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The manual_control attribute is not restored when activating a scene that includes the switch.adaptive_lighting_[light] entity.
Steps to reproduce the behavior:
Ensure that switch.adaptive_lighting_[light] is turned on.
Manually control a light which has take_over_controlled enabled, so that it becomes listed in the switch's manual_control attribute.
Save the entity state in a scene.
Turn off the switch.adaptive_lighting_[light] entity
Activate the scene.
switch.adaptive_lighting_[light] will be turned back on by the scene, but its manual_control attribute will be empty.
Further information:
I am trying to set up an automation which temporarily disables adaptive lighting, sets the light's brightness and colour, then after waiting for a trigger restores the original state. At the start of the automation, I am creating a scene containing the light itself, switch.adaptive_lighting_[light], switch.adaptive_lighting_adapt_brightness_[light], switch.adaptive_lighting_adapt_color_[light] and switch.adaptive_lighting_sleep_mode_[light]. After waiting for a trigger, it then activates the scene to restore the original state. This works fine if the light was not originally being manually controlled, but breaks if it is being manually controlled since the manual_control attribute is not restored by the scene.
The text was updated successfully, but these errors were encountered:
Describe the bug and how to reproduce it:
The manual_control attribute is not restored when activating a scene that includes the switch.adaptive_lighting_[light] entity.
Steps to reproduce the behavior:
Further information:
I am trying to set up an automation which temporarily disables adaptive lighting, sets the light's brightness and colour, then after waiting for a trigger restores the original state. At the start of the automation, I am creating a scene containing the light itself, switch.adaptive_lighting_[light], switch.adaptive_lighting_adapt_brightness_[light], switch.adaptive_lighting_adapt_color_[light] and switch.adaptive_lighting_sleep_mode_[light]. After waiting for a trigger, it then activates the scene to restore the original state. This works fine if the light was not originally being manually controlled, but breaks if it is being manually controlled since the manual_control attribute is not restored by the scene.
The text was updated successfully, but these errors were encountered: