From 31f2647b43d23c39c9581d5187b1015aee1e6331 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 30 Sep 2023 20:36:03 +0200 Subject: [PATCH] actually use the shifted type range for FX actors, now that the spawning is handled. --- source/games/blood/src/fx.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/fx.h b/source/games/blood/src/fx.h index 21c3958e35..6768b652a9 100644 --- a/source/games/blood/src/fx.h +++ b/source/games/blood/src/fx.h @@ -91,7 +91,7 @@ enum FX_ID { constexpr inline int fxType(int type) { - return type; + return kFxBase + type; } class CFX {