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ChatTrigger.cs
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ChatTrigger.cs
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using System;
using System.Text;
using System.Text.RegularExpressions;
namespace TownCrier
{
public class ChatTrigger
{
public string Pattern { get; set; }
public string WebhookName { get; set; }
public string MessageFormat { get; set; }
public bool Enabled { get; set; }
public ChatTrigger(string pattern, string webhookName, string message, bool enabled)
{
try
{
Pattern = pattern;
WebhookName = webhookName;
MessageFormat = message;
Enabled = enabled;
}
catch (Exception ex)
{
Utilities.WriteToChat("Error creating new Chat Trigger: " + ex.Message);
Utilities.LogError(ex);
}
}
public bool Match(Decal.Adapter.ChatTextInterceptEventArgs e)
{
if (e == null)
{
return false;
}
string finalPattern = Utilities.SubstituteVariables(Pattern, false);
Regex r = new Regex(finalPattern);
if (r.IsMatch(e.Text))
{
return true;
}
return false;
}
public override string ToString()
{
try
{
StringBuilder sb = new StringBuilder();
sb.Append("EventTrigger: On '");
sb.Append(Pattern.ToString());
sb.Append("', trigger webhook '");
sb.Append(WebhookName);
sb.Append("' with message: '");
sb.Append(MessageFormat);
sb.Append("'. Currently ");
sb.Append(Enabled ? "Enabled" : "Disabled");
sb.Append(".");
return sb.ToString();
}
catch (Exception ex)
{
Utilities.LogError(ex);
return "Failed to print ChatTrigger.";
}
}
public void Enable()
{
Enabled = true;
}
public void Disable()
{
Enabled = false;
}
}
}