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Bill.c
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Bill.c
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#include <stdlib.h>
#include "types.h"
#include "util.h"
#include "Bill.h"
#include "Computer.h"
#include "Game.h"
#include "Horde.h"
#include "Network.h"
#include "OS.h"
#include "UI.h"
/* speed at which OS drops */
#define GRAVITY 3
/* speed of moving Bill */
#define SLOW 0
#define FAST 1
#define WCELS 4 /* # of bill walking animation frames */
#define DCELS 5 /* # of bill dying animation frames */
#define ACELS 13 /* # of bill switching OS frames */
static Picture *lcels[WCELS], *rcels[WCELS], *acels[ACELS], *dcels[DCELS];
static int width, height;
static void
get_border(int *x, int *y) {
int i = RAND(0, 3);
int screensize = Game_screensize();
if (i % 2 == 0)
*x = RAND(0, screensize - width);
else
*y = RAND(0, screensize - height);
switch (i) {
case 0:
*y = -height - 16;
break;
case 1:
*x = screensize + 1;
break;
case 2:
*y = screensize + 1;
break;
case 3:
*x = - width - 2;
break;
}
}
/* Adds a bill to the in state */
void
Bill_enter(Bill **billp) {
Bill *bill;
Computer *computer;
bill = xalloc(sizeof *bill);
bill->state = BILL_STATE_IN;
get_border(&bill->x, &bill->y);
bill->index = 0;
bill->cels = lcels;
bill->cargo = OS_WINGDOWS;
bill->x_offset = -2;
bill->y_offset = -15;
bill->target_c = RAND(0, Network_num_computers() - 1);
computer = Network_get_computer(bill->target_c);
bill->target_x = computer->x + Computer_width() - BILL_OFFSET_X;
bill->target_y = computer->y + BILL_OFFSET_Y;
Horde_inc_counter(HORDE_COUNTER_ON, 1);
Horde_inc_counter(HORDE_COUNTER_OFF, -1);
bill->prev = NULL;
bill->next = NULL;
*billp = bill;
}
static int
step_size(unsigned int level) {
return MIN(11 + level, 15);
}
/* Moves bill toward his target - returns whether or not he moved */
static int
move(Bill *bill, int mode) {
int xdist = bill->target_x - bill->x;
int ydist = bill->target_y - bill->y;
int step = step_size(Game_level());
int dx, dy;
int signx = xdist >= 0 ? 1 : -1;
int signy = ydist >= 0 ? 1 : -1;
xdist = abs(xdist);
ydist = abs(ydist);
if (!xdist && !ydist)
return 0;
else if (xdist < step && ydist < step) {
bill->x = bill->target_x;
bill->y = bill->target_y;
}
else {
dx = (xdist*step*signx)/(xdist+ydist);
dy = (ydist*step*signy)/(xdist+ydist);
if (mode == FAST) {
dx *= 1.25;
dy *= 1.25;
}
bill->x += dx;
bill->y += dy;
if (dx < 0)
bill->cels = lcels;
else if (dx > 0)
bill->cels = rcels;
}
return 1;
}
static void
draw_std(Bill *bill) {
if (bill->cargo >= 0)
OS_draw(bill->cargo, bill->x + bill->x_offset,
bill->y + bill->y_offset);
UI_draw(bill->cels[bill->index], bill->x, bill->y);
}
static void
draw_at(Bill *bill) {
Computer *computer = Network_get_computer(bill->target_c);
if (bill->index > 6 && bill->index < 12)
OS_draw(0, bill->x + bill->sx, bill->y + bill->sy);
if (bill->cargo >= 0)
OS_draw(bill->cargo, bill->x + bill->x_offset,
bill->y + bill->y_offset);
UI_draw(bill->cels[bill->index], computer->x, computer->y);
}
static void
draw_stray(Bill *bill) {
OS_draw(bill->cargo, bill->x, bill->y);
}
void
Bill_draw(Bill *bill) {
switch (bill->state) {
case BILL_STATE_IN:
case BILL_STATE_OUT:
case BILL_STATE_DYING:
draw_std(bill);
break;
case BILL_STATE_AT:
draw_at(bill);
break;
case BILL_STATE_STRAY:
draw_stray(bill);
break;
default:
break;
}
}
/* Update Bill's position */
static void
update_in(Bill *bill) {
int moved = move(bill, SLOW);
Computer *computer = Network_get_computer(bill->target_c);
if (!moved && computer->os != OS_WINGDOWS && !computer->busy) {
computer->busy = 1;
bill->cels = acels;
bill->index = 0;
bill->state = BILL_STATE_AT;
return;
}
else if (!moved) {
int i;
do {
i = RAND(0, Network_num_computers() - 1);
} while (i == bill->target_c);
computer = Network_get_computer(i);
bill->target_c = i;
bill->target_x = computer->x + Computer_width() - BILL_OFFSET_X;
bill->target_y = computer->y + BILL_OFFSET_Y;
}
bill->index++;
bill->index %= WCELS;
bill->y_offset += (8 * (bill->index % 2) - 4);
}
/* Update Bill standing at a computer */
static void
update_at(Bill *bill) {
Computer *computer = Network_get_computer(bill->target_c);
if (bill->index == 0 && computer->os == OS_OFF) {
bill->index = 6;
if (computer->stray == NULL)
bill->cargo = -1;
else {
bill->cargo = computer->stray->cargo;
Horde_remove_bill(computer->stray);
computer->stray = NULL;
}
} else
bill->index++;
if (bill->index == 13) {
bill->y_offset = -15;
bill->x_offset = -2;
get_border(&bill->target_x, &bill->target_y);
bill->index = 0;
bill->cels = lcels;
bill->state = BILL_STATE_OUT;
computer->busy = 0;
return;
}
bill->y_offset = height - OS_height();
switch (bill->index) {
case 1:
case 2:
bill->x -= 8;
bill->x_offset +=8;
break;
case 3:
bill->x -= 10;
bill->x_offset +=10;
break;
case 4:
bill->x += 3;
bill->x_offset -=3;
break;
case 5:
bill->x += 2;
bill->x_offset -=2;
break;
case 6:
if (computer->os != OS_OFF) {
Network_inc_counter(NETWORK_COUNTER_BASE, -1);
Network_inc_counter(NETWORK_COUNTER_OFF, 1);
bill->cargo = computer->os;
}
else {
bill->x -= 21;
bill->x_offset += 21;
}
computer->os = OS_OFF;
bill->y_offset = -15;
bill->x += 20;
bill->x_offset -=20;
break;
case 7:
bill->sy = bill->y_offset;
bill->sx = -2;
break;
case 8:
bill->sy = -15;
bill->sx = -2;
break;
case 9:
bill->sy = -7;
bill->sx = -7;
bill->x -= 8;
bill->x_offset +=8;
break;
case 10:
bill->sy = 0;
bill->sx = -7;
bill->x -= 15;
bill->x_offset +=15;
break;
case 11:
bill->sy = 0;
bill->sx = -7;
computer->os = OS_WINGDOWS;
Network_inc_counter(NETWORK_COUNTER_OFF, -1);
Network_inc_counter(NETWORK_COUNTER_WIN, 1);
break;
case 12:
bill->x += 11;
bill->x_offset -=11;
}
}
/* Updates Bill fleeing with his ill gotten gain */
static void
update_out(Bill *bill) {
int screensize = Game_screensize();
if (UI_intersect(bill->x, bill->y, width, height, 0, 0,
screensize, screensize))
{
move(bill, FAST);
bill->index++;
bill->index %= WCELS;
bill->y_offset += (8*(bill->index%2)-4);
}
else {
Horde_remove_bill(bill);
Horde_inc_counter(HORDE_COUNTER_ON, -1);
Horde_inc_counter(HORDE_COUNTER_OFF, 1);
}
}
/* Updates a Bill who is dying */
static void
update_dying(Bill *bill) {
if (bill->index < DCELS - 1){
bill->y_offset += (bill->index * GRAVITY);
bill->index++;
}
else {
bill->y += bill->y_offset;
if (bill->cargo < 0 || bill->cargo == OS_WINGDOWS)
Horde_remove_bill(bill);
else {
Horde_move_bill(bill);
bill->state = BILL_STATE_STRAY;
}
Horde_inc_counter(HORDE_COUNTER_ON, -1);
}
}
void
Bill_update(Bill *bill) {
switch (bill->state) {
case BILL_STATE_IN:
update_in(bill);
break;
case BILL_STATE_AT:
update_at(bill);
break;
case BILL_STATE_OUT:
update_out(bill);
break;
case BILL_STATE_DYING:
update_dying(bill);
break;
default:
break;
}
}
void
Bill_set_dying(Bill *bill) {
bill->index = -1;
bill->cels = dcels;
bill->x_offset = -2;
bill->y_offset = -15;
bill->state = BILL_STATE_DYING;
}
int
Bill_clicked(Bill *bill, int locx, int locy) {
return (locx > bill->x && locx < bill->x + width &&
locy > bill->y && locy < bill->y + height);
}
int
Bill_clickedstray(Bill *bill, int locx, int locy) {
return (locx > bill->x && locx < bill->x + OS_width() &&
locy > bill->y && locy < bill->y + OS_height());
}
void
Bill_load_pix () {
int i;
for (i = 0; i < WCELS - 1; i++) {
UI_load_picture_indexed("billL", i, 1, &lcels[i]);
UI_load_picture_indexed("billR", i, 1, &rcels[i]);
}
lcels[WCELS - 1] = lcels[1];
rcels[WCELS - 1] = rcels[1];
for (i = 0; i < DCELS; i++)
UI_load_picture_indexed("billD", i, 1, &dcels[i]);
width = UI_picture_width(dcels[0]);
height = UI_picture_height(dcels[0]);
for (i = 0; i < ACELS; i++)
UI_load_picture_indexed("billA", i, 1, &acels[i]);
}
int
Bill_width() {
return width;
}
int
Bill_height() {
return height;
}
int
Bill_get_state(Bill *bill) {
return bill->state;
}