installed, upgradable).
* Add-ons in the Add-ons Manager are initially sorted by title instead of
the order they were originally uploaded to the server.
* Add-ons with broken/unavailable dependencies are reported to the user.
* The add-on dependencies prompt reports all recursively-resolved
dependencies, not just the direct dependencies.
* Add-on installation, upgradability, and publish status is reported as a
footnote for every list entry, plus a field in the Description dialog.
* The Add-ons Manager filter textbox is preserved during the same
connection (i.e. while installing multiple add-ons).
* Campaigns:
* Added a note to all final scenarios, stating which one is the last
scenario.
* A Tale of Two Brothers:
* Fix bug #19949: Turns left counter initially incorrect when objectives
change and turn limit is extended.
* The Chase: fixed some missing messages if no unit with role=speaker is
present.
* Descent into Darkness:
* Fix most possible cases for Darken Volk becoming "stuck"
in 09_A_Small_Favor3.
* Eastern Invasion:
* Revisions to dialogue and part of the story.
* Heir to the Throne:
* Implemented FR #19418: the Orcs destroy the villages near Konrad's castle
when capturing them in The Elves Besieged
* Fixed bug #19531: scroll to reinforcement units in Blackwater Port
* Legend of Wesmere:
* Fix bug #19577 - some terrain was not snow covered.
* Sceptre of Fire:
* Keep recall list at end of scenario 7
* Son of the Black Eye:
* Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
Civil War.
* Fixed bug #19684: Kapou'e says a different message if he kills the first
Elf in Silent Forest
* Silent Forest: the messages that appear upon killing the first Elf can be
translated differently depending on the Elf's gender
* The Hammer of Thursagan:
* Karrag now gets enough gold to actually recruit when met.
* The South Guard:
* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich
is seen, and if the player allies with the Elves, then both Urza Afalas
and Mal M'Brin must be defeated
* Tutorial:
* Applied patch #3203: Allow to end the scenario via the right-click menu.
* Fixed bug #19316: Narrator messages are now translated.
* Replacd $unit.type by $unit.language_name to make a string completely
translateable.
* Fixed bug #19367: Incomplete i18n in wesnoth-tutorial.
* Under the Burning Suns:
* Made it so that Kaleh gets the default AMLA after he's been fully
upgraded.
* Fix appearance of flood on wooden boards.
* Made it so that all units are rehydrated quietly upon victory in scenario
two.
* The Human Commander unit now uses the smallfoot movetype instead of
woodland.
* Display dehydration status in the sidebar.
* Ensure player always has positive gold leaving the cave in Out of the
Frying Pan.
* New and much improved AI for human messenger in "Out of the Frying Pan".
* Taking all items is now optional.
* Finding the map in scenario 3 is now useful.
* Healers now prevent dehydration instead of removing it, so they no longer
heal dehydrated units.
* New art for Dark Assassin.
* Editor:
* New gui theme, fixes the editor being broken on low resolutions.
* Smaller font for displaying the terrain information.
* Less space between the map coordinates and the terrain information
(no need to display defense value)
* More width sidebar
* Features one more editing tool per row.
* Additional brush
* Button for default zoom switching.
* Space for a second row of editing tools.
* Terrain group selection from a menu, saving a lot of space.
* Help menu:
* Added a new Add-ons section explaining add-on usage basics.
* Added more elaborate descriptions for the Units, Abilities and Weapon
Specials sections, with the intent of reducing confusion when they are
initially empty (feature request #13914).
* Language and i18n:
* New translation: Ukrainian.
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Dutch, Estonian, Finnish, French, Galician,
German, Greek, Hungarian, Indonesian, Irish, Italian, Japanese, Korean,
Latin, Lithuanian, Norwegian, Old English, Polish, Portuguese (Brazil),
Russian, Slovak, Spanish.
* Multiplayer:
* A New Land:
* Made it so that the "Elvish Shaman" option in the elvish unit selection
menu gets translated. Fixes bug #19677.
* Fix an accidental terrain type change in Isar's Cross.
* Fix attacker side being human in 6p_Team_Survival.
* Canceling the sides setup screen when hosting a MP game now brings the
host back to the game configuration screen first instead of returning
immediately to the lobby or (for hotseat) titlescreen (bug #7130).
* Terrain:
* New tropical forest images.
* New palm forest terrain.
* Deprecated flowers (Ggf) and Volcano (Qv) terrains removed.
Use Gg^Efm and Mv respectively.
* Fix bridge/rail transitions to each other.
* New stone, hanging, and wooden chasm bridges.
* User interface:
* Restored leader unit image in Load Game dialog (bug #18683)
* Added a "Back to Start" option to the game menu to load the current
scenario's start save if it is available (feature/bug #18027).
* Added tooltips to Load Game dialog (feature/bug #18249).
* Added a Reset All button to Hotkey Settings dialog in preferences
(feature/bug #3797)
* Map editor now displays invisible overlay terrains on main map.
* Re-fogging does not occur in the middle of the player's turn.
* Fixed provided saved game filenames being ignored when requesting to
save a MP game due to a network or OOS error (bug #19562).
* Clicking a unit does not reveal adjacent hidden units (bug #19381).
* Trying to initiate movement (or an attack) before previous movement is
finished no longer unselects the current unit (bug #19734). (The new
movement command is still deliberately ignored.)
* The recruit and recall commands no longer appear in the context menu
for shrouded or (visibly) occupied hexes.
* Fixed bug #19844: Block recruiting into shrouded hexes.
* Fixed bug #19783: Disable commands while WML menu items are executing.
* Fixed bug #19533: Both damage tooltips now take into account local factors.
* Whiteboard:
* Fixed bug #19369: Using planning mode can cause losing ability to move my
units
* Fixed bug #19408: Crash shortly after executing invalid multi-turn move
* Fixed bug #19581: Leader can still move after a planned recall.
* Shortened all context menu items.
* Fixed bug #19619: In local games, units keep ghosted appearance during
opponent's turn.
* Fixed bug #19613: Multiple attacks after planning attacks in whiteboard.
* Fixed bug #19618: Problems with ending turn with impossible moves.
* Fixed bug #19615: Can see part of opponents' planned moves in local
multiplayer game.
* Miscellaneous and bug fixes:
* Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other
platforms using XDG layout (no compiled-in preferences path override).
* Fixed bug #19503 : "maximum auto saves" setting now works correctly.
* Units can now have a new value ("vision") which is used for sight range
instead of movement.
* Vision range can have its own costs now.
* Fixed: Out-of-sync message in EI::16_Weldyn_under_Attack (bug #19735)
Version 1.10.0:
* Campaigns:
* Legend of Wesmere:
* Scenario 3: Fixed bug #19067: Control over Galtrid's side stays with the
player after the arrival of Kalenz.
* Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list.
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
Finnish, French, Galician, German, Hungarian, Italian, Latin, Lithuanian,
Old English, Polish, Serbian, Slovak, Spanish.
* Multiplayer:
* Allow tab completion of player names in commands (bug #19284).
* Fixed eras other than the default breaking 2p_Hornshark_Island. If a player
has a faction not in the default era, a standard set of units (aimed at
Khalifate) is used now.
* Fixed bug #19083: allow attack to happen normally without causing OOS if
turn time runs out in attack selection dialog.
* Whiteboard:
* Fixed bug #18635: Percentage not displayed for units selected at their
future position.
* Fixed bug #19142: attacks can be simulated between units (for which this
shouldn't be possible).
* Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario.
* Fixed bug #19222: After 'delete planned action', the unit is almost
invisible.
* Fixed turn not finishing when moves were planned for future turns.
Version 1.9.14:
* AI:
* Fixed bug #18962 and bug #19214: AI leaders are no longer slow to select
attacks.
* Campaigns:
* Sceptre of Fire:
* New set of portraits.
* Language and i18n:
* Changed font used for CJK languages to DroidSans.
* Updated translations: British English, Chinese (Simplified), Czech, Dutch,
Estonian, French, Galician, German, Hungarian, Latin, Norwegian, Serbian,
Slovak, Spanish.
Version 1.9.13:
* Language and i18n:
* Updated translations: British English, Czech, Dutch, French, Galician,
German, Hungarian, Korean, Latin, Lithuanian, Old English, Polish,
Russian, Serbian.
