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Generator - White Patterns.monkey
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Generator - White Patterns.monkey
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Import mojo
Class gridbackground
Field mapwidth:Int
Field mapheight:Int
Field tilewidth:Float
Field tileheight:Float
Field mapdepth:Int
Field mapr:Int[][]
Field mapg:Int[][]
Field mapb:Int[][]
Method New(mapwidth:Int,mapheight:Int)
Self.mapwidth = mapwidth
Self.mapheight = mapheight
tilewidth = DeviceWidth()/Float(mapwidth)
tileheight = DeviceHeight()/Float(mapheight)
mapr = New Int[mapwidth][]
mapg = New Int[mapwidth][]
mapb = New Int[mapwidth][]
For Local i = 0 Until mapwidth
mapr[i] = New Int[mapheight]
mapg[i] = New Int[mapheight]
mapb[i] = New Int[mapheight]
Next
addrectslayer
brusheffect2()
smooth
End Method
Method brusheffect2()
For Local i=0 Until (mapwidth*mapheight)
Local x1:Float=Rnd(0,mapwidth)
Local y1:Float=Rnd(0,mapheight)
Local angle:Int=Rnd(-180,180)
Local dist:Int=Rnd(3,5)
For Local iii=0 Until 20
For Local ii=0 Until dist
Local x4:Float=x1+Rnd(-5,5)
Local y4:Float=y1+Rnd(-5,5)
Local x2:Float=x4+Cos(angle)*1
Local y2:Float=y4+Sin(angle)*1
Local x3:Float=x4+Cos(angle)*2
Local y3:Float=y4+Sin(angle)*2
If x2>-1 And y2>-1 And x2<mapwidth And y2<mapheight
If x3>-1 And y3>-1 And x3<mapwidth And y3<mapheight
mapr[x3][y3] = mapr[x2][y2]
mapg[x3][y3] = mapg[x2][y2]
mapb[x3][y3] = mapb[x2][y2]
End If
End If
Next
Next
Next
End Method
Method smooth()
For Local i=0 Until (mapwidth*mapheight)
Local x:Int=Rnd(0,mapwidth-1)
Local y:Int=Rnd(0,mapheight-1)
Local col1r:Int=mapr[x+1][y]
Local col1g:Int=mapg[x+1][y]
Local col1b:Int=mapb[x+1][y]
Local col2r:Int=mapr[x+1][y+1]
Local col2g:Int=mapg[x+1][y+1]
Local col2b:Int=mapb[x+1][y+1]
Local col3r:Int=mapr[x][y+1]
Local col3g:Int=mapg[x][y+1]
Local col3b:Int=mapb[x][y+1]
Local col4r:Int=(col1r+col2r+col3r)/3
Local col4g:Int=(col1g+col2g+col3g)/3
Local col4b:Int=(col1b+col2b+col3b)/3
mapr[x][y] = col4r
mapg[x][y] = col4g
mapb[x][y] = col4b
Next
End Method
Method addrectslayer()
For Local i=0 Until (mapwidth*mapheight)
Local w:Int=Rnd(3,15)
Local h:Int=Rnd(3,15)
Local x:Int=Rnd(-3,mapwidth)
Local y:Int=Rnd(-3,mapheight)
Local colm:Int=Rnd(50)
Local colr:Int=205+colm
Local colg:Int=205+colm
Local colb:Int=205+colm
mapdrawrect(x,y,w,h,colr,colg,colb)
Next
End Method
Method mapdrawrect(x:Int,y:Int,w:Int,h:Int,colr:Int,colg:Int,colb:Int)
For Local y1=y Until y+h
For Local x1=x Until x+w
If x1>-1 And y1>-1 And x1<mapwidth And y1<mapheight
mapr[x1][y1] = colr
mapg[x1][y1] = colg
mapb[x1][y1] = colb
End If
Next
Next
End Method
Method draw()
For Local y=0 Until mapheight-1
For Local x=0 Until mapwidth-1
Local colr:Int=mapr[x][y]
Local colg:Int=mapg[x][y]
Local colb:Int=mapb[x][y]
SetColor colr,colg,colb
DrawRect x*tilewidth,y*tileheight,tilewidth+1,tileheight+1
Next
Next
End Method
Method distance:Int(x1:Int,y1:Int,x2:Int,y2:Int)
Return Abs(x2-x1)+Abs(y2-y1)
End Method
End Class
Global mygbg:gridbackground
Class MyGame Extends App
Field time:Int=0
Method OnCreate()
Seed = GetDate[5]
SetUpdateRate(1)
mygbg = New gridbackground(128,128)
End Method
Method OnUpdate()
time+=1
If time>3 Then
time=0
Local r:Int=Rnd(3)
Local ts:Int=128
If r=0 Then ts=128
If r=1 Then ts=256
If r=2 Then ts=512
mygbg = New gridbackground(ts,ts)
End If
End Method
Method OnRender()
Cls 0,0,0
SetColor 255,255,255
mygbg.draw
End Method
End Class
Function Main()
New MyGame()
End Function