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On Android, when quitting the app, the server and other players don't get notified. Eventually it will time out due to heartbeats, but that is not ideal. When quitting the game on other platforms, such as Windows, it correctly notifies the server, and the player prefab gets destroyed.
Environment
OS: Android
Unity Version: 6000.0.25f1
Netcode Version: 2.1.1
Additional Context
Specifically tested on:
Samsung galaxy J5 2017
Meta quest 2
The text was updated successfully, but these errors were encountered:
As far as I know, this is a limitation of mobile operation systems, android will instantly freeze the app when put in the background and will terminate the process nearly instantly as well when the user closes the app.
I'm interested if there is a workaround for this tho.
Description
On Android, when quitting the app, the server and other players don't get notified. Eventually it will time out due to heartbeats, but that is not ideal. When quitting the game on other platforms, such as Windows, it correctly notifies the server, and the player prefab gets destroyed.
Environment
Additional Context
Specifically tested on:
The text was updated successfully, but these errors were encountered: