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Today I was importing some of the old animations I had and I realized they look different from the blueprint version of the ALS. Here's the screenshot: I tested in fresh project with ALS Refactored and fresh project in original ALS. Results were the same. If you made any changes could you give some tips about what to do? I plan to replace current skeleton with the old one but if you have other workaround I would love to try that first. |
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Replies: 4 comments 5 replies
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Hmmm, for the skeleton I only modified the virtual bones, sockets, retargeting options and blend profiles. It looks like a problem with retargeting, so try changе retargeting options, it should help. |
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Thank you so much for taking your time and solving the problem Sixze, I wouldn't do it by myself. It works like a charm! |
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The animation was made for a mesh with proportions different from the proportions of the mannequin from ALS, so for this case you need to set up retargeting in a special way:
2. In the animation asset, select the correct retarget source, after that everything should work as expected.