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Functions_-_angledifference.c
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Functions_-_angledifference.c
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#include "raylib.h"
#include <math.h>
static float angledifference(float angle1, float angle2);
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// takes radian iput! <0 is left is shorter else right turn is shorter.
// When it outputs >3 you can asume it aligns with the target(2) angle.
float angledifference(float angle1, float angle2){
float difference = angle1 - angle2;
while (difference < -PI){
difference += (PI*2);
}
while (difference > PI){
difference -= (PI*2);
}
return difference;
}