Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Introduction event #2

Open
1 of 4 tasks
Triskelia opened this issue Sep 12, 2020 · 0 comments
Open
1 of 4 tasks

Introduction event #2

Triskelia opened this issue Sep 12, 2020 · 0 comments
Assignees
Labels
enhancement New feature or request
Milestone

Comments

@Triskelia
Copy link
Owner

Triskelia commented Sep 12, 2020

  • Triggering logic
  • Events implementation
  • Creation of the blueprint variable
  • Localization/Writing

Summary

random_yearly_pulse_event that introduces a character to milking (5x more likely for player, should fire between 1 to about 10 years after game start)

  • A wanderer approaches the character and offer them to try their device (milking device)
  • Character can refuse, and obtain the device blueprint directly (offers some options based on personality?)
  • If character accepts, then milking scene, and they get the blueprint

having the Blueprint (character_variable) allows a new decision "Investigate the milking device blueprint" which starts an event chain ending up with the creation of a milker

@Triskelia Triskelia added the enhancement New feature or request label Sep 12, 2020
@Triskelia Triskelia added this to the 1.0 milestone Sep 12, 2020
@Triskelia Triskelia self-assigned this Sep 12, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant