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I have tried with the last release and latest dev (CIBuild-680-commit-189ca4f541a2ab98f367ba56bc8e8c85f4660ae4). If I make a change to e.g. a truck file or a texture png and hit reload, nothing changes. If I exit the game and come back in I then see the change. The logs look like the game is doing the right thing, it's just that nothing changes. For example I tried reloading concrete-form1 from https://forum.rigsofrods.org/resources/fidoj-and-negice-load-pack.111/ after messing with its textures:
14:50:21: Destroying resource group bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip
14:50:21: Unloading resource group bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip
14:50:21: Finished unloading resource group bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip
14:50:21: Creating resource group bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip
14:50:21: Added resource location '/home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip' of type 'Zip' to resource group 'bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip'
14:50:21: Added resource location '/opt/rigs_of_rods/ror/resources/managed_materials/shadows/pssm/on' of type 'FileSystem' to resource group 'bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip'
14:50:21: Added resource location '/opt/rigs_of_rods/ror/resources/managed_materials/texture' of type 'FileSystem' to resource group 'bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip'
14:50:21: Added resource location '/opt/rigs_of_rods/ror/resources/managed_materials' of type 'FileSystem' to resource group 'bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip'
14:50:21: [RoR|ContentManager] Loading resource pack "textures" to group "bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip" (ZIP archive)
14:50:21: Added resource location '/opt/rigs_of_rods/ror/resources/textures.zip' of type 'Zip' to resource group 'bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip'
14:50:21: [RoR|ContentManager] Loading resource pack "materials" to group "bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip" (ZIP archive)
14:50:21: Added resource location '/opt/rigs_of_rods/ror/resources/materials.zip' of type 'Zip' to resource group 'bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip'
14:50:21: [RoR|ContentManager] Loading resource pack "meshes" to group "bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip" (ZIP archive)
14:50:21: Added resource location '/opt/rigs_of_rods/ror/resources/meshes.zip' of type 'Zip' to resource group 'bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip'
14:50:21: Initialising resource group bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip
14:50:21: Parsing scripts for resource group bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip
14:50:21: Parsing script depthshadows.program
14:50:21: Parsing script nicemetal_mm.program
14:50:21: Parsing script general.program
14:50:21: Parsing script nicemetal.program
14:50:21: Parsing script shadows.material
14:50:21: Parsing script shadows_depth.material
14:50:21: Parsing script texture_manager.material
14:50:21: Parsing script managed_mats.material
14:50:21: Parsing script managed_mats_vehicles.material
14:50:21: Error: ScriptCompiler - base object not found in managed_mats_vehicles.material(103): Shadows/managed/base_receiver
14:50:21: Warning: ScriptCompiler - deprecated symbol in texture_manager.material(16): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in texture_manager.material(16): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in texture_manager.material(16): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Parsing script managed_mats_vehicles_nicemetal.material
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_mats_vehicles_nicemetal.material(56): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_mats_vehicles_nicemetal.material(123): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_mats_vehicles_nicemetal.material(181): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Parsing script managed_mats_vehicles_transparent.material
14:50:21: Warning: ScriptCompiler - deprecated symbol in texture_manager.material(16): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in texture_manager.material(16): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in texture_manager.material(16): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Parsing script managed_mats_vehicles_transparent_nicemetal.material
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_mats_vehicles_transparent_nicemetal.material(59): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Error: ScriptCompiler - fewer parameters expected in managed_mats_vehicles_transparent_nicemetal.material(125): texture_alias must have at most 1 argument
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_mats_vehicles_transparent_nicemetal.material(130): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_mats_vehicles_transparent_nicemetal.material(191): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Parsing script managed_submesh.material
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_submesh.material(98): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_submesh.material(203): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_submesh.material(298): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in managed_submesh.material(402): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Parsing script character.material
14:50:21: Parsing script eurosigns.material
14:50:21: Parsing script ferryslip.material
14:50:21: Parsing script floatingdocks.material
14:50:21: Parsing script fresnel.material
14:50:21: Parsing script general.material
14:50:21: Warning: ScriptCompiler - deprecated symbol in general.material(308): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in general.material(376): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Parsing script grass.material
14:50:21: Parsing script hangar.material
14:50:21: Parsing script largedocks.material
14:50:21: Parsing script load-spawner.material
14:50:21: Parsing script marina.material
14:50:21: Parsing script open-truck-spawner.material
14:50:21: Parsing script ror.material
14:50:21: Warning: ScriptCompiler - deprecated symbol in ror.material(226): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in ror.material(242): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in ror.material(259): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in ror.material(1919): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in ror.material(1938): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in ror.material(1957): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Warning: ScriptCompiler - deprecated symbol in ror.material(1976): 'cubic_texture ..'. Use 'texture .. cubic' instead.
14:50:21: Parsing script runway.material
14:50:21: Parsing script trafficlights.material
14:50:21: Parsing script train_platform.material
14:50:21: Parsing script train_rails.material
14:50:21: Parsing script truckshop.material
14:50:21: Parsing script character.material
14:50:21: Finished parsing scripts for resource group bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip
14:50:21: Creating resources for group bundle /home/ian/.rigsofrods/mods/Load-pack-fidoj-ice.zip
14:50:21: All done
14:50:21: ===== LOADING VEHICLE:
14:50:21: [RoR] Parsing truckfile 'concrete-form1.load'
14:50:21: == Validating vehicle: concrete-form1
14:50:21: == Spawning vehicle: concrete-form1
14:50:21: Mesh: Loading concreteform1.mesh.
14:50:21: Warning: concreteform1.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
14:50:21: Texture 'concreteforms.png': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
14:50:21: Texture 'concreteforms-shiny.png': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
14:50:21: TOTAL VEHICLE MASS: 13313 kg
14:50:21: SoundScriptInstance: instance created: defaults.soundscript-1-3
14:50:21: SoundScriptInstance: instance created: defaults.soundscript-1-4
14:50:21: SoundScriptInstance: instance created: defaults.soundscript-1-5
14:50:21: ===== DONE LOADING VEHICLE
14:50:31: [RoR|CVar] sim_state: "2" (was: "1")
The text was updated successfully, but these errors were encountered:
Hello,
sorry about the late reply. I already noticed and fixed this in my current working branch #3096. It's a segfault so it shows nothing in log and it's actually platform-agnostic. This is the relevant commit: 509107f. I expect to merge the branch this weekend, next week latest.
I have tried with the last release and latest dev (CIBuild-680-commit-189ca4f541a2ab98f367ba56bc8e8c85f4660ae4). If I make a change to e.g. a truck file or a texture png and hit reload, nothing changes. If I exit the game and come back in I then see the change. The logs look like the game is doing the right thing, it's just that nothing changes. For example I tried reloading concrete-form1 from https://forum.rigsofrods.org/resources/fidoj-and-negice-load-pack.111/ after messing with its textures:
The text was updated successfully, but these errors were encountered: