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0.0.34-17121 crashes during compiling shader pipeline object #16324

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Tamosch94 opened this issue Nov 16, 2024 · 5 comments
Open

0.0.34-17121 crashes during compiling shader pipeline object #16324

Tamosch94 opened this issue Nov 16, 2024 · 5 comments

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@Tamosch94
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Tamosch94 commented Nov 16, 2024

Quick summary

When booting games, most of them crash during compilation of the pipeline object. It actually crashes RPCS3, like the whole application

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RPCS3.log

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@digant73
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digant73 commented Nov 16, 2024

I confirm the issue. The bug was not present for sure up to release 0.0.34-17098 and seems to be preset since 0.0.34-17121.
Currently it is necessary to always remove the shader cache in order the game is started otherwise rpcs3 will close/crash

@basedhound
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Same here, I have to clear the shader cache to prevent the game from crashing.

@aksedlacek
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Can confirm as well. MGS4 had no issues on any builds I installed up to this point, though I had not launched RPSC3 or updated it for around a week before today.

@IDAZIZ
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IDAZIZ commented Nov 16, 2024

same problem with me on all of my games

@aksedlacek
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It looks like the latest update fixed the issue for me.

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5 participants