Upgrading from 1.11.0 to 2.0.0 PostLateNetworkUpdate performance #3083
Labels
Investigating
Issue is currently being investigated
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
Description
I have a world of 400x400 tiles that is filled with Environment Objects such as trees. These are network behaviours with attached network object components. These generally get culled (set active/inactive) depending on player proximity. Generally this stops most updates from happening in 1.11.0. However in 2.0.0 according to the Profiler (see attached screenshot) PostLateNetworkUpdate has an immense impact on performance. Enabling/disabling the gameobjects has no influence on the performance. Only actually destroying the objects will improve the performance in 2.0.0. Looks like a bug to me, but I could be wrong and this is intended behaviour for some reason that I am not aware of.
Reproduce Steps
Upgrade from 1.11.0 NGO to 2.0.0
Expected Outcome
Similiar or better performance.
SCreenshots
1.11.0
2.0.0
If applicable, add screenshots to help explain your problem.
Environment
OS: Windows
Unity Version: 6000.0.20f1
Netcode Version: 2.0.0
Cheers
The text was updated successfully, but these errors were encountered: