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NPE after adding new Material #77
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Possibly-related:
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Any chance this has to do with the sheer number of materials/parts I'm adding? I tried adding "graphitenew" and "graphite2", both of which also failed. |
Potentially. Ive found about the time you reach 1000 parts, thinks start breaking down. |
hmm I'm at 274 parts in the saved/json file right now, not even close to your observed limit. If I weren't so terrible at setting up Java environments I'd try to debug this myself :( |
Not a clue then. But next release has a bit more debugging code in it so hopefully that'll work? |
Still broken? |
I added "graphite" to my "metals" Material[] array. I now get a null pointer exception when I try to start up minecraft.
Crashlog: https://pastebin.com/UyCkCpxw
Script: https://pastebin.com/r0jfdvFi
acronym\saved\material_parts_contenttweaker.json: https://pastebin.com/cv7ZUmhg
acronym\saved\material_parts_contenttweaker-original.json: https://pastebin.com/b4RjBz3s
Possibly-related: I had also just uncommented the bottom loop which registers the ores. Various things went weird at that point as (presumably) orphaned ids were attempted for reuse. (Specifically: At least one "block" type transformed into an Ore in game)
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