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app.vpc
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app.vpc
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//-----------------------------------------------------------------------------
// APP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "exampleapp"
$Macro PUBLIC "$SRCDIR\public"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;./;../public/mathlib;../public/;./thirdparty;./thirdparty/glfw/include;./thirdparty/imgui"
$TreatWarningsAsErrors "No (/WX-)"
$PreprocessorDefinitions "$BASE;"
}
$Linker [$WIN32]
{
$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)"
$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
$AdditionalDependencies "$BASE;comctl32.lib"
$EntryPoint "mainCRTStartup"
}
}
$Project "Example ImGui Source App"
{
$Folder "Dear ImGui"
{
$File "thirdparty\imgui\imconfig.h"
$File "thirdparty\imgui\imgui.h"
$File "thirdparty\imgui\imgui_internal.h"
$File "thirdparty\imgui\imstb_rectpack.h"
$File "thirdparty\imgui\imstb_textedit.h"
$File "thirdparty\imgui\imstb_truetype.h"
$File "thirdparty\imgui\backends\imgui_impl_glfw.h"
$File "thirdparty\imgui\imgui.cpp"
$File "thirdparty\imgui\imgui_demo.cpp"
$File "thirdparty\imgui\imgui_draw.cpp"
$File "thirdparty\imgui\imgui_tables.cpp"
$File "thirdparty\imgui\imgui_widgets.cpp"
$File "thirdparty\imgui\backends\imgui_impl_glfw.cpp"
}
$Folder "Source Files"
{
$Folder "Public"
{
$File "$PUBLIC\filesystem_helpers.cpp"
$File "$PUBLIC\filesystem_init.cpp"
$File "$PUBLIC\tier0\memoverride.cpp"
$File "$PUBLIC\studio.cpp"
$File "$PUBLIC\bone_setup.cpp"
$File "$PUBLIC\CollisionUtils.cpp"
}
$File "imgui_impl_source.h"
$File "imgui_impl_source.cpp"
$File "main.cpp"
$File "app.h"
$File "app.cpp"
$File "studiomodel.h"
$File "studiomodel.cpp"
}
$Folder "Libraries"
{
$Lib "appframework"
$Lib "bitmap"
$Lib "mathlib"
$Lib "tier0"
$Lib "tier1"
$Lib "tier2"
$Lib "vstdlib"
$Lib "vtf"
$Lib "$LIBCOMMON/lzma"
$Lib "./thirdparty/glfw/glfw3"
}
}