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How about running each grid update with a compute shader on the gpu?
The graphics part would still be handled by java and the graphics lib on the cpu but with a cs running the updates
you could run the program at much higher speeds with a bigger grid.
**PS:**I put this in the issues section because i felt like the program was running slowly, probably becasue of java's performance
and it's shitty garbage collector
The text was updated successfully, but these errors were encountered:
How about running each grid update with a compute shader on the gpu?
The graphics part would still be handled by java and the graphics lib on the cpu but with a cs running the updates
you could run the program at much higher speeds with a bigger grid.
**PS:**I put this in the issues section because i felt like the program was running slowly, probably becasue of java's performance
and it's shitty garbage collector
The text was updated successfully, but these errors were encountered: