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As a Player, I'd like the ability to see in the on-screen HUD what actions I have bound to controller keys so that I always have a visual reminder of what each button on my controller will invoke.
Acceptance Criteria
Given that I am looking at the HUD during gameplay: I would expect to see a visual indicator in the HUD that shows me what buttons correspond to what character abilities.
Design Concepts
We could potentially implement a UI control similar to the one used in the Dragon Age trilogy:
That one works as follows:
It initially displays 3-4 ability mappings.
The player can swap between two sets of mappings by pulling the right trigger (DA:O and DA2) or pulling the left trigger (DA:I).
Each of the three tiles (DA:O and DA2) corresponds to the X, Y, and B buttons on the controller; or, for four tiles (DA:I) each corresponds to the X, Y, B, and RB buttons.
The text was updated successfully, but these errors were encountered:
GuyPaddock
changed the title
[Player] Ability to See Actions Bound to Controller Buttons in HUD
[Players] Ability to See Actions Bound to Controller Buttons in HUD
Dec 28, 2021
As a Player, I'd like the ability to see in the on-screen HUD what actions I have bound to controller keys so that I always have a visual reminder of what each button on my controller will invoke.
Acceptance Criteria
Given that I am looking at the HUD during gameplay: I would expect to see a visual indicator in the HUD that shows me what buttons correspond to what character abilities.
Design Concepts
We could potentially implement a UI control similar to the one used in the Dragon Age trilogy:
That one works as follows:
The text was updated successfully, but these errors were encountered: