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0.0.34-17121 crashes during compiling shader pipeline object #16324
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I confirm the issue. The bug was not present for sure up to release 0.0.34-17098 and seems to be preset since 0.0.34-17121. |
Same here, I have to clear the shader cache to prevent the game from crashing. |
Can confirm as well. MGS4 had no issues on any builds I installed up to this point, though I had not launched RPSC3 or updated it for around a week before today. |
same problem with me on all of my games |
It looks like the latest update fixed the issue for me. |
Quick summary
When booting games, most of them crash during compilation of the pipeline object. It actually crashes RPCS3, like the whole application
Details
No response
Attach a log file
RPCS3.log
Attach capture files for visual issues
No response
System configuration
No response
Other details
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