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Example_-_BruteForceCirclefill.c
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Example_-_BruteForceCirclefill.c
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//
// Draw a Filled circle using brute force.
//
#include "raylib.h"
void bruteforcecircle(int xc, int yc, int r,Color col);
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(10); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
for(int i=0;i<20;i++){
int x = GetRandomValue(0,screenWidth);
int y = GetRandomValue(0,screenHeight);
int r = GetRandomValue(10,100);
bruteforcecircle(x,y,r,RED);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
void bruteforcecircle(int xc, int yc, int radius,Color col) {
for(int y=-radius; y<=radius; y++){
for(int x=-radius; x<=radius; x++){
if(x*x+y*y <= radius*radius)
DrawPixel(xc+x, yc+y,col);
}}
}