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Right now we have render() functions inside entity/point & stick, ideally we can keep the physics simulation renderer agnostic and have a separate Renderer class which can be swapped for any other renderer eg #9 webgl.
The text was updated successfully, but these errors were encountered:
Right now we have render() functions inside entity/point & stick, ideally we can keep the physics simulation renderer agnostic and have a separate Renderer class which can be swapped for any other renderer eg #9 webgl.
The text was updated successfully, but these errors were encountered: