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Main.csproj
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Main.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<AssemblyName>KerbalSimpit</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<NoStdLib>true</NoStdLib>
<NoSdkPath>true</NoSdkPath>
<OutputType>Library</OutputType>
<OutputPath>Bin\</OutputPath>
<KSPLIBDIR>KerbalSpaceProgram/KSP_x64_Data/Managed/</KSPLIBDIR>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib">
<HintPath>$(KSPLIBDIR)/mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>$(KSPLIBDIR)/System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>$(KSPLIBDIR)/System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(KSPLIBDIR)/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(KSPLIBDIR)/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(KSPLIBDIR)/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(KSPLIBDIR)/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(KSPLIBDIR)/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(KSPLIBDIR)/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="KerbalSimpit\KerbalSimpit.cs" />
<Compile Include="KerbalSimpit\KSPSerialPort.cs" />
<Compile Include="KerbalSimpit\KerbalSimpitConfig.cs" />
<Compile Include="KerbalSimpit\KerbalSimpitPackets.cs" />
<Compile Include="KerbalSimpit\External\ARPWrapper.cs" />
<Compile Include="KerbalSimpit\External\CRPWrapper.cs" />
<Compile Include="KerbalSimpit\Providers\*.cs" />
<Compile Include="KerbalSimpit\Utilities\*.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="KerbalSimpit\Console\*.cs"/>
<Compile Include="KerbalSimpit\SimpitGUI\*.cs"/>
<Compile Include="KerbalSimpit\Localisation_Libs\*.cs"/>
<Compile Include="KerbalSimpit\Contrib\UnityMainThreadDispatcher\*.cs"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="FakeBuild">
<Message Text="Using $(KSPLIBDIR)/UnityEngine.dll"/>
</Target>
<Target Name="Install Mod">
<!-- Executes the Batch file to copy the required mod files over to the game installation-->
<Exec Command = "WindowsDevInstall.bat"/>
</Target>
<Target Name="Build and Install" DependsOnTargets="FakeBuild; Install Mod"> </Target>
</Project>