-
Notifications
You must be signed in to change notification settings - Fork 214
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fullscreen doesn't pillarbox games in fullscreen mode on KDE 6.2 #1608
Comments
I tried on a different system, with an Intel graphics UHD 620 (a Thinkpad t480s), and with Gnome 46, pillarboxing works as expected |
Forcing composition or using sdl will work around it Likely the same as this issue |
This is probably related to this bug. In short, the Wayland xdg_toplevel spec says that compositor is supposed to center and mask fullscreen surfaces that don't cover the entire output. KDE/KWin doesn't do this. |
That bug seems to predate KDE 6, while my problem wasn't present a couple of months ago |
@KayJay7 do you know have any idea if it was a plasma update or a Gamescope update that changed the behavior? Or is it unclear. I tried to reproduce this yesterday on Arch and was unable to, Plasma 6.2.2 and Gamescope 3.15.14 |
Unfortunately I do not, I haven't used gamescope in a few months, in the meantime plasma has been updated a couple times. Later this evening I might be able to find a more precise timespan without using gamescope, and check if there's been any gamescope update in that span. |
@matte-schwartz So, I'm 100% sure it worked on July 11 and a few days laters (which is when I used it for rain world). Unfortunately, since then gamescope updated three times including one week ago. So I cannot say whether it was a gamescope or plasma update that caused the issue. |
Fedora, right? I'll see if I can check it out sometime soon since I know the way they build gamescope on Fedora relies on a few patches and workarounds not present upstream |
Yes, Fedora 40. I will also try if I can downgrade gamescope without causing a mass downgrade and see what happens. By the way, what are those downstream patches for? |
main one i remember is a patch to stop using the included submodules for gamescope and instead compile with their own system library versions, which may not be a 1:1 match for what gamescope itself ships and relies on https://src.fedoraproject.org/rpms/gamescope/tree/f40 edit: and just to clarify, it might be something else entirely here but its certainly one factor i'd like to be able to eliminate |
So, the only other version I have available on dnf is 3.14.2, and after downgrading I can't start gamescope neither from steam nor from heroic (though launching it from terminal works). I don't think this is related, and it's probably something minor I did wrong, but I don't understand how to get a log or a console output, so I don't know where to start. Adding Maybe it has something to do with how steam and heroic are built? p.s. and re-upgrading gamescope goes back to the previous behaviour |
SDL does get around this but I am running Sims 2 and it randomly freezes requiring me to click to make the game continue. Normal mode does not do this. Compositing results in a lot of garbage on screen so it's not usable. |
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
The main way I use gamescope is to force pillarboxing on games that need it but don't implement it (e.g. Terraria). I cannot pinpoint when it happened (but I can tell it worked in June) but now gamescope doesn't pillarbox anymore, it just shows the game windows in the upper left corner of the screen, like if it was just a borderless window that doesn't cover the whole screen.
Examples:
I do not think it's an issue with kde, because other fullscreen applications work correctly with pillarboxing. For example, here is Quantum Break in fullscreen pillarboxed:
I have tried both the Wayland and SDL backend, but for some reason the SDL one fails to start. Also, I have tried various combination of commands: with different
-S
parameters, with-b
etc. I'm reporting one of the simpler onesFor some reason, I'm not able to replicate the issue on vkcube or glxgears from terminal. I'm running
gamescope -h 100 -w 100 -W 2560 -H 1080 -S integer -F pixel -f -- vkcube
and it works as expected. It scales to 1000x1000 and adds black borders.Steps To Reproduce
gamescope -h 1080 -w 1920 -H 1080 -W 2560 -f -- %command%
on latest KDEHardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
Same screenshot as before:
It even causes a weird effect with mangohud where it overflows from the window, while usually it's cropped at the window borders
The text was updated successfully, but these errors were encountered: