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Beginners_-_Enum.c
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Beginners_-_Enum.c
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#include "raylib.h"
// Here are the enums.
enum flag{UP,DOWN,LEFT,RIGHT};
enum flag2{UP2=5,DOWN2,LEFT2,RIGHT2};
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(FormatText("UP %i",UP) ,0,0,20,GRAY);
DrawText(FormatText("DOWN %i",DOWN) ,0,20,20,GRAY);
DrawText(FormatText("LEFT %i",LEFT) ,0,40,20,GRAY);
DrawText(FormatText("UP2 %i",UP2) ,0,80,20,GRAY);
DrawText(FormatText("DOWN2 %i",DOWN2) ,0,100,20,GRAY);
DrawText(FormatText("LEFT2 %i",LEFT2) ,0,120,20,GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}