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UnrealPak-args.txt
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UnrealPak-args.txt
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ver. Unreal Engine 4.25.3 -> UnrealPak 4.25.3 (https://github.com/EpicGames/UnrealEngine.git)
Usage:
UnrealPak <PakFilename> -Test
UnrealPak <PakFilename> -List [-ExcludeDeleted]
UnrealPak <PakFilename> <GameUProjectName> <GameFolderName> -ExportDependencies=<OutputFileBase> -NoAssetRegistryCache -ForceDependsGathering
UnrealPak <PakFilename> -Extract <ExtractDir> [-Filter=<filename>]
UnrealPak <PakFilename> -Create=<ResponseFile> [Options]
UnrealPak <PakFilename> -Dest=<MountPoint>
UnrealPak <PakFilename> -Repack [-Output=Path] [-ExcludeDeleted] [Options]
UnrealPak <PakFilename1> <PakFilename2> -diff
UnrealPak <PakFolder> -AuditFiles [-OnlyDeleted] [-CSV=<filename>] [-order=<OrderingFile>] [-SortByOrdering]
UnrealPak <PakFilename> -WhatsAtOffset [offset1] [offset2] [offset3] [...]
UnrealPak <PakFolder> -GeneratePIXMappingFile -OutputPath=<Path>
Options:
-blocksize=<BlockSize>
-bitwindow=<BitWindow>
-compress
-encrypt
-order=<OrderingFile>
-diff (requires 2 filenames first)
-enginedir (specify engine dir for when using ini encryption configs)
-projectdir (specify project dir for when using ini encryption configs)
-encryptionini (specify ini base name to gather encryption settings from)
-extracttomountpoint (Extract to mount point path of pak file)
-encryptindex (encrypt the pak file index, making it unusable in unrealpak without supplying the key)
-compressionformat[s]=<Format[,format2,...]> (set the format(s) to compress with, falling back on failures)
-encryptionkeyoverrideguid (override the encryption key guid used for encrypting data in this pak file)
-sign (generate a signature (.sig) file alongside the pak)
-fallbackOrderForNonUassetFiles (if order is not specified for ubulk/uexp files, figure out implicit order based on the uasset order. Generally applies only to the cooker order)