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I think that method wasn't included in the last version. Please try updating to 1.2.0 and try again.
As for the X-rotation, unfortunately this doesn't seem to be exposed. (Or wasn't last I tried anyway) I was looking for ways to get the X-rotation so you can calculate the target block of a player, but to no avail.
Here is the code -
The error is
[LSP: Go compiler] player.Rotation undefined (type *mcwss.Player has no field or method Rotation)
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