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0.2.1 not work with embeddium #6

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juyoung9653 opened this issue Oct 8, 2024 · 5 comments
Open

0.2.1 not work with embeddium #6

juyoung9653 opened this issue Oct 8, 2024 · 5 comments

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@juyoung9653
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crash-2024-10-08_15.10.14-client.txt

@juyoung9653 juyoung9653 changed the title 0.2.1 does not work with embeddium 0.2.1 not work with embeddium Oct 8, 2024
@SirOaken
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SirOaken commented Oct 8, 2024

crash-2024-10-08_17.55.23-client.txt
Same here

@TheEventHorizon
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Can confirm having the same issue with version 0.2.1 on forge 47.3.11

@ToothGnome
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Also does not work with Sodium on neoforge 1.21.1

@Traben-0
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I'll be able to look into this on the weekend

@TheEventHorizon
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I'll be able to look into this on the weekend

Would it be possible to set a simulation radius for the mod? I found using observable that the vast majority of the lag the mod causes is due to oceans flooding into caves typically multiple chunks away deep underground where the player wouldn't even notice. And making it another config option would help keep things as they are for those that don't want to limit the sim radius. But again this assuming that this is something you could or even want to do. Also seconding the other issue with ice freezing pushing water away instead of replacing it. Either way fantastic mod! Thank you so much for all the hard work!

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5 participants