* Multiplayer:
* Fix user interface set to side 1 when entering linger mode
(bug #15847).
* Fixes showing of larger portraits on smaller screens
(bugs #17961 and #18686).
* Unit changes and balancing:
* Changed the Lancer's and the Deathblade's AMLA requirements to conform to
the current AMLA standards.
* User interface:
* Fixed bug #19118: Default theme: coordinates overlap with the clock status
panel on small horizontal resolutions. Also fixed for the widescreeen
theme.
* Made it so that "AM"/"PM" show up in the default and widescreen themes
on the lowest supported resolutions.
* Whiteboard:
* Display turn numbers on multi-turn planned moves.
* Fix attacks not finishing but still being transmitted over the network when
executing all actions.
* Miscellaneous and bug fixes:
* Forward ported a new version of multiplayer chat log history dialog.
* Fixed bug #19188: Turn dialog always speaks of Konrad in tutorial.
* Added NativeClient port.
* Optimized screen update (zooming, ToD change) and framerate.
Version 1.9.12:
* Language and i18n:
* Updated translations: British English, Czech, French, German, Hungarian,
Indonesian, Italian, Latin, Latvian, Old English, Russian, Slovak.
* Multiplayer:
* Fixed missed side init if controller changes at side progression
(bug #16299).
* Fixed user interface not updated if controller changes (bug #19056).
* Whiteboard:
* Fix invalid actions not being detected until another action is created
* Erase invalid actions when you try to execute them
* Remove Suppose Dead action (until we can find a better UI for it)
* Fix bug #18774: Recalling with the whiteboard enabled causes crash
* Fix bug #19061: Crash on starting most campaign scenarios
* Fix getting "not enough gold" message when executing planned recruits/recalls
* Re-enabled multi-turn moves
* Various tweaks to visuals
Version 1.9.11:
* Language and i18n:
* Updated translations: British English, Dutch, French, Finnish, Galician,
Indonesian, Italian, Korean, Latvian, Lithuanian, Old English.
* Miscellaneous and bug fixes:
* Fixed disappearing UI buttons after changing windowed/fullscreen mode
or display resolution in Preferences during a game.
Version 1.9.10:
* Campaigns:
* Descent into Darkness:
* A Small Favor, part 1: used 24 hour ToD.
* Son of the Black Eye:
* To the Harbor of Tirigaz: used 24 hour ToD.
* Under the Burning Suns
* Subterranean Struggle: no longer possible to win by allowing allies to
die.
* Across the Harsh Sands: the Black Hand oasis is no longer possible to
enter without triggering the bandits.
* Graphics:
* New Animations:
* Goblin spearman run SE.
* Merman fighter attack SE.
* Terrain:
* Tall encampment keep can now be placed next to the tent encampment keep.
* Forest/hill terrain combinations no longer appear black on the minimap
* Default team color always applied last; fixes bug #18817
* Removal of Khalifate unit images.
* Language and i18n:
* Made it so that all of the Hangul Syllables block is covered by the
font-loading code.
* Updated translations: British English, Czech, Dutch, Finnish, Galician,
Indonesian, Irish, Italian, Japanese, Korean, Latin, Lithuanian,
Old English, Portuguese (Brazil), Russian, Slovak, Swedish.
* Multiplayer:
* New map: Aethermaw.
* Updated maps: Hamlets, Howling Ghost Badlands, Thousand Stings Garrison.
* Terrain:
* Oasis may be placed on any terrain, aliased to base.
* New rotting variant for wooden bridge.
* Unit changes and Balancing
* All mounted units now have forest defense capped at 30%. This reduces their
defense on forested hills from 40% to 30%
* Forests now give best defense and worst movement on all terrain,
not just hills - fixes bug #18216.
* The XP required for an AMLA is now 50*level (and 25 for level 0) instead of
always 150.
* Increased the HP of the Great Mage from 55 to 60.
* Increased the ranged attack of the Footpad from 4-2 to 5-2.
* Removal of the Khalifate units, faction and era.
* User interface:
* Removed waypoints UI feature ('w' key) since the whiteboard provides
similar functionality.
* Added option in advanced preferences that allows the twelve-hour clock
format to be used.
* Reenabled "delay shroud updates".
* Slowed units are now tinted to be recognizable at a glance.
* Miscellaneous and bug fixes:
* Reintroduced the "Liminal" alignment. Liminal units fight best during
twilight.
* Fix gold carryover if loading a save created in linger mode (bug #16111).
Version 1.9.9:
* Campaigns:
* Under the Burning Suns:
* Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150.
* Gave to Desert Shydes and Desert Stars 30% defense on void terrain.
* Graphics:
* Terrains:
* Added Gray Coastal Reef and Tropical Coastal Reef.
* Language and i18n:
* Updated translations: British English, Estonian, French, Galician, Greek,
Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian,
Vietnamese.
* Multiplayer:
* A New Land:
* Fixed 'agriculture' not getting translated sometimes and research
for agriculture not getting counted if the research order wasn't
changed. (bug #16477)
* Options to share knowledge with those who have learned everything about
whatever are no longer shown. (bug #14822)
* Music and sound effects:
* New track "Battle Epic" by Doug Kaufman.
* Unit changes and balancing:
* Decreased cost of Giant Rat from 13 to 6.
* Various changes to the defense, movement and resistances of the Giant Rat.
* Increased the XP requirements of the Arif from 40 to 47.
* Increased the cost of the Falcon from 10 to 12.
* Decreased the beak and claw attack of the Falcon by one each to 2-3 and
5-1.
* Decreased the HP of the Falcon from 19 to 18.
* Increased the XP requirements of the Falcon from 20 to 24.
* Increased the XP requirements of the Hakim from 33 to 39.
* Decreased the HP of the Jundi from 36 to 32.
* Increased the XP requirements of the Jundi from 35 to 44.
* Increased the cost of the Khaiyal from 20 to 21.
* Decreased the blade resistance of the Khaiyal from 30% to 20%.
* Decreased the pierce resistance of the Khaiyal from 0% to -10%.
* Decreased the impact resistance of the Khaiyal from 10% to 0%.
* Increased the melee attack of the Mighwar from 7-5 to 8-5.
* Decreased the HP of the Mighwar from 57 to 53.
* Increased the melee attack of the Monawish from 6-4 to 7-4.
* Decreased the HP of the Monawish from 45 to 41.
* Decreased the HP of the Naffat from 32 to 28.
* Increased the XP requirements of the Naffat from 38 to 44.
* Increased the cost of the Naffat from 17 to 19.
* Decreased the melee attack of the Qatif-al-nar to 10-2.
* Decreased the ranged attack of the Qatif-al-nar to 8-3.
* Increased the XP requirements of the Rasikh from 40 to 150.
* Decreased the melee attack of the Tineen to 10-3.
* Decreased the impact resistance of the Falcon line from 0% to -10%.
* The Falcon line now gets 2 traits, one normal trait and the feral trait.
* The Naffat line is no longer able to get the strong trait.
* Converted units with khalifatelightfoot to khalifatefoot movetype:
* Increased the fire resistance from -10% to 0% (Hakim only).
* Increased the impact resistance from -20% to -10%.
* Increased the village defense from 50% to 60%.
* Removed the khalifatelightfoot movetype.
* Changes to khalifatefoot movetype:
* Increased the frozen defense from 20% to 30%.
* Changes to khalifatearmoredfoot movetype:
* Increased the shallow water and swamp mp from 2 to 3.
* Decreased the mushroom grove defense from 50% to 40%.
* Changes to the khalifatehorse movetype:
* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
4 in all cases.
* Increased the forest mp cost from 2 to 3.
* Decreased the frozen mp cost from 4 to 2.
* Decreased the swamp defense from 30% to 20%.
* Decreased the cave defense from 40% to 20%.
* Decreased the mushroom grove defense from 40% to 20%.
* Increased the frozen defense from 10% to 30%.
* Increased the impact resistance from -10% to 0%.
* Changes to the khalifatearmoredhorse movetype:
* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
4 in all cases.
* Increased the reef mp cost from 2 to 3.
* Decreased the frozen mp cost from 4 to 2.
* Decreased the cave defense from 40% to 20%.
* Decreased the mushroom grove defense from 40% to 20%.
* Increased the frozen defense from 10% to 30%.
* Increased the swamp defense from 10% to 20%.
* Decreased the hill defense from 60% to 50%.
* User interface:
* Whiteboard planning system:
* Added support for planning multi-turn moves.
* Added the option to hide allies' plans during a network game.
* Made action numbers colored according to team color.
* Made plan execution halt upon discovering hidden units.
Version 1.9.8:
* Language and i18n:
* Updated translations: British English, Estonian, Indonesian, Irish,
Latin, Old English, Russian, Vietnamese.
* User interface:
* Moved Animate Map option from Advanced Preferences to Display.
* Moved Reverse Time Graphics option to Advanced Preferences.
* Moved Scroll Tracking of Unit Actions display option to Advanced
Preferences, renamed to Follow Unit Actions.
* Moved Unit Standing Animations option from Advanced Preferences to
Display.
* Sort the Recruit menu by localized unit type names.
* Support for gamepads/joysticks.
* Whiteboard planning system:
* Added a new planned action type: "Suppose dead".
* Changed behavior of invalid actions (no longer immediately discarded).
* Disabled undo while planning mode is active.
* Made whiteboard plans visible to allied network players.
* Miscellaneous and bugfixes:
* Fixed bug #18117, saved games with Qatif-al-nar became corrupted.
* Fixed bug #18120, where Khalifate units were not getting the default AMLA.
Version 1.9.7:
* Graphics:
* Terrains:
* Modified Deep Water tiles for greater contrast with Shallow
* New Dead Great Tree
* Portraits:
* Drake Warden
* Language and i18n:
* Updated translations: Afrikaans, British English, Chinese (Traditional),
Galician, German, Greek, Indonesian, Irish, Japanese, Korean, Latin,
Lithuanian, Old English, Portuguese (Brazil), Serbian, Spanish, Swedish,
Vietnamese.
* Miscellaneous and bugfixes:
* Support for leader specific recruit lists.
Version 1.9.6:
* Graphics:
* Portraits:
* Added portrait for Khalifate Hakim.
* Terrains:
* New Igloo village
* Language and i18n:
* Updated translations: Afrikaans, British English, Dutch, French, Galician,
German, Greek, Hungarian, Irish, Japanese, Latin, Lithuanian, Old English,
Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese.
* Multiplayer:
* New era: the default+Khalifate era adds a new faction for multiplayer play.
* New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano.
* Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead
Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis.
* Unit changes and balancing:
* Increased the pierce attack of the Orc Archer from 5-3 to 6-3.
* Decreased the HP of the Cavalryman from 38 to 34.
* Decreased the HP of the Dragoon from 53 to 49.
* Decreased the HP of the Cavalier from 68 to 64.
* Changed the 'feral' trait to give 50% instead of 40% defense on villages.
* User interface:
* Patch #2625: added a GUI interface to changing control in multiplayer
games. The command to access it is currently :give_control
Version 1.9.5:
* Graphics:
* Portraits:
* New portrait for Drake Enforcer/Thrasher.
* Terrains:
* Moved the ruined desert castle to core.
* New and improved swamp villages.
* New and improved tropical villages.
* New ruined desert keep.
* New stones and sand drifts embellishment.
* New tall encampment keep.
* New water lilies embellishment.
* Other:
* New elf-style flag.
* Language and i18n:
* New translation: Old English.
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Czech, Dutch, Finnish, French, Galician, German,
Irish, Italian, Japanese, Portuguese (Brazil), Slovak, Spanish, Vietnamese.
* Multiplayer:
* Don't show team labels to observers.
* Renamed /adminmsg command to /report to better reflect its use.
* User interface:
* Add 1.25, 1.75 and 3.0 animation speed factors to display preferences.
* Fixed the problem with black lines in the minimap.
* Miscellaneous and bugfixes:
* Fixed replay OOS issue triggered by time-of-day areas in scenarios.
* Removed support for TinyGUI: Devices with a resolution below 800x480 are
not supported anymore.
* The minimum screen resolution is now 800x480 instead of 800x600.
Version 1.9.4:
* Campaigns:
* Delfadors Memoirs:
* Fixed bug #17273: Made difficulty selection conform to the style of all
other mainline campaigns.
* Descent into Darkness:
* New set of portraits.
* Eastern Invasion:
* Fixed bug #15950: Made 11_Captured remove units from recall list,
preventing units being 'healed' upon load.
* Graphics:
* Terrain: added transitions for the wood floor
* Language and i18n:
* New translation: Irish.
* Updated translations: Dutch, Finnish, Galician, German, Hebrew, Japanese,
Korean, Lithuanian, Russian, Slovak, Vietnamese.
* User interface:
* New add-ons description dialog with further details, including bundled
translations.
* Increase text area dimensions on story screens and improve space use on
smallgui configurations.
Version 1.9.3:
* Campaigns:
* Descent into Darkness:
* Allow Darken Volk to open gates in A Small Favor part 3.
* The Rise of Wesnoth:
* New portraits for Jevyan, Typhon and Rithrandil.
* Language and i18n:
* Updated translations: Dutch, Finnish, German, Italian, Japanese, Korean,
Portuguese (Brazil), Spanish, Vietnamese.
* Graphics:
* Terrain:
* Fixed display of UMC castles (which were being overdrawn by regular human
castles).
* Added ruined cottage and ruined hill village.
* Added a fence embellishment terrain.
Version 1.9.2:
* Campaigns:
* Descent into Darkness:
* Made 'Alone at Last' easier.
* Legend of Wesmere:
* Map updates.
* Implemented gold carryover between the multiplayer chapters.
* Added extra keeps to keep up with the growing number of leaders.
* Heir to the Throne:
* Fixed a bug causing Warven in 'Cliffs of Thoria' not able to move through
mountains.
* Liberty:
* New set of portraits.
* Changed Relnan's character to a woman.
* New (unanimated) sprites for the Rogue Mage unit line.
* Various balancing changes to the Rogue Mage unit line.
* Northern Rebirth:
* Make it possible to choose whether a unit should pick up the
Rod of Justice or not.
* The Rise of Wesnoth:
* New set of portraits, except for Jevyan and Rithrandil.
* Gave Jevyan's familiar a custom unit type.
* Sceptre of Fire:
* Thursagan can now advance to Dwarvish Arcanister.
* New (unanimated) sprites for the Dwarvish Miner.
* Son of the Black Eye:
* Changes to the objectives and gameplay of 'Clash of Armies'.
* The South Guard:
* New portrait for Mal M'Brin.
* Graphics:
* Terrain:
* Any Castle or Keep except Dwarvish can now be combined without large gaps
or extra walls.
* New graphics for wooden bridges.
* Added variant of chasm bridge for over water.
* New transitions from all Hills and Mountains to Water.
* A new desaturated color of ocean and shallow water.
* Much improved lava transitions.
* New Waterfall automatically placed between chasm and water or swamp.
* Added Ruined Human City terrain.
* Animations:
* Standing anims: Fencer, Spearman, Dwarf Guard.
* Idle anims: 2 for the Spearman.
* Fixed drakes flying or not flying over all the correct terrains.
* Portraits: Drake Blademaster, Hurricane Drake, Drake Flameheart, alternate
Swordsman.
* Units: New base frame and animations for Mudcrawler.
* Language and i18n:
* Updated translations: Chinese (Traditional), Czech, Dutch, Galician,
German, Indonesian, Italian, Japanese, Korean, Lithuanian,
Portuguese (Brazil), Russian, Shavian, Slovak, Slovenian, Vietnamese.
* Unit changes and balancing:
* Decreased the physical resistances of the Dwarvish Scout and Dwarvish
Pathfinder to 10% and those of the Dwarvish Explorer to 20%.
* Decreased the village defense of Chocobone from 60% to 40%.
* Fixed villages on snow and sand hills providing worst instead of best
movement.
* User interface:
* Improved the layout of the title screen and fixed several bugs in it.
* Whiteboard planning system:
* Fixed a crash when creating a planned move when playing Wesnoth on
Windows.
* New "Execute all actions" command bound to CTRL+y.
Version 1.9.1:
* Campaigns:
* A Tale of Two Brothers:
* New portraits for Arne and Bjarn.
* Dead Water:
* Fixed the last scenario not working due to an 'unknown scenario' error.
* Descent into Darkness:
* Fixed the 'A Small Favor' scenarios being unbeatable.
* Eastern Invasion:
* Increased Owaec's hitpoints and attack stats, and added a new weapon
special to his morningstar on levels 2 and 3.
* Legend of Wesmere:
* Splitted the multiplayer port into five chapters with 3 difficult levels each.
* (Beta) Chapter one, a two player campaign, ends after scenario 3.
* (Beta) Chapter two, a three player campaign, ends after scenario 7.
* (Alpha) Chapter three, a four player campaign, ends after scenario 13.
* (Alpha) Chapter four, a four player campaign, ends after scenario 17.
* (Alpha) Chapter five, a two player campaign, ends with the single player version.
* There is no savefile compatibility between saves from an older version
of Wesnoth.
* Scenarios
* Scenario one's objectives changed.
* Completed a rewrite of scenario 5, changing the objectives, ai and
game mechanism slightly.
* Scenario 7
* Shortened by letting the orcs flee if their numbers went too low.
* The player can choose between two different starting positions for
Olurf.
* Rebalanced Scenario 14.
* Miscellaneous and bug fixes:
* Renamed some of the locations at the Kalian to fit with the map
changes.
* Fixed scenario number 5 where the gold carrier's overlay was not
removed.
* Fixed the bug with the army split up before scenario number 9.
* Map and coding updates regarding the new terrain types and graphics.
* Added keeps to every scenario to match the number of leaders
(singleplayer) or sides (multiplayer).
* Removed the obselete Haldric the second portrait.
* The Rise of Wesnoth:
* Made surprise enemy spawns appear in a less immediately dangerous way in
'The Midlands', 'The Swamp of Esten', 'Peoples in Decline',
'A Rough Landing', 'The Vanguard', 'Return of the Fleet' and
'Rise of Wesnoth'.
* Clarified the early finish bonus conditions in 'Fallen Lich Point' and
'Sewer of Southbay'.
* Allowed Merman Hunters to be recruited alongside Merman Fighters.
* The South Guard:
* Fixed a bug causing a freeze at the beginning of 'The Long March'.
* Graphics:
* New animations: Merman Hunter ranged animation and defence, Warrior se
attack and defence, Drake Flare and Flameheart leadership.
* New portraits: Inferno Drake, Mermaid Initiate alternate, Goblin spearman
alternate
* New Terrain: Tropical Ocean, Snowy Human City Village, Muddy Quagmire
* Improved Terrain: Desert Mountains, all 3 Dirts, all 3 cobbled roads.
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), French,
German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian,
Slovak, Vietnamese.
* Multiplayer:
* Updated maps: 4p Hamlets.
* Updated most of the maps taking advantage of the new terrains.
* Unit changes and balancing:
* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
* Decreased the XP requirement of the Mage from 60 to 54.
* Decreased the XP requirement of the White Mage from 150 to 136.
* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
* Added the Ghast unit from DiD to core with new base frame and animations.
* All bats are now given a 'feral' trait which caps their defense on villages
to 40% and also making them receive only one random trait.
* All villages except for water and swamp villages are now aliased to both
village and the terrain they're placed on, giving best movement and defense
of both.
* User interface:
* Use red/green color for damage in sidebar when modified by bonus/malus.
* Damage type tooltip now also shows damage after resistance calculation.
* Placing a waypoint on a capturable village will now make the unit pause
there to capture it (FR#16603).
* Miscellaneous:
* Removed: statistics upload code.
* Optimize cache creation and loading.
* Various framerate optimizations.
Version 1.9.0:
* Campaigns:
* An Orcish Incursion:
* Made 'Valley of Trolls' easier on the easiest difficulties.
* Dead Water:
* New campaign added to mainline (Intermediate level, 13 scenarios).
* Descent into Darkness:
* 'A Small Favor' (part 1) now gives an early finish bonus.
* Dela is no longer invulnerable in 'Alone at Last' but cannot be safely
assassinated.
* Eastern Invasion:
* New (unanimated) sprites for Owaec.
* Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'.
* Heir to the Throne:
* Made 'Cliffs of Thoria' much easier.
* Liberty:
* Increased the difficulty of 'Unlawful Orders', 'The Grey Woods' and 'The
Hunters' and 'Glory'.
* Northern Rebirth:
* In Showdown, you recover full gold only if Sisal survived the previous
scenario.
* Sceptre of Fire:
* Fixed bug #16406: Fixed broken AI in first scenario.
* The South Guard:
* A new set of story art by Scavenger.
* In 'Vengeance', the final objective is now revealed at the beginning of
the scenario.
* New images for the Infantry Lieutenant and Commander by Rhyging5
* Scenarios in Eastern Invasion, Liberty, Northern Rebirth, Son of the
Black-Eye and The Rise of Wesnoth which feature computer-controlled allies
now allow you to affect their behavior via the right-click menu.
* Graphics:
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
tropical water, dead grass, dark dirt, mine rail tracks, dry hills,
etherial abyss, clean cobbled road, dark flagstones mainlined from UtBS,
wood floor, mushroom farm, volcano, snowy encampment, earthy chasm,
hewn cave wall, earthy cave floor, earthy cave wall,
and earthy hewn cave wall.
* Improved Terrains: animated water and swamp, grass, savanna, desert road, cobbled
road, human city village, overgrown path, and chasm.
* New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line
alternates #4, #5 and #6, Draug and alternate, Ghoul, Skeleton Archer line
Giant Mudcrawler, Orc Leader/Ruler, an alternate Leader and Sovereign,
Loyalist Swordsman alternate, Drake Fighter, Burner.
* New Animations: Drake Flare and Flameheart (leading animation still
missing), Dwarf Lord ranged attack, Dwarf Guard melee attack, Dwarf
Pathfinder idle, Ruffian attack and defend, Spearman s and se attack.
* New base frame and animations for Armageddon Drake.
* Two new flag styles.
* Animate terrain in editor
* Language and i18n:
* Updated translations: British English, Catalan, Chinese (Simplified),
Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French, Galician,
German, Hungarian, Indonesian, Italian, Japanese, Latin, Latvian,
Lithuanian, Polish, Russian, Serbian, Spanish, Slovak, Vietnamese.
* Multiplayer:
* Updated map: Ruins of Terra-Dwelve.
* Fixed bug #15865: missing WML Child error.
* Added the winner of the first Wesnoth map competition, the 2 player map
"Elensefar Courtyard" by krotop.
* Music and sound effects:
* New version of "Northerners" by Stephen Rozanc (TreizeCouleurs).
* New sounds for wolves and wolf riders.
* New track "Silvan Sanctuary" by Mattias Westlund
* Units:
* Giant Rat moved from DiD to core.
* User interface:
* Added dialog for installation of add-on dependencies
* Show join and observe buttons per row in the lobby.
* Fixed bug #15716: Lobby crash when refreshing with filtered out games.
* Fixed bug #14730: Tab completion not working in the new lobby.
* Damage in sidebar now also take account of time of day and leadership.
* Tooltips of sidebar show more infos.
* Clicking on some elements of sidebar now open the related help page.
* Display weapon stats in recruit/recall dialog the same way as in sidebar.
* Remember recall list sorting order.
* New mouseover image instead of simply highlighting the hex
* Allow checking out terrain defense for units when it's not your turn.
* Tab completion for :commands and units search function
* Improved objectives dialogs and made them display more information of turn
limits and gold carryover in mainline campaigns.
* Miscellaneous and bug fixes:
* All villages except water and swamp villages can now be placed on any base
terrain.
* Introduced a new allignement called "Liminal". Those units fight best during the twilight times of day.
Version 1.8.0:
* Campaigns:
* Descent into Darkness:
* Added new Giant Rat base frame and animations.
* Legend of Wesmere:
* Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
* Fixed bug #15679: Scenario 17: leader of side 2 is missing.
* Fixed bug #15680: Scenario 18: wrong recruitment options.
* Under the Burning Suns: