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Modules

Zgoly edited this page Jun 30, 2024 · 1 revision

Modules

Meteorist

Auto Feed

[📖 Source code]

Writes command in chat when hunger level is low.

  • Feed Command

    Command to refill hunger bar.

    • Type: StringSetting
    • Default: /feed
    • Wide: false
  • Hunger Level

    Hunger level at which to send the command.

    • Type: IntSetting
    • Default: 12
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 20
    • No Slider: false
  • Delay

    Delay after sending a command in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 20
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 40
    • No Slider: false

Auto Fix

[📖 Source code]

Writes command in chat when item close to break.

  • Fix Command

    Command to fix item.

    • Type: StringSetting
    • Default: /fix all
    • Wide: false
  • Mode

    Percentage - calculate item durability in percentage, Default - calculate item durability in numbers.

    • Type: EnumSetting
    • Default: Default
    • Values: Default, Percentage
    • Suggestions: Default, Percentage
  • Min Durability

    The durability number to send the command.

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1000
    • No Slider: false
  • Min Durability

    The durability percentage to send the command.

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 100
    • No Slider: false
  • Delay

    Delay after sending a command in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 20
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 40
    • No Slider: false

Auto Heal

[📖 Source code]

Writes command in chat when health level is low.

  • Heal Command

    Command to refill health bar.

    • Type: StringSetting
    • Default: /heal
    • Wide: false
  • Health Level

    Health level at which to send the command.

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 20
    • No Slider: false
  • Delay

    Delay after sending a command in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 20
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 40
    • No Slider: false

Auto Interact

[📖 Source code]

Automatically interact with interactable blocks like doors, trapdoors, etc.

  • Blocks

    The block to interact with.

    • Type: BlockListSetting
    • Default: Block{minecraft:oak_door}, Block{minecraft:iron_door}, Block{minecraft:oak_fence_gate}, Block{minecraft:spruce_fence_gate}, Block{minecraft:birch_fence_gate}, Block{minecraft:jungle_fence_gate}, Block{minecraft:acacia_fence_gate}, Block{minecraft:cherry_fence_gate}, Block{minecraft:dark_oak_fence_gate}, Block{minecraft:mangrove_fence_gate}, Block{minecraft:bamboo_fence_gate}, Block{minecraft:spruce_door}, Block{minecraft:birch_door}, Block{minecraft:jungle_door}, Block{minecraft:acacia_door}, Block{minecraft:cherry_door}, Block{minecraft:dark_oak_door}, Block{minecraft:mangrove_door}, Block{minecraft:bamboo_door}, Block{minecraft:crimson_fence_gate}, Block{minecraft:warped_fence_gate}, Block{minecraft:crimson_door}, Block{minecraft:warped_door}, Block{minecraft:copper_door}, Block{minecraft:exposed_copper_door}, Block{minecraft:oxidized_copper_door}, Block{minecraft:weathered_copper_door}, Block{minecraft:waxed_copper_door}, Block{minecraft:waxed_exposed_copper_door}, Block{minecraft:waxed_oxidized_copper_door}, Block{minecraft:waxed_weathered_copper_door}
    • Filter: Lambda expression (cannot be displayed)
  • Inner Range

    The range to interact with blocks.

    • Type: DoubleSetting
    • Default: 3.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Outer Range

    The range to stop interacting with blocks.

    • Type: IntSetting
    • Default: 4
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Range Pos Offset

    The offset of the range position.

    • Type: BlockPosSetting
    • Default: BlockPos{x=0, y=1, z=0}
  • Swing Hand

    Swing hand client-side.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Auto Leave

[📖 Source code]

Automatically leaves if entity in range.

  • Entities

    Entity types to react on.

    • Type: EntityTypeListSetting
    • Default: {entity.minecraft.player}
    • Filter: Lambda expression (cannot be displayed)
    • Groups: animal, wateranimal, monster, ambient, misc
  • Mode

    The mode used.

    • Type: EnumSetting
    • Default: Logout
    • Values: Logout, Commands
    • Suggestions: Logout, Commands
  • Message

    Message to show after logging out.

    • Type: StringSetting
    • Default: [Auto Leave] Found entity in radius.
    • Wide: false
  • Commands

    Commands to send.

    • Type: StringListSetting
    • Default: /spawn
  • Delay

    Delay after sending a commands in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 20
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 40
    • No Slider: false
  • Range

    Range in which to react.

    • Type: DoubleSetting
    • Default: 5.0
    • Min: 1.0
    • Max: Infinity
    • Slider Min: 1.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Ignore Friends

    Don't react to players added as friends.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Toggle Off

    Disables Auto Leave after usage.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Auto Login

[📖 Source code]

Automatically logs in your account using /login.

Note

This module has additional functionality that cannot be displayed on this page.

  • Auto Save

    Automatically saves passwords when you login or register.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Self

    Ignore self commands. Recommended to leave enabled, otherwise Auto Save will trigger on Auto Login commands.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Login Command

    Command to login.

    • Type: StringSetting
    • Default: /login
    • Wide: false
  • Commands To Handle

    Commands to handle.

    • Type: StringListSetting
    • Default: login, log, l, register, reg
  • Save Server Ip

    Save server IP in filter.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Save Username

    Save username in filter.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Check Password Command

    Whether to check password command when adding new auto login.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Check Execution Mode

    Whether to check execution mode when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Check Delay

    Whether to check delay when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Check Username

    Whether to check username when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Check Server Ip

    Whether to check server IP when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Check Last Login

    Whether to check last login when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Auto Mud

[📖 Source code]

Automatically uses water bottle on dirt variants to get mud.

  • Range

    Range to use water bottle.

    • Type: IntSetting
    • Default: 4
    • Min: 0
    • Max: 2147483647
    • Slider Min: 0
    • Slider Max: 10
    • No Slider: false
  • Fill Bottle

    Fill bottle with water when there are no water bottles remaining.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Swing Hand

    Swing hand client-side.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Swap Back

    Swap back when everything is done.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Auto Sleep

[📖 Source code]

Gets into bed automatically for you.

  • Bed Search Radius

    Radius to search for beds.

    • Type: IntSetting
    • Default: 3
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 4
    • No Slider: false
  • Sleep Mode

    'Default' - sleep every amount of ticks; 'WhenPlayerLiesOnBed' - sleep when other player lies down on bed.

    • Type: EnumSetting
    • Default: Default
    • Values: Default, WhenPlayerLiesOnBed
    • Suggestions: Default, WhenPlayerLiesOnBed
  • Sleep Delay

    Delay between tries to sleep in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 200
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1200
    • No Slider: false
  • At Night

    Sleep only at night.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • At Thunderstorm

    Sleep only at thunderstorm.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Use Max Sleep Time

    Use maximum sleep time.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Max Sleep Time

    Maximum time to sleep in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 200
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1200
    • No Slider: false
  • Dimension Restrict

    Don't go to bed if you're in a dimension like nether/end.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Auto Sneak

[📖 Source code]

Automatically sneaks at block edge (idea by kokqi).

  • Width

    Width of the box.

    • Type: DoubleSetting
    • Default: 0.25
    • Min: 0.05
    • Max: 1.0
    • Slider Min: 0.05
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Height

    Height of the box.

    • Type: DoubleSetting
    • Default: 0.6
    • Min: 0.05
    • Max: 1.0
    • Slider Min: 0.05
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Player Pos Prediction

    Predict player position based on velocity to move box to it.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 5.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Sneak Blocks Mode

    Sneak blocks mode.

    • Type: EnumSetting
    • Default: Whitelist
    • Values: Whitelist, Blacklist
    • Suggestions: Whitelist, Blacklist
  • Sneak Blocks Whitelist

    Sneak on blocks from list, but not others.

    • Type: BlockListSetting
    • Default:
  • Sneak Blocks Blacklist

    Sneak on other blocks, but not from list.

    • Type: BlockListSetting
    • Default:
  • Ignore Blocks Mode

    Ignore blocks mode.

    • Type: EnumSetting
    • Default: Whitelist
    • Values: Whitelist, Blacklist
    • Suggestions: Whitelist, Blacklist
  • Ignore Blocks Whitelist

    Ignore blocks from list, but not others.

    • Type: BlockListSetting
    • Default:
  • Ignore Blocks Blacklist

    Ignore other blocks, but not from list.

    • Type: BlockListSetting
    • Default:
  • Show Box

    Show box.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Side Color Off

    The color of the sides of box when not sneaking.

    • Type: ColorSetting
    • Default: 255 0 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Line Color Off

    The color of the lines of box when not sneaking.

    • Type: ColorSetting
    • Default: 255 0 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Side Color On

    The color of the sides of box when sneaking.

    • Type: ColorSetting
    • Default: 0 255 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Line Color On

    The color of the lines of box when sneaking.

    • Type: ColorSetting
    • Default: 0 255 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255

Auto Trade

[📖 Source code]

Automatically trades items with villagers (idea by Hiradpi).

Note

This module has additional functionality that cannot be displayed on this page.

  • One Offer Per Tick

    One offer per tick.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Close When Done

    Closes the trade screen when done.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Print Debug Info

    Prints debug information.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Boat Control

[📖 Source code]

Automatically controls the boat for you.

  • Auto Forward

    Automatically moves forward when you get into the boat.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Stop When Turning

    Do not move forward when turning.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Smart Turning

    Automatically turns the boat.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Turn To Yaw

    Always try (if possible) to turn the boat back to the yaw axis. Not effective but may be useful in some cases.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Yaw

    The yaw to turn to.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: -180.0
    • Max: 180.0
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Auto Yaw

    Automatically capture boat's yaw upon boarding.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Accuracy

    Accuracy of turning to yaw. The higher the value, the lower the accuracy.

    • Type: DoubleSetting
    • Default: 10.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Left Collision Size

    The size of the left collision.

    • Type: Vector3dSetting
    • Default: ( 1,000E+0 1,000E+0 1,000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Left Collision Offset

    The offset of the left collision.

    • Type: Vector3dSetting
    • Default: ( 1,000E+0 0,000E+0 -1,000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Right Collision Size

    The size of the right collision.

    • Type: Vector3dSetting
    • Default: ( 1,000E+0 1,000E+0 1,000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Right Collision Offset

    The offset of the right collision.

    • Type: Vector3dSetting
    • Default: ( 1,000E+0 0,000E+0 1,000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Left Collision Action

    The action to do when left collision is detected.

    • Type: EnumSetting
    • Default: TURNING_RIGHT
    • Values: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
    • Suggestions: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
  • Right Collision Action

    The action to do when right collision is detected.

    • Type: EnumSetting
    • Default: TURNING_LEFT
    • Values: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
    • Suggestions: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
  • Both Collision Action

    The action to do when both left and right collisions are detected.

    • Type: EnumSetting
    • Default: TURNING_LEFT
    • Values: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
    • Suggestions: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
  • Render Left Collision

    Renders the left collision.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Left Collision Side Color

    The color of the sides of the collision being rendered.

    • Type: ColorSetting
    • Default: 0 0 255 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Left Collision Line Color

    The color of the lines of the collision being rendered.

    • Type: ColorSetting
    • Default: 0 0 255 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Render Right Collision

    Renders the right collision.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Right Collision Side Color

    The color of the sides of the collision being rendered.

    • Type: ColorSetting
    • Default: 255 0 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Right Collision Line Color

    The color of the lines of the collision being rendered.

    • Type: ColorSetting
    • Default: 255 0 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255

Disconnect Sound

[📖 Source code]

Plays a sound when the Disconnected Screen appears (e.g., when kicked).

Note

This module has additional functionality that cannot be displayed on this page.

  • Sound

    Sound to play.

    • Type: SoundEventListSetting
    • Default: minecraft.block.note_block.pling
  • Sound Pitch

    Pitch of the sound.

    • Type: DoubleSetting
    • Default: 0.5
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.5
    • Slider Max: 2.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Sound Volume

    Volume of the sound.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false

Dm Spam

[📖 Source code]

Spams messages in players direct messages.

  • Message Command

    Specified command to direct message a player.

    • Type: StringSetting
    • Default: /msg {player} {message}
    • Wide: false
  • Spam Messages

    List of messages that can be sent to the players.

    • Type: StringListSetting
    • Default: Meteorist :handshake: Meteor
  • Message Mode

    'Sequential' - send messages in the order they appear in the list; 'Random' - pick a random message from the list.

    • Type: EnumSetting
    • Default: Sequential
    • Values: Sequential, Random
    • Suggestions: Sequential, Random
  • Player Mode

    'Sequential' - select players in the order they appear; 'Random' - pick a random player.

    • Type: EnumSetting
    • Default: Sequential
    • Values: Sequential, Random
    • Suggestions: Sequential, Random
  • Delay Between Messages

    Time delay in ticks between the sending of individual messages.

    • Type: IntSetting
    • Default: 20
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1200
    • No Slider: false
  • Delay Between Players

    Time delay in ticks after all messages have been sent to all players.

    • Type: IntSetting
    • Default: 100
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1200
    • No Slider: false
  • Disable Trigger

    Defines when to auto-disable messaging: 'None' - never; 'NoMoreMessages' - when there are no more messages to send; 'NoMorePlayers' - when there are no more players to send messages to.

    • Type: EnumSetting
    • Default: None
    • Values: None, NoMoreMessages, NoMorePlayers
    • Suggestions: None, NoMoreMessages, NoMorePlayers
  • Disable On Exit

    Stops the spam message flow when you leave a server.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Disable On Disconnect

    Stops the spam message flow if you are disconnected from the server (eg. kicked).

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Exclude Self

    If set to 'true', the system will not send messages to yourself.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Anti Spam Bypass

    Adds random text at the end of each message to avoid spam detection.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Bypass Text Length

    Defines the number of characters used to bypass spam detection.

    • Type: IntSetting
    • Default: 16
    • Min: -2147483648
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 256
    • No Slider: false
  • Print Debug Info

    Logs debug information in the chat.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Double Doors Interact

[📖 Source code]

Open both doors with one interaction.


Entity Interact

[📖 Source code]

Automatically interacts with entities in range.

  • One Interaction Per Tick

    One interaction per tick.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Entities

    Entities to interact with.

    • Type: EntityTypeListSetting
    • Default: {entity.minecraft.sheep}
    • Filter: Lambda expression (cannot be displayed)
    • Groups: animal, wateranimal, monster, ambient, misc
  • Range

    Interact range.

    • Type: DoubleSetting
    • Default: 4.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Hand

    The hand to use when interacting.

    • Type: EnumSetting
    • Default: MAIN_HAND
    • Values: MAIN_HAND, OFF_HAND
    • Suggestions: MAIN_HAND, OFF_HAND
  • Swing Hand

    Swing hand client-side.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Babies

    Ignore baby entities.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • One Time

    Interact with each entity only one time.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Rotate

    Sends rotation packets to the server when interacting with entity.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Grid

[📖 Source code]

Allows you to place blocks on a grid.

  • Filter Mode

    Filter placements based on mode.

    • Type: EnumSetting
    • Default: StaggeredOdd
    • Values: None, StaggeredEven, StaggeredOdd
    • Suggestions: None, StaggeredEven, StaggeredOdd
  • Blocks

    Blocks to use for placements.

    • Type: BlockListSetting
    • Default: Block{minecraft:torch}, Block{minecraft:wall_torch}
  • Place

    Place blocks.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Rotate

    Rotate head when placing a block.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Dynamic Height

    Attaches placements to the surface.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Switch Range

    Range to switch to the nearest placement of grid.

    • Type: IntSetting
    • Default: 3
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Place Range

    Range to place blocks.

    • Type: IntSetting
    • Default: 3
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Grid Size

    Grid size.

    • Type: IntSetting
    • Default: 2
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Grid Gap

    Gap between placements.

    • Type: IntSetting
    • Default: 13
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Show

    Show placements.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Main Placement Side Color

    The color of the sides of the blocks being rendered.

    • Type: ColorSetting
    • Default: 0 255 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Main Placement Line Color

    The color of the lines of the blocks being rendered.

    • Type: ColorSetting
    • Default: 0 255 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Placement Side Color

    The color of the sides of the blocks being rendered.

    • Type: ColorSetting
    • Default: 255 255 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Placement Line Color

    The color of the lines of the blocks being rendered.

    • Type: ColorSetting
    • Default: 255 255 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255

Instructions

[📖 Source code]

Runs commands one by one with different delays and number of cycles.

Note

This module has additional functionality that cannot be displayed on this page.


Item Sucker

[📖 Source code]

Automatically collects items on the ground

  • Only Pickupable

    Only pickup items that can be picked up.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Item Filtering Mode

    Defines how items will be filtered when using the item sucker.

    • Type: EnumSetting
    • Default: Blacklist
    • Values: Whitelist, Blacklist
    • Suggestions: Whitelist, Blacklist
  • Item Whitelist

    Items to be exclusively collected by the item sucker.

    • Type: ItemListSetting
    • Default: minecraft:diamond
    • Bypass Filter When Saving And Loading: false
  • Item Blacklist

    Items which the item sucker should ignore.

    • Type: ItemListSetting
    • Default: minecraft:poisonous_potato
    • Bypass Filter When Saving And Loading: false
  • Sucking Range

    Range within which the Baritone can collect items.

    • Type: DoubleSetting
    • Default: 5.0
    • Min: 1.0
    • Max: Infinity
    • Slider Min: 1.0
    • Slider Max: 25.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Only On Ground

    Only collect items that are on the floor.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Move Mode

    Set the move mode of the item sucker.

    • Type: EnumSetting
    • Default: TP
    • Values: TP, Baritone
    • Suggestions: TP, Baritone
  • Item Range

    Range to which Baritone will go to collect items.

    • Type: IntSetting
    • Default: 0
    • Min: 0
    • Max: 2147483647
    • Slider Min: 0
    • Slider Max: 10
    • No Slider: false
  • Tp To Origin

    Automatically teleport player to initial position once all items have been collected.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Return To Origin

    Automatically return player to initial position once all items have been collected.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Return Range

    Range within which the Baritone will return to its initial position.

    • Type: IntSetting
    • Default: 0
    • Min: 0
    • Max: 2147483647
    • Slider Min: 0
    • Slider Max: 10
    • No Slider: false
  • Max Wait Time

    Maximum time after teleport to wait.

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Reset Time After Tp

    Reset wait time after teleport.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Modify Speed

    Whether or not the speed of the player should be altered when using Baritone.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Move Speed

    Modifies the player's movement speed when 'Modify Speed' is enabled.

    • Type: DoubleSetting
    • Default: 10.0
    • Min: 1.0
    • Max: Infinity
    • Slider Min: 1.0
    • Slider Max: 30.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false

Jump Flight

[📖 Source code]

Flight that using jumps for fly. No fall recommended.

  • Speed

    Flight speed.

    • Type: DoubleSetting
    • Default: 5.0
    • Min: 1.0
    • Max: 75.0
    • Slider Min: 1.0
    • Slider Max: 75.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Change Y Axis Force

    Force of change y-axis.

    • Type: IntSetting
    • Default: 1
    • Min: 1
    • Max: 10
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Scroll To Speed

    Allows change speed using scroll wheel.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Scroll Sensitivity

    Change speed using scroll wheel sensitivity.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.1
    • Max: 5.0
    • Slider Min: 0.1
    • Slider Max: 5.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false

Jump Jump

[📖 Source code]

Makes you jump higher than normal using multiple jumps.

  • Delay

    Delay between jumps in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 3
    • Min: 1
    • Max: 1200
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Jumps Number

    Number of jumps to be made.

    • Type: IntSetting
    • Default: 2
    • Min: 1
    • Max: 1200
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false

Placer

[📖 Source code]

Places blocks in range.

Note

This module has additional functionality that cannot be displayed on this page.

  • Check Conditions

    Check conditions for placing blocks, such as whether block can be placed and whether there is entity that blocking block from being placed.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Rotate Head

    Rotate head when placing a block.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Limit Range

    Limit block placement range.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Max Range

    Max range to place blocks.

    • Type: DoubleSetting
    • Default: 4.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 1.0
    • Slider Max: 6.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Render Each Block

    Render each block in placer area.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Use Delay

    Use delay between placing blocks.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Max Blocks Per Tick

    Maximum blocks to place per tick.

    • Type: IntSetting
    • Default: 1
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Delay

    Delay after placing block(s) in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 1
    • Min: 1
    • Max: 120
    • Slider Min: 1
    • Slider Max: 40
    • No Slider: false
  • Pause On Auto Eat

    Pause when Auto Eat is active and eats food.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Pause On Auto Gap

    Pause when Auto Gap is active and eats gaps.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Pause On Kill Aura

    Pause when Kill Aura is active and attacks target entities.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Slot Click

[📖 Source code]

Module that automates clicking on slots.

Note

This module has additional functionality that cannot be displayed on this page.

  • Disable After Iteration

    Disables the module after one iteration.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Print Debug Info

    Prints debug information.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Z Aimbot

[📖 Source code]

Smart aimbot that takes many settings into account when targeting.

  • Entities

    Specifies the entity types to aim at.

    • Type: EntityTypeListSetting
    • Default: {entity.minecraft.player}
    • Filter: Lambda expression (cannot be displayed)
    • Groups: animal, wateranimal, monster, ambient, misc
  • Range

    Maximum distance to target entities.

    • Type: DoubleSetting
    • Default: 4.5
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Priority

    Sorting method to prioritize targets within range.

    • Type: EnumSetting
    • Default: ClosestAngle
    • Values: LowestDistance, HighestDistance, LowestHealth, HighestHealth, ClosestAngle
    • Suggestions: LowestDistance, HighestDistance, LowestHealth, HighestHealth, ClosestAngle
  • Ignore Babies

    Prevents aiming at baby variants of mobs.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Named

    Prevents aiming at named mobs.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Passive

    Allows aiming at passive mobs only if they target you.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Tamed

    Prevents aiming at tamed mobs.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Friends

    Prevents aiming at players on your friends list.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Aim Target

    Part of the target entity's body to aim at.

    • Type: EnumSetting
    • Default: Head
    • Values: Head, Body, Feet
    • Suggestions: Head, Body, Feet
  • Instant Aim

    Aim at the target entity instantly.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Sync Speed With Cooldown

    Synchronize aim speed with attack cooldown progress.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Speed

    Speed at which to adjust aim.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.1
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Target Movement Prediction

    Amount to predict the target's movement when aiming.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 20.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Use Fov Range

    Restrict aiming to entities within the specified FOV.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Fov Range

    Maximum Field of View (FOV) range for targeting entities.

    • Type: DoubleSetting
    • Default: 90.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 180.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Ignore Walls

    Allow aiming through walls.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Z Kill Aura

[📖 Source code]

Killaura which only attacks target if you aim at it.

  • Entities

    Specifies the entity types to target for attack.

    • Type: EntityTypeListSetting
    • Default: {entity.minecraft.player}
    • Filter: Lambda expression (cannot be displayed)
    • Groups: animal, wateranimal, monster, ambient, misc
  • Range

    Defines the maximum range for attacking a target entity.

    • Type: DoubleSetting
    • Default: 4.5
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 6.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Ignore Babies

    Prevents attacking baby variants of mobs.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Named

    Prevents attacking named mobs.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Passive

    Allows attacking passive mobs only if they target you.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Tamed

    Prevents attacking tamed mobs.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Friends

    Prevents attacking players on your friends list.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Walls

    Allows attacking through walls.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • On Fall Mode

    Chooses an attack strategy when falling to maximize critical damage.

    • Type: EnumSetting
    • Default: Value
    • Values: None, Value, RandomValue
    • Suggestions: None, Value, RandomValue
  • On Fall Value

    Defines a specific value for attacking while falling.

    • Type: DoubleSetting
    • Default: 0.25
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • On Fall Min Random Value

    Specifies the minimum randomized value for attacking while falling.

    • Type: DoubleSetting
    • Default: 0.2
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • On Fall Max Random Value

    Specifies the maximum randomized value for attacking while falling.

    • Type: DoubleSetting
    • Default: 0.4
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Hit Speed Mode

    Selects a hit speed mode for attacking.

    • Type: EnumSetting
    • Default: Value
    • Values: None, Value, RandomValue
    • Suggestions: None, Value, RandomValue
  • Hit Speed Value

    Defines a specific hit speed value for attacking.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: -10.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Hit Speed Min Random Value

    Specifies the minimum randomized hit speed value.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: -10.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Hit Speed Max Random Value

    Specifies the maximum randomized hit speed value.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: -10.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Swing Hand

    Makes hand swing visible client-side.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
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