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Releases: RevenantX/LiteNetLib

LiteNetLib 0.7.6

08 Oct 11:38
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  • Fix sequenced channel
  • Fixed NetPeer ConnectRequest bug
  • Fix packet leaks
  • Fix Android IL2CPP crash (unity3d related)

LiteNetLib 0.7.5

20 Sep 19:31
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  • Added bool array support to NetSerializer
  • Improved NetUtils.GetLocalIp method
  • Fixed NetSerializer for UWP
  • Fixed NetDataWriter.PutBytesWithLength
  • Fixed packet loss simulation
  • Fixed "deserialize" method name
  • Fixed packet sizes for unconnected messages

LiteNetLib 0.6.1

16 Sep 09:34
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  • Changed IPv4 multicast to broadcast for better compatibility with some platforms
  • Fixed exception at Bind method if multicast or broadcast is not supported.

LiteNetLib 0.6

15 Sep 12:19
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  • Added multicasting (DiscoveryRequest, DiscoveryResponse)
  • Added connection statistics (bytes/packets received/sent)
  • Better disconnect information and error codes
  • Fixed auto MTU checker
  • Fixes for android IPv6
  • Optimizations.

LiteNetLib 0.5.3

20 Aug 12:28
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Fixes and optimizations.

LiteNetLib 0.5.2

05 Aug 15:36
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Fix mtu checker error.
Fix NTP request when error received.
Minor fixes.

LiteNetLib 0.5.1

28 Jul 11:00
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Fix bugs introduced in pre-release.
Increase socket buffer size to 2mb (you can tune in NetConstants).

LiteNetLib 0.5

27 Jul 16:26
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LiteNetLib 0.5 Pre-release
Pre-release

Fixed 2 critical bugs (can break connection and drop reliable packets)
Always dual mode connection. (IPv4 and IPv6)
Optimizations when no flow control.
More methods overloads for usability.
More information about current state of some classes.
Experimental feature UnsyncedEvents.
Fixed ReliableResendTime option.
Some minor changes.

LiteNetLib 0.4

21 Jun 10:26
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Minor fixes and optimizations.
More support for IPv6
Fix some functions for Unity3d (iOS, Android versions)

LiteNetLib 0.3

31 May 10:49
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Make threads background.
Improve GetLocalIp for some Mono mobile implementations. (iOS, Android)
Some thread fixes.