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Hi, I've implemented FPS style mouse + keyboard support through actions1, but I get a large drop in FPS when pressing keys or looking around. I think it's because I can only pass one input action to the environment for each step. For example: if the player presses forward and right at the same time I will have to call This also looks very jittery at low fps (~30FPS and below) due to it rendering the intermediate frame when moving diagonally. Are there any ways to implement FPS style mouse + keyboard support that's more performant? I feel like I'm missing something because the web demo is performing just fine with FPS style input, but I can't figure out what it's doing differently except for perhaps having some custom Unity code? Footnotes
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I managed to work around this issue by using the |
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I managed to work around this issue by using the
TeleportFull
action. The performance and user experience is better now.