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I'm trying to write a bhuddabrot with webmonkeys, where each calculation based on a pixel returns a cloud of points which are then laid upon each other to create the final image. in OpenCL this is achieved using a shared array. After some digging, it looks like WebGL is written so that is returns one vector per calculation, and cannot return an array or access a shared grid in memory. Is this correct, or have I mis-understood the examples?
The text was updated successfully, but these errors were encountered:
I'm sorry my question did not make much sense - I'm not too good at the terminology. I see a lot of the examples have a kernel calculation that return a single value, usually placing that single value into an array (often called nums). However, per kernel calculation, I want to return an array of numbers, not just one. I.e. set all the values of nums each kernel calculation. What is a good example of this?
This is more of a question than an issue:
I'm trying to write a bhuddabrot with webmonkeys, where each calculation based on a pixel returns a cloud of points which are then laid upon each other to create the final image. in OpenCL this is achieved using a shared array. After some digging, it looks like WebGL is written so that is returns one vector per calculation, and cannot return an array or access a shared grid in memory. Is this correct, or have I mis-understood the examples?
The text was updated successfully, but these errors were encountered: