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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required (VERSION 3.28)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(USE_MSVC_RUNTIME_LIBRARY_DLL OFF CACHE BOOL "" FORCE)
project(bspguy LANGUAGES C CXX)
set(SOURCE_FILES
src/main.cpp
# command line
src/cli/CommandLine.h src/cli/CommandLine.cpp
src/cli/ProgressMeter.h src/cli/ProgressMeter.cpp
# BSP and related structures
src/bsp/forcecrc32.h src/bsp/forcecrc32.cpp
src/bsp/BspMerger.h src/bsp/BspMerger.cpp
src/bsp/Bsp.h src/bsp/Bsp.cpp
src/bsp/bsplimits.h src/bsp/bsplimits.cpp
src/bsp/bsptypes.h src/bsp/bsptypes.cpp
src/bsp/Entity.h src/bsp/Entity.cpp
src/bsp/Keyvalue.h src/bsp/Keyvalue.cpp
src/bsp/remap.h src/bsp/remap.cpp
# Math and stuff
src/util/util.h src/util/util.cpp
src/util/vectors.h src/util/vectors.cpp
src/util/mat4x4.h src/util/mat4x4.cpp
# OpenGL rendering
src/gl/shaders.h src/gl/shaders.cpp
src/gl/primitives.h src/gl/primitives.cpp
src/gl/Shader.h src/gl/Shader.cpp
src/gl/ShaderProgram.h src/gl/ShaderProgram.cpp
src/gl/VertexBuffer.h src/gl/VertexBuffer.cpp
src/gl/Texture.h src/gl/Texture.cpp
src/editor/LightmapNode.h src/editor/LightmapNode.cpp
# 3D editor
src/editor/Settings.h src/editor/Settings.cpp
src/editor/Renderer.h src/editor/Renderer.cpp
src/editor/Gui.h src/editor/Gui.cpp
src/editor/BspRenderer.h src/editor/BspRenderer.cpp
src/editor/PointEntRenderer.h src/editor/PointEntRenderer.cpp
src/editor/Fgd.h src/editor/Fgd.cpp
src/editor/Clipper.h src/editor/Clipper.cpp
src/editor/Command.h src/editor/Command.cpp
# map compiler code
src/qtools/rad.h src/qtools/rad.cpp
src/qtools/vis.h src/qtools/vis.cpp
src/qtools/winding.h src/qtools/winding.cpp
# library files
imgui/imgui.cpp
imgui/imgui_tables.cpp
imgui/imgui_widgets.cpp
imgui/imgui_draw.cpp
imgui/backends/imgui_impl_glfw.cpp
imgui/backends/imgui_impl_opengl3.cpp
imgui/misc/cpp/imgui_stdlib.cpp
# utils
src/util/lodepng.h src/util/lodepng.cpp
src/util/quantizer.h src/util/quantizer.cpp
src/util/Polygon3D.h src/util/Polygon3D.cpp
src/util/Line2D.h src/util/Line2D.cpp
src/util/ini.h
src/util/lang_defs.h
src/util/lang.h src/util/lang.cpp
src/util/log.h src/util/log.cpp
# nav
src/nav/LeafNavMesh.h src/nav/LeafNavMesh.cpp
src/nav/LeafNavMeshGenerator.h src/nav/LeafNavMeshGenerator.cpp
src/nav/LeafOctree.h src/nav/LeafOctree.cpp
src/nav/NavMesh.h src/nav/NavMesh.cpp
src/nav/NavMeshGenerator.h src/nav/NavMeshGenerator.cpp
src/nav/PolyOctree.h src/nav/PolyOctree.cpp
# 3D model viewer
src/mdl/mdl_studio.h src/mdl/mdl_studio.cpp
# OPENFILEDIALOG
src/filedialog/stb_image.h
src/filedialog/ImFileDialog.h src/filedialog/ImFileDialog.cpp
src/res/Wad.h src/res/Wad.cpp
src/res/Sprite.h src/res/Sprite.cpp
src/res/XASH_csm.h src/res/XASH_csm.cpp
src/res/JACK_jmf.h
)
include_directories(src)
include_directories(src/bsp)
include_directories(src/res)
include_directories(src/cli)
include_directories(src/data)
include_directories(src/editor)
include_directories(src/filedialog)
include_directories(src/gl)
include_directories(src/qtools)
include_directories(src/nav)
include_directories(src/util)
include_directories(src/mdl)
include_directories(imgui)
include_directories(imgui/examples)
include_directories(imgui/misc/cpp)
include_directories(imgui/backends)
include_directories(glew/include)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
add_subdirectory(fmt)
add_subdirectory(glfw)
set(CMAKE_CXX_STANDARD_REQUIRED True)
if(NOT MSVC)
add_definitions(-DNDEBUG)
if(WIN32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
target_link_libraries(${PROJECT_NAME} fmt::fmt glfw ${CMAKE_CURRENT_SOURCE_DIR}/glew/lib/Release/x64/glew32.lib opengl32)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
target_link_libraries(${PROJECT_NAME} fmt::fmt glfw ${CMAKE_CURRENT_SOURCE_DIR}/glew/lib/Release/Win32/glew32.lib opengl32)
endif()
add_definitions(-DWIN32)
add_definitions(-DMINGW)
else()
target_link_libraries(${PROJECT_NAME} GL GLU fmt::fmt glfw Xxf86vm Xrandr pthread Xi GLEW stdc++fs )
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(PICO_ENABLE_CXX_EXCEPTIONS 1)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -std=c++2a -g0 -O3 -fno-stack-protector -w -Wfatal-errors\
-fcf-protection=none -ffunction-sections -fdata-sections -mtune=generic -fpermissive -fno-sized-deallocation\
-Wno-delete-non-virtual-dtor -Wno-invalid-offsetof -Wno-unused-variable -Wno-unused-value -Wno-unused-result\
-Wno-unused-function -Wno-write-strings -Wno-switch -Wno-enum-compare -Wno-sign-compare -Wno-format\
-Wno-ignored-attributes -Wno-strict-aliasing -fno-plt -fno-devirtualize -Wno-unused-local-typedefs\
-Wno-unused-but-set-variable -Wno-stringop-truncation -Wno-format-truncation -Wno-class-memaccess")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -O3 -fno-stack-protector -Wfatal-errors -ffunction-sections\
-fdata-sections -mtune=generic -fpermissive -fno-sized-deallocation -Wno-unused-variable -Wno-unused-value\
-Wno-unused-result -Wno-unused-function -Wno-write-strings -Wno-switch -Wno-enum-compare -Wno-sign-compare\
-Wno-format -Wno-ignored-attributes -Wno-strict-aliasing -fno-plt -fno-devirtualize -Wno-unused-local-typedefs\
-Wno-unused-but-set-variable -Wno-stringop-truncation -Wno-format-truncation -Wno-class-memaccess")
else()
message(FATAL_ERROR "Use vs-project/bspguy.sln for Visual Studio")
endif()