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Beginners_-_3_DimensionalArray.c
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Beginners_-_3_DimensionalArray.c
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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
// We set up our 3 dimensional array here. It is a int array.
int map[10][10][10] = {0}; // the ={} means all the starting values are set to 0.
// Here we put some values inside the array.
map[0][0][0] = 10;
map[9][0][0] = 20; // With a setup size of 10 the maximum slot to be used is 9!
map[0][0][9] = 30;
map[9][0][9] = 40;
// Boolean map. Only true or false.
bool boolmap[10][10][10] = {false};
boolmap[1][1][2] = true;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Here we show the contents of the 3 dimensional array on the screen.
DrawText(FormatText("map[0][0][0]: %i",map[0][0][0]),100,100,20,BLACK);
DrawText(FormatText("map[9][0][0]: %i",map[9][0][0]),100,120,20,BLACK);
DrawText(FormatText("map[0][0][9]: %i",map[0][0][9]),100,140,20,BLACK);
DrawText(FormatText("map[9][0][9]: %i",map[9][0][9]),100,160,20,BLACK);
DrawText(FormatText("default ={0} slot of map[1][1][1]: %i",map[1][1][1]),100,180,20,BLACK);
// Check if boolmap[1][1][2] = true or false.
if(boolmap[1][1][2]==true)
{
DrawText("boolmap[1][1][2] set to true.",100,200,20,BLACK);
}else{
DrawText("boolmap[1][1][2] set to false.",100,200,20,BLACK);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}