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I am using the following C++ code to convert an OBJ model to a GLB format while embedding the textures. However, the texture is not correctly embedded into the output GLB file. Here is the code I'm using:
I am using the following C++ code to convert an OBJ model to a GLB format while embedding the textures. However, the texture is not correctly embedded into the output GLB file. Here is the code I'm using:
